Ns_supermario
OneEyed
Join Date: 2003-03-14 Member: 14493Members
<div class="IPBDescription">It's a me, a Mario!</div> Ok, so I was bored, and made this mario map.
Thanks goes to Gimpy Doodly Doo for releasing the wad =)
Map is probably only balanced if the plugin with gorg heal for res is on, or giveres.
<a href='http://www.thehivemind.org/modules.php?op=modload&name=UpDownload&file=index&req=getit&lid=251' target='_blank'>ns_supermario</a>
Thanks goes to Gimpy Doodly Doo for releasing the wad =)
Map is probably only balanced if the plugin with gorg heal for res is on, or giveres.
<a href='http://www.thehivemind.org/modules.php?op=modload&name=UpDownload&file=index&req=getit&lid=251' target='_blank'>ns_supermario</a>
Comments
~DarkATi
- mario never dies because of falling damage. I do after 3 platform jumps, as HA. the platforms aare also buggy, randomly not moving, disapearing and laggy.
- Teleporters dont freaking work in NS. you just camp behind it web/farm it and block the exit with blabblers/mines. Change teleporters into short doors.
- Square open rooms dont freaking work with NS. outside areas are bad. Add shapes to the rooms and place hills and walls in them.
- Remove/change the music. Its killing my brain after 1 hour. Or make average playing time 20 minutes. or use a longer version of the music, like some medleys or the "london symphony orchestra" version. Or make it toggleable with a long deelay. a button that resets after 5 minutes that toggles the music. you can turn it of anytime and turn it on only every 5 minutes.
Ha doesn't affect falling damage does it?