Eclipse command room/marine spawn

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">It lives!</div>First, looking out of the marine spawn and into the corridor leading to the heart of Eclipse Station:
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-20_1.jpg" border="0">

Looking back towards the rest of the marine spawn and the route to the command room behind (and note Fam's kick-### Eclipse logo on the walls in both this and the previous shot. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ):
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-20_2.jpg" border="0">

And finally, the command tower itself. Not really much of a tower for gameplay purposes, but it looks out over stuff. So there. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<img src="http://planethalflife.com/awmaps/pics/eclipse_7-20_3.jpg" border="0">

Comments

  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    as always, WOW, its really nice i love the lighting, specially the mixture of yellow and white ones in 1º and 2º shot. arquitecture lovely as always. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    It's awsome. I love all the work that you do. Can't wait to see the readyroom. I really like the the TSA logo all over the place, enough, yet not that much.
  • ErpErp Join Date: 2002-01-25 Member: 90Members
    Wow. Great shots <img src="http://www.natural-selection.org/iB_html/non-cgi/Skin/SKIN-2/PostIcons/icon14.gif" border="0">
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    ...

    /me slows breathing *

    Holy shmuck.

    This looks like frikkin Van Gough. Man KFS, you have talent. That orangey brown tex on the walls and behind the sword logo (Two thumbs up to Fam) is simply amazing. That sky in the last pic is very nice, matches the wall textures in the first two pics very well.

    My only complaint is that floor grating in the third pic looks a little haphazardly placed.

    --Scythe--
    <a href="mailto:the_only_scythe@subdimension.com">the_only_scythe@subdimension.com</a>
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    as always..
    /me huggles KFS
  • lugermanlugerman Join Date: 2002-01-26 Member: 106Members
    really love those textures, very 'luxirious' looking

    maybe this could be some kind of cruis liner ship or a space hotel or something? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> *looks again* bad idea, hell im too tired =/
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    looks amazing as always... most of the textures are standard textures aren't they? great use of them!
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    yes, Kentucy Fried Squirrel  made a l33t map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    looks good...love it
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    i really like 1st and 3rd shots, and that doesnt mean i dont like the 2nd one <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    i don't like the green light in the third pic. red + yellow + green = a pointless brown goo. everything else looks sweet.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    yeah me neither doctopepa, other shots look great
  • CommandoCommando Join Date: 2002-05-22 Member: 657Members, NS1 Playtester
    I especially like the blue tinted descenter (Well, its the opposite of accenter right? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> ) lighting next to the log, looks fantastic.
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    Wow.  I really dig the curved feel you have going on the first pic, and the supports seem to be a perfect thickness.  The TSA log is <b>great</b>, thanks to Fam <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->.  The last pic is really neat, too.  The arches you have going are pretty nifty, but I have to agree with Pepa and Pie that the green there is pretty ugly.  I can see how they're kind of coming from a source, but the effect of the lights is that they're kind of baseless.  Maybe some more grewvy accent lighting around that part would make it look a lot better - as well as a different color, maybe?

    All in all...these shots are fantastic, as I'm sure the rest of Eclipse is. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> Sweet, very sweet. I agree with lugerman, i does look veru luxurious, reminds me of morningstar somehow(cs).
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    looks great <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    the only 2 things i can say are:
    1-WOW
    2-those green lights dont fit there....
    and i can only  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->~~~~ drooooool <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <img src="http://planethalflife.com/awmaps/pics/eclipse_7-21_1.jpg" border="0">
    (The railings don't currently angle down since I'm waiting on a modified texture to do so properly -- just nulled the sides for now)

    [edit]
    Also, this is the main central route down into the access corridor area from the marine spawn. MS exits left and right with a hallway linking those two to the junction at the end of this shot, then proceeds this way. Obviously.
    [/edit]



    <!--EDIT|KungFuSquirrel|July 21 2002,16:31-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Looks great, KFS!  I just wanted to clarify: that logo isn't the eclipse logo, it's the TSA (marine) logo.  One question: why is it on the wall of your installation?  Did the aliens infest a TSA base or ship?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Ah, should have clarified the logo -- The logo is -based- upon the TSA logo, but is modified with a circumscribing Eclipse in the background. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Sorry for any confusion there. I am well aware of the origins, though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I see the Eclipse station as having a TSA affiliation, yes, but maybe that's just my skewed vision of things. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> I can change that easily enough, of course, if it's a problem. Well, Fam can. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> But yes.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Sorry KFS, I accidently deleted.. uh.. my computer. Yes. Thats the one. So no changes can be made im afraid. Phew.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
  • MaNtiSMaNtiS Join Date: 2002-07-01 Member: 857Members
    It looks absolutly fantastic except for one thing im wondering about, in the second picture why is it that the resource node goes down into that thing? Did 'they' make it go a level down so that they could put that there.. I may not be making any sence it just doesn't seem.. 'real' since NS is quite along the lines of that it just seems weird.. everything else looks great though good job.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
    Real?
    NS?
    Uh-wha?
    <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    [EDIT: Oh, BTW - looks good KFS! I can't wait to play it!]



    <!--EDIT|Killtoy|July 21 2002,23:45-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    apart from the misaligned texture on the right in the last shot (the floor grating) these shots look great.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Wow, great shots, KFS!  Really nice work <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Black Wolf+July 22 2002,03:10--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Black Wolf @ July 22 2002,03:10)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->apart from the misaligned texture on the right in the last shot (the floor grating) these shots look great.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    At this point my time is better spent completing the next version of the map than adjusting that. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hbehe, im well aware of that, i was just struggling to come up with flaws =D well not really, but it was kinda glaringly obvious.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yeah, I knew someone would point it out. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Originally the entire hallway was straight, but when I added the angle I just pulled the end vertices straight down rather than making a more 'proper' angling (due to the ringed supports), and so voila! Insta-texture misalignment! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Looks really great KFS! As always you stun me with super-original architecture and fantastic lighting, nice job!
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