Sieging Above Viaduct

LlamaLlama Join Date: 2003-07-14 Member: 18153Members
<div class="IPBDescription">ns_bast</div> Heres the backstory behind our game = relocated to cargo and capped 6 rts (including those in cargo) I then set up some base turrets and sent my marines running all over the place (told them to go rambo) We managed to kill the gorge 2 times (effects of an entire team ramboing) and we were getting upgrades and the such.

I then built up a sufficient amount of res (around 80 or so) and had 2 guys fly above viaduct and dropped a PG/TF/3 Turrets then waited for some more res and dropped 2 Siege and from there we saw big explosions and one less hive.

That worked splendid for us, also its out in the open and hive up so lerk spikes = not going to work and skulks = hard to get up and while they do they are getting shot at.

I imagine the could have gone better/worse but in the end we couped them up in powersilo and rushed with 5 jp/hmg. Ignoring everything else, Sending the rines to rambo has been a good strategy for me. After one guy sees the gorge I give them all wps to whereever the gorge and slaughter it. Really slows down the aliens.

Comments

  • 2of12B0RG2of12B0RG Join Date: 2002-12-21 Member: 11285Members
    Good work.

    But...

    Everybody relocates to cargo.

    Then everybody sieges from red room.

    Then everybody rushes powersilo.

    Unless, of course, the initial hive is cargo.

    And one last thing. The map is ns_nothing. ns_nothingbutmarinevictories.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    yup, thats the standard procedure for ns_nothing (ya, youre describing nothing, not bast). Actually, on second reading, I think you used that bridge over viaduct, instead of redroom. A bit riskier, but same effect.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Yep until 2.0 killing the lonely gorge is a huge blow for aliens. If you got a good comm he always looks over map to hear that fat stinky noises a gorge does. Having spotted the Hive from the start is most of the time betraying where the gorge will want to build his first res tower anyway, an d sending couple of Marines to handle him is always good step. If gorgy is undefended... byebye >]
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    that'd have only worked if the gorge was crap

    ns_nothing has so many RT's you can have everyone with enough res to fade for as soon as the second hive goes up (hopefully thats silo hive) and fades will just blink up onto the bridge and r0x0r your b0x0rs!

    You can't get a fade in redroom, which is why marines pick there (and why you lame it up as soon as you have the resflow for a second gorge
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    Building on that bridge is risky business, because if you place the sieges wrong you won't have the correct angle to hit the hive. Sieges can only aim up/down about 60 degrees, and regular sentries can only do about 30 degrees I believe. Not to mention that if those two marines died it would be costly to drop more jetpacks and have more people rushing to save it. But hey, if it worked then it worked.
  • LlamaLlama Join Date: 2003-07-14 Member: 18153Members
    Sorry bout the name... I had yet to goto sleep at the time of the post and was therefore kind of tired...
  • AkumaAkuma Join Date: 2002-11-18 Member: 9219Members, Constellation
    hey I played a game on nothing where we had built stuff in redroom and on bridge above via so marines couldn't take..we managed to fade and at that point we even killed a big ole HA rush. (hard to deal with 4 fades and 2 lerks with gorge dropping DCs behind them and healing) pushed them back to cargo and then they were stuck and SMASH!
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    played a game last night and our powersilo hive was sieged off really quick - not seen a siege rush for a long time and it worked - pld marines

    i saw it was gonna happen and got myself up to the bridge and gorged - dropped a dc and just hid up there.

    you cant shoot up there very well at all, so the marines were going to have to get jps and fly up there to get me, or siege the dc out from under me.

    After about 10-15 mins i jumped off
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    So the Marine team were rambos, the aliens didn't have any teamwork, it was on ns_nothing and the Marine team won. STOP THE PRESSES!! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Actually reloc to cargo isn't very effective and usually ends with a slow loss for Marines when I play. Aliens chomp old MB then contain Marines to Cargo (3 nodes), attacking the RT's and stalling for time to get the 2:nd hive up.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Eh, that sounds more like a typical game on NS_Nothingakarelocatetocargothoughxzilendoesn'tneedto
  • Drewbar99Drewbar99 Join Date: 2003-05-19 Member: 16505Members
    sieging in Viaduct, that reminds me of a game where the whole team except for me were NooBs, I was commander, we had just taking Power Silo & they were jus making the hive in Viaduct, everyone got JP's & flew into Viaduct, it was defended like hell, by the time they got through <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> , everyone was <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> at them while one NooB, the_untouchable was the smart one to get on the walk way, thats when the tables turned....

    Everyone was dead except for him, he build a PG & all the marines went through & were standing on the rails blowing the crap out of everything, the TF, 2 <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> built at each end to make sure the <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> or <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> scums died, <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->'s were built & everything was blown to hell, Marine won obviously by the Talented Commanding of Drewbar99 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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