Just a quick question to see what the leap dmg standard is now. With things in 2.0 being no longer FPS dependent what's the damage a leap can do now compared with 1.0x. Because I know that now a leaping skulk or 2 if timed right with high fps can pwnz0r a HA.
2.0x leap is now identical to 1.04 leap in just about every way. The only really notable difference is the change to the way maximum hop speed is enforced - You can now land from a full speed leap, bunnyhop, and instead of being forced down to base speed, you are only forced down to the maximum hop speed. This lets you move and link very fluidly between hopping and leaping.
If you sit on a marines head and leap down you'll still kill him in 1 leap, but i never really saw this as a problem anyway. It's impractical to do this against anything but the nubbiest of marines, a little evasive dodging makes it impossible to stick a leap to a marine for any period of time. It isnt a problem.
<!--QuoteBegin--TeoH+Jul 22 2003, 08:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Jul 22 2003, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you sit on a marines head and leap down you'll still kill him in 1 leap, but i never really saw this as a problem anyway. It's impractical to do this against anything but the nubbiest of marines, a little evasive dodging makes it impossible to stick a leap to a marine for any period of time. It isnt a problem. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ...Nightcrawler will be <i>very</i> unhappy to hear that news...
<!--QuoteBegin--Torgo27+Jul 22 2003, 08:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Torgo27 @ Jul 22 2003, 08:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..Nightcrawler will be <i>very</i> unhappy to hear that news... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nightcrawler's constant ranting over leap has turned him into something of a gimmick poster imho.
<!--QuoteBegin--TeoH+Jul 22 2003, 01:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Jul 22 2003, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.0x leap is now identical to 1.04 leap in just about every way. The only really notable difference is the change to the way maximum hop speed is enforced - You can now land from a full speed leap, bunnyhop, and instead of being forced down to base speed, you are only forced down to the maximum hop speed. This lets you move and link very fluidly between hopping and leaping. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> So does that mean Leap is no longer FPS dependent or it is? Because I know it is/was possible to get around 400dmg on a HA with leap in 1.04 with 100 fps. Has that been changed?
HAMBoneProbably the best CommanderJoin Date: 2003-04-02Member: 15139Members, NS1 Playtester, Contributor
edited July 2003
The way that leap(and charge) do damage(and always have) is that you do damage based on how long you are touching the marine. Obviously, before, at least with leap, if you had 100fps it would calculate you to be touching the marine very often, much longer than someone with 50fps, but all fps dependancies have been fixed. However, the very nature of leap/charge will not be changed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only really notable difference is the change to the way maximum hop speed is enforced - You can now land from a full speed leap, bunnyhop, and instead of being forced down to base speed, you are only forced down to the maximum hop speed. This lets you move and link very fluidly between hopping and leaping.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
!!
Are you saying there is limited skimming for skulks, now?
The maximum is the total health and armor of the marine/structure you're leaping at.
I think the point was there is no theoretical maximum, since as long as you can maintain contact of the target without touching the ground, damage continues.
A better question would have been how fast does Leap do damage now? What frame-rate of 1.04 is it comparable to?
<!--QuoteBegin--boobs+Jul 22 2003, 09:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boobs @ Jul 22 2003, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well it still does 4 dmg per hit which is the same as in 1.04 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> and how many hits can you make [in one leap]?
*is frustrated that no one answers the question <i>in completness</i> as i wish to kill a marine with leap in 2.0*
Well considering in 1.04 you can kill a HA lvl3 marins in one leap at 100 fps, id hope (even tho leap is about the only thing im good at as skulk(i really dislike this class of alien)) that it wouldnt do the 500+ dmg it does now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Kwil+Jul 22 2003, 10:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Jul 22 2003, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The maximum is the total health and armor of the marine/structure you're leaping at.
I think the point was there is no theoretical maximum, since as long as you can maintain contact of the target without touching the ground, damage continues. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> This is incorrect. Leaping doesn't continue indefinitely as long as the skulk does not touch the ground. Try leaping ONCE straight down on a command chair. By this logic, the com-chair would die in one leap, and the amount of time it took to die would depend only on FPS in 1.04, and would always be the same in 2.0.
There is a theoretical maximum. In 1.04, at 100 FPS, the maximum was in the range of 400 damage. Leap != charge, the two work differently.
So, one more time for good measure:
<b>What is the maximum amount of damage a leap can deal in 2.0?</b>
I think the only way to answer this question in a meaningul way would be to know exactly how fast the "touches" come in. In 1.04, this was determined by your FPS; let's say(completely made up numbers) you could get 50 touches per second with 100 FPS, and only 25 touches per second with 50 FPS. Each touch does 4 damage if I'm not mistaken.
Now, we all know that this dependency on FPS has been removed in 2.0. The question we want to know is, approximately how many touches per second does Leap do now? Is it set to the old 100 FPS number, the 72 FPS one, what? If you want to know the actual maximum leap damage, then we'll also need to know how long leap is actually capable of lasting; anyone who's tried leaping down on a building will know that there does appear to be a set time limit for it.
Speaking of which, has the ability to leap down on buildings with Ctrl been changed at all?
Given that the leap is no longer tied to FPS, and does 4 damage per "touch", how many touches are possible in one leap? Failing the answer to that question, which might be difficult to answer if you don't have the numbers, from your experience what is the average damage done to a marine with a leap?
Look, we all seem to know the theory behind it as about 20 people have stated it. All we need now is a guesstimate by a PT/Vet <b>WHO IS ACTUALLY PLAYING 2.0</b> of the max damage, not 435809734985 random members going "I fink dat..."
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
edited July 2003
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->leap shouldnt be depenedent on fps, so it still is dependent in ns2.0? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--halcoberry hound+Jul 23 2003, 03:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (halcoberry hound @ Jul 23 2003, 03:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> leap shouldnt be depenedent on fps, so it still is dependent in ns2.0? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No, it's not, as I said before.
The reason that we haven't said how many touches it does, is because we don't actually know off the top of our heads.
Leap has never been about direct damage. It does far more than enough or zero, depending on how you use it. If you aren't fighting someone completely oblivious to your attack, it will likely be zero. Numbers really aren't important here. Would it matter if being crushed by a door did 10000 or 11000 damage? You'd still die if you were dumb/unlucky enough to be caught in it.
Comments
If you sit on a marines head and leap down you'll still kill him in 1 leap, but i never really saw this as a problem anyway. It's impractical to do this against anything but the nubbiest of marines, a little evasive dodging makes it impossible to stick a leap to a marine for any period of time. It isnt a problem.
...Nightcrawler will be <i>very</i> unhappy to hear that news...
Nightcrawler's constant ranting over leap has turned him into something of a gimmick poster imho.
Nightcrawler's constant ranting over leap has turned him into something of a gimmick poster imho. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
My point exactly, I'm eagerly waiting for his reply.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
So does that mean Leap is no longer FPS dependent or it is? Because I know it is/was possible to get around 400dmg on a HA with leap in 1.04 with 100 fps. Has that been changed?
!!
Are you saying there is limited skimming for skulks, now?
Oh, boy, that just made my day.
<b>What is the maximum amount of damage a leap can deal in 2.0?</b>
I think the point was there is no theoretical maximum, since as long as you can maintain contact of the target without touching the ground, damage continues.
A better question would have been how fast does Leap do damage now? What frame-rate of 1.04 is it comparable to?
and how many hits can you make [in one leap]?
*is frustrated that no one answers the question <i>in completness</i> as i wish to kill a marine with leap in 2.0*
What I and others want to know is, how many touches was the leap locked at, since it is no longer FPS dependant.
Let me put it this way,
this is how it is in 1.04(making up numbers just to explain the point)
40FPS gets you, say 15 touches for each leap
100FPS will have 40 touches for a leap
so... for 2.0,
how many touches for each leap would there be?
I think the point was there is no theoretical maximum, since as long as you can maintain contact of the target without touching the ground, damage continues. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is incorrect. Leaping doesn't continue indefinitely as long as the skulk does not touch the ground. Try leaping ONCE straight down on a command chair. By this logic, the com-chair would die in one leap, and the amount of time it took to die would depend only on FPS in 1.04, and would always be the same in 2.0.
There is a theoretical maximum. In 1.04, at 100 FPS, the maximum was in the range of 400 damage. Leap != charge, the two work differently.
So, one more time for good measure:
<b>What is the maximum amount of damage a leap can deal in 2.0?</b>
Now, we all know that this dependency on FPS has been removed in 2.0. The question we want to know is, approximately how many touches per second does Leap do now? Is it set to the old 100 FPS number, the 72 FPS one, what? If you want to know the actual maximum leap damage, then we'll also need to know how long leap is actually capable of lasting; anyone who's tried leaping down on a building will know that there does appear to be a set time limit for it.
Speaking of which, has the ability to leap down on buildings with Ctrl been changed at all?
Given that the leap is no longer tied to FPS, and does 4 damage per "touch", how many touches are possible in one leap? Failing the answer to that question, which might be difficult to answer if you don't have the numbers, from your experience what is the average damage done to a marine with a leap?
It's not a difficult question, people.
did you read the thread at all?
No, it's not, as I said before.
The reason that we haven't said how many touches it does, is because we don't actually know off the top of our heads.