Onos Jumping ?
UNKNOWN16
Join Date: 2003-04-21 Member: 15708Members
<div class="IPBDescription">it hit me last night</div> I was watching a short demo and for some reason i couldn't stop re watching the demo to see this onos jump.
After really having a look at it the onos jumping looks stupid and out of place.
it's nothing big may be a jump animation could fix it or even test out having an onos that can't jump at all which i think would give marines more of a chance to kill them, i can't remember the last time i saw a rino jump. I know it's not ment to be realistic but it just seamed so out of place mainly because of the way they jump I don't know.
Anyways, i was also talking to a few people at a lan and people that had tryed NS and no longer played it had a big problem with aliens not looking alien enough.
not very major things just thought i would bring them up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
After really having a look at it the onos jumping looks stupid and out of place.
it's nothing big may be a jump animation could fix it or even test out having an onos that can't jump at all which i think would give marines more of a chance to kill them, i can't remember the last time i saw a rino jump. I know it's not ment to be realistic but it just seamed so out of place mainly because of the way they jump I don't know.
Anyways, i was also talking to a few people at a lan and people that had tryed NS and no longer played it had a big problem with aliens not looking alien enough.
not very major things just thought i would bring them up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
That said, I wouldn't mind imposing something like a 1.5-2 second delay between jumps for an Onos.
I have also seen onos jump really high, about as twice as high as a normal jump. So they could jump onto boxes where marines where sooting at them.
It may has somting to do with charge, but i dont know.
Can anybody confirm or explan this? And does this happen in 2.0?
I suppose these are the same people who play CS and think people railgunning people with the AWP in midjump is perfectly acceptable!
I think that would be a bad idea, mainly due to the massive amounts of gorges (myself included) who lame everywhere, making it only possible to pass by jumping.
To be perfectly honest, i never jump as a Onos, unless it's to get over a WoL or similar. Jumping has no practical place in battle to use it, so what's the point of changing it. Realism has nothing to do with it i'm afraid.
There's a lot of people that hear an Onos coming and climb to the high ground, myself included. If they can't jump everybody is just going to learn the spots where they can't reach and sit there shooting the Onos who can't do anything about it.
I am also against energy restrictions. Restrictions just annoy me a lot and make the game even more unrealistic (CS jumping anybody?) It's like having the best gun and a cooldown time... It just frustrates me and could have been fixed by just making the gun fire slower or something.
I agree with Esuna... The only things the Onos needs jump for is jumping Walls of Lame and killing enemies who are hiding on top of something. It's unlikely that any advantage could be gained by jumping in battle, so why change it?
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
General consent: Removing jumping or ladder climbing would make it far too hard to get around the map.
And everyone wouldnt be happy wasting 100 res to be trapped behind 15 res worth of ocs <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<span style='font-size:8pt;line-height:100%'>Now now, let's give credit where credit is due. The above quote is by Fam, and funny it is indeed.</span>
^ Why do you think i put it in quote marks
make it an interesting battel when a marine can jump all over the place and onos has to take the long way around <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
atleast get a decent jumping animation for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I find the jumping animation quite good actually. True something that large on our earth would not be able to jump. But remember, this isn't a terrestrial being. It is <b>alien.</b>
Granted the climbing of ladders looks silly (triad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->), but is necessary for mobility. Actually to add a dash of realisim, I think it might be a good idea to add an Adrenaline cost for jumping. The marines jumping has been restricted, this might help offset that change. Not a big penalty, and if you have the Adrenaline upgrade, not even be noticable, but enough to limit crazy jackrabbit Onos' all over the place.
*AHEM* HMG *AHEM*
There are superweapons on both sides
As opposed to all the other aliens they've... uhm... actually seen? Give me a break. Every alien concept must not look like A|iens.
Also, I find the models and animations to be quite beautiful. If someone wishes to brush a game aside for superficial (and ignorant) reasons such as this, it sure is their loss.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
HA doesn't have to jump WoL's so they should do fine without jumping.
Actually, I'm gonna see if this can't be done with a plugin, so it can be tested at least.
you could totaly remove the onos' jump ability but change its value for cl_stepsize (put it on 500 and walk againt something like those huge containers on cs_assault <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) so jumping isnt needed to get onto things
On most maps, ladder climbing is not vital. However, on some maps, it is. Ns_caged is a prime example of this. Without the ability to climb ladders, an Onos would be unable to move out of any of the hive locations (well it could get out of generator, but it would be unable to get past auxiliary generator or stability monitoring).
Anyway, good thing an Onos isnt like an Elephant. While they can quite easily walk up steps, they find it physically impossible to walk down them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->