Onos Jumping ?

UNKNOWN16UNKNOWN16 Join Date: 2003-04-21 Member: 15708Members
edited July 2003 in NS General Discussion
<div class="IPBDescription">it hit me last night</div> I was watching a short demo and for some reason i couldn't stop re watching the demo to see this onos jump.
After really having a look at it the onos jumping looks stupid and out of place.

it's nothing big may be a jump animation could fix it or even test out having an onos that can't jump at all which i think would give marines more of a chance to kill them, i can't remember the last time i saw a rino jump. I know it's not ment to be realistic but it just seamed so out of place mainly because of the way they jump I don't know.

Anyways, i was also talking to a few people at a lan and people that had tryed NS and no longer played it had a big problem with aliens not looking alien enough.

not very major things just thought i would bring them up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Comments

  • UNKNOWN16UNKNOWN16 Join Date: 2003-04-21 Member: 15708Members
    edited July 2003
    should be in the general forum sorry, move it if u want <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Agreed that an animal as large as a rhino shouldn't be able to jump. Unfortunately, IMO gameplay needs to win over realism in this case... a non-jumping Onos would just be too difficult to maneuver.

    That said, I wouldn't mind imposing something like a 1.5-2 second delay between jumps for an Onos.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Or make jumping for an Onos use up energy so that you COULD jump, but each jump would empty about 1/4 of your health bar, good idea? Bad idea?
  • ToastOMatorToastOMator Join Date: 2003-01-05 Member: 11891Members
    Dont think health for jumping is a solution. Maybe decreased speed after jumping(like marines in 2.0) would help.


    I have also seen onos jump really high, about as twice as high as a normal jump. So they could jump onto boxes where marines where sooting at them.
    It may has somting to do with charge, but i dont know.
    Can anybody confirm or explan this? And does this happen in 2.0?
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    If people aren't playing NS because the "aliens don't look alien enough" I don't really think we'll lose much by having people like that off our servers.

    I suppose these are the same people who play CS and think people railgunning people with the AWP in midjump is perfectly acceptable!
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    Sure it's unrealistic for it to jump if you're comparing it to a rhino. But what about the unquestionable realism ( <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) of the giant mutant rabbits in <a href='http://us.imdb.com/Title?0069005' target='_blank'>Night of the Lepus</a>?
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    Jumping onos look silly but its needed to get past WOL´s. Removing jumping would result in a lot of stuck onos.
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    What about making a standing jump impossible, and having only a running jump?
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Actually I'd prefer to see jumping removed from HA and *climbing* removed from Onos. That would be cool and interesting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited July 2003
    <!--QuoteBegin--Stoneburg+Jul 23 2003, 07:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Jul 23 2003, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually I'd prefer to see jumping removed from HA and *climbing* removed from Onos. That would be cool and interesting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think that would be a bad idea, mainly due to the massive amounts of gorges (myself included) who lame everywhere, making it only possible to pass by jumping.

    To be perfectly honest, i never jump as a Onos, unless it's to get over a WoL or similar. Jumping has no practical place in battle to use it, so what's the point of changing it. Realism has nothing to do with it i'm afraid.
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    It'll make Onosing a bit boring...

    There's a lot of people that hear an Onos coming and climb to the high ground, myself included. If they can't jump everybody is just going to learn the spots where they can't reach and sit there shooting the Onos who can't do anything about it.

    I am also against energy restrictions. Restrictions just annoy me a lot and make the game even more unrealistic (CS jumping anybody?) It's like having the best gun and a cooldown time... It just frustrates me and could have been fixed by just making the gun fire slower or something.

    I agree with Esuna... The only things the Onos needs jump for is jumping Walls of Lame and killing enemies who are hiding on top of something. It's unlikely that any advantage could be gained by jumping in battle, so why change it?
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    As I've previously stated -- it's all solved when you imagine that the onos just hovars a bit without flapping ...

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Summary of thread so far:
    General consent: Removing jumping or ladder climbing would make it far too hard to get around the map.
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    If the onos didnt jump it would get stuk behind walls of lame <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    And everyone wouldnt be happy wasting 100 res to be trapped behind 15 res worth of ocs <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    no, you see he proposed that we remove jumping from heavy armor and climbing on ladders from onos... a little impractical for onos though, as with some maps that would deem half the map unreachable...
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    edited July 2003
    "If i wanted realisim i'd go outside and eat a plant"
    <span style='font-size:8pt;line-height:100%'>Now now, let's give credit where credit is due. The above quote is by Fam, and funny it is indeed.</span>

    ^ Why do you think i put it in quote marks
  • UNKNOWN16UNKNOWN16 Join Date: 2003-04-21 Member: 15708Members
    didn't think about wol :\

    make it an interesting battel when a marine can jump all over the place and onos has to take the long way around <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    atleast get a decent jumping animation for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--UNKNOWN16+Jul 23 2003, 10:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UNKNOWN16 @ Jul 23 2003, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> atleast get a decent jumping animation for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I find the jumping animation quite good actually. True something that large on our earth would not be able to jump. But remember, this isn't a terrestrial being. It is <b>alien.</b>

    Granted the climbing of ladders looks silly (triad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->), but is necessary for mobility. Actually to add a dash of realisim, I think it might be a good idea to add an Adrenaline cost for jumping. The marines jumping has been restricted, this might help offset that change. Not a big penalty, and if you have the Adrenaline upgrade, not even be noticable, but enough to limit crazy jackrabbit Onos' all over the place.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    I agree add a hefty energy loss to Onos jumping. Jetpacks are supposed to counter them, so it wouldn't do to have them jumping up and swatting them out of the air. Jetpacks = portable high ground so of course I think if Marines can get to high ground the Onos shouldn't be able to touch them. On pubs, the Onos is a huge tank of death and I think the aliens should have to work a little, especially if the Marines have jetpacks or HA. I always thought it was stupid that in a RTS based game one side can instantly win on pubs using their little super weapon...
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Don't fix something that isn't broken. Kthx.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--TommyVercetti+Jul 23 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Jul 23 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I always thought it was stupid that in a RTS based game one side can instantly win on pubs using their little super weapon... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *AHEM* HMG *AHEM*

    There are superweapons on both sides
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    You havnt seen a rino that jumps? Jeez, it was on a commercial for a car before. I forget it though. But, the rino chases something and jumps a huge gap. Rinos can jump dude, oh man, can they jump...
  • J1mmyZJ1mmyZ Join Date: 2002-09-09 Member: 1304Members
    edited July 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anyways, i was also talking to a few people at a lan and people that had tryed NS and no longer played it had a big problem with aliens not looking alien enough.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    As opposed to all the other aliens they've... uhm... actually seen? Give me a break. Every alien concept must not look like A|iens.

    Also, I find the models and animations to be quite beautiful. If someone wishes to brush a game aside for superficial (and ignorant) reasons such as this, it sure is their loss.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    The whole purpose of all the aliens in the game is to be massive killing machines, rhinos are herbivores and dont need to jump, an Onos, on the other hand, its sole purpouse is reaking havoc, so i betcha they will be able to jump,
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Bunnyhopping onos are awesome.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Actually I don't think that climbing is that vital to Onos. I've been playing with the idea for a while and I think it would work out pretty well. Obviously there would now be some limitations but nothing unsurmountable.

    HA doesn't have to jump WoL's so they should do fine without jumping.

    Actually, I'm gonna see if this can't be done with a plugin, so it can be tested at least.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    i want to see a bunnyhopping onos !!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    i think onos jumping is fine but i will present another solution to the problem.
    you could totaly remove the onos' jump ability but change its value for cl_stepsize (put it on 500 and walk againt something like those huge containers on cs_assault <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) so jumping isnt needed to get onto things
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Stoneburg+Jul 24 2003, 04:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Jul 24 2003, 04:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually I don't think that climbing is that vital to Onos. I've been playing with the idea for a while and I think it would work out pretty well. Obviously there would now be some limitations but nothing unsurmountable.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    On most maps, ladder climbing is not vital. However, on some maps, it is. Ns_caged is a prime example of this. Without the ability to climb ladders, an Onos would be unable to move out of any of the hive locations (well it could get out of generator, but it would be unable to get past auxiliary generator or stability monitoring).
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited July 2003
    Problem with steps is that the player doesnt go up them smoothly, they jerk. Anything over 16 units high looks bad.

    Anyway, good thing an Onos isnt like an Elephant. While they can quite easily walk up steps, they find it physically impossible to walk down them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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