Unexploited Skulk Power.
CommunistWithAGun
Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
<div class="IPBDescription">I notice this on pubs a lot...</div> I notice a lot of skulks in running around stick to floor running. Today I tried to....explore the many options of my wall-crawling. Not only can you move quickly in tricky spots, but it gives an obvious advantage. Training yourself to stick to ceiling walk/wall you get a definate advantage if spamming bite and zig zagging the floor. Next time try zig zagging, jumping onto a wall, crawl to cieling and pounce on them. The more the marine has to aim up, then vertically the more chance for error. This makes long corridors almost as friendly as a carapaced skulk in red room with a weak little marine. I just notice not many pub skulks take full advantage of the perfect warrior, the skulk.
Comments
Lets just say that I was only killed once in a 2 hour game.
Yayzorz, once again.
Wallrunning is really useful to circle the walls, when you're dodging. Spiraling is much more effective than zig-zagging. Just remember to spiral <i>towards</i> the marine; if you just circle the corridor but don't come any closer you'll just get gunned down. I've taken out a few skulks that way.
If you spiral, you don't cross his line of fire and you make him aim on a 3rd dimension as well. Sure, you can zig-zag and bunnyhop on the ground but the change in aim to hit a bunny hopping skulk that's zig zagging is a lot less than one that is randomly spiralling on the walls and ceiling, hopping off, and doing random stuff like that.
-wooty
If you spiral, you don't cross his line of fire and you make him aim on a 3rd dimension as well. Sure, you can zig-zag and bunnyhop on the ground but the change in aim to hit a bunny hopping skulk that's zig zagging is a lot less than one that is randomly spiralling on the walls and ceiling, hopping off, and doing random stuff like that.
-wooty <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Zigackly!
What's spiralling anyway?
Zig-zag is crossing back and forth in front of him while closing in, spiraling is running circles around him while closing in. It's effective because he has to spin to keep his aim on you, which is hard to do.
If you stay on a cealing, and on a dark spot, the marine not only will unlikely spot you, and you can fall right on top of the dude's head!
HAHAHAHA!!!!! <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.natural-selection.org/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
The best one i,ve done was spiral along a hall all the way to the front of three marines and i kept spiralling till they ran outta ammo then i ate them. They all laughed coz they didnt expect it. Altho in some places it was death to a skulk.
Nancy was bad for dodgy hallways. RIP ns_nancy.
- RD <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Zig-zag is crossing back and forth in front of him while closing in, spiraling is running circles around him while closing in. It's effective because he has to spin to keep his aim on you, which is hard to do. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think you're meaning circle strafe, while spiraling means a skulk who's moving in a circle on the wall.
o <- skulk
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Crawling on the roof is a pain too, because you have to look up all the time..
Maybe I should just practice more.. I think I'll try it though
Edit:
A lot easier then I thought, it keeps me alive for a longer time now..
Hard to do in most of the marine starts though
And you need to detach before attacking, unless the marines are sticking to the ceiling as well.
But ceiling-sticking is definitely on my list of "ways to cross large open areas."
It would be interesting to team up with another skulk, who was working the floor. Awful hard to shoot both up and down at the same time.
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This is the main reason why I think wall/roof-climbing is the most hardcore skill in the mod. It's really awesome if you can do it: I've seen some pretty good skulks use walls like it was the floor and own multiple marines. I think what makes it so damn difficult to be effective is just the fact that you lose track of marines very easily and focus on the wallclimbing instead of killing the marine and closing distance. You can't jump off the wall, you lose track easily, you fall very easily from a roof and sometimes there are little bumps on the way to stop you... I've found Hera Entrance in ns_hera to be the only place where I can use roofclimbing to full advantage: even good shots have a hard time hitting if I'm up on the roof.
Anyways, I believe there is a lot of potential in wallclimbing and that it is really a hardcore part of the mod. Might even take a year of practice for me to use it to full effect...
Hehe kinda related, the uberness in feeling cool yet doing nothing is to get adren as a skulk and leap from wall to wall in a moderately open area, like gen, in cargo map (nancey is it?) you won't do any real damage unless you get lucky and leap bite a marine, but will laugh loud and hard as marines tear the wall to shreds trying to hit you changing trajectory all the time (leap accelerates you fast, wall stops you fast, spin turns you fast, leap accelerates you fast in another direction) it's great fun, if entirely pointless... but i want to see EVERYONE doing this when 2.0 comes out to make the wall orientation code work to it's godly potential
Ceiling running + floor running skulks do horribly confuse marines. It is also easier to keep track of strafe jumping marines from the ceiling.