Cloaking Ocs

GolathGolath Join Date: 2003-05-20 Member: 16532Members
I was wondering about the cloaking OCs, do they have a purpose? Because the second a marine comes within visual range, even if the marine cant see the OC, the oc decloaks and fires straight away (if im not mistaken). thus having no reason to place a SC near an oc. Am i correct? or when an oc is cloaked it dont shoot till the rine is real close.

Comments

  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    oc will decloak and shoot nearby marines self explanitory. if the gorge is nearby the oc and the sens he can stay hidden skulks can attack the marine in a semi cloaked state also when near a sens chamber .

    So combine a sens chamber a few ocs and waitin aliens ......ya it servs a purpose <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    yeah as your killing that oc a cloaked skulk just walks up to you and kills you no prob.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    OC's shoot their projectile a bit more rapidly, and are no longer bugged: EVERY projectile that hits you now actually <i>counts</i> as hitting you.

    In 2.0, expect Oc's to be more accurate and generally aggravating. With a sufficent number of OC's in said cloaked WOL, the marine will be dead before he knows what hit him.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    I think you are missing the point i was trying to make, The OC shoots automatically right? So the only time they will be cloaked is when no marines are there, even if they are 'looken the other way'. They kinda remind me of that guy in a movie called Mystery Men. He could become invisible but only when no one was looking.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    The point is they will get a 'first fire' effect against marines. A marine won't know whether that corridor is in fact empty until it either gets scanned or he bravely ventures forth into OC range.

    And don't under estimate the number of people who are gonna keep forgettin about cloaked structures and get killed by them multiple times <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Yeah, I've tried it on Voogru's servers a while ago, and sens cloak can be very effective although it wasn't as effective as defence on voogru's.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    I'll paint a picture for you:


    Imagine a marine in Nancy. Imagine this marine rounding the corner from mother into Subspace. All of a sudden, a WOL appears in front of him, and shoots the living crap out of him. With the revisions to the OC's in 2.0 (better accuracy, hit detection etc), the marine will not be leaving anytime soon. Of course if you place the OC at the end of the hall, the marine has a good chance of seeing it uncloak and can pinpoint its position with ease. It's all about placement.

    Admittedly, when that first original marine is killed, he will then know precisely where the WOL is. Therefore, the surprise <b><i>is</i></b> only a surprise once. For this reason, the gorge can only pray that he catches a group of players unaware.
  • SlothropXSlothropX Join Date: 2003-07-21 Member: 18315Members, Constellation
    Yeah, having OC decloak when firing does reduce the power of SC, but then how fair would it be if they didn't? A gorge laying down little pods of OC/SC throughout a level could reduce marine expansion to a crawl, and it would take a lot of commander attention and marine lives to clear them.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--SlothropX+Jul 25 2003, 10:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SlothropX @ Jul 25 2003, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, having OC decloak when firing does reduce the power of SC, but then how fair would it be if they didn't? A gorge laying down little pods of OC/SC throughout a level could reduce marine expansion to a crawl, and it would take a lot of commander attention and marine lives to clear them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But it would be crazy-funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Dr_AwkwardDr_Awkward Join Date: 2002-11-20 Member: 9395Members
    Not to mention that the ocs recloak and vanish after they kill the marine. Even if the others know there's <i>something</i> there, they don't know exactly what, so they have to guess at location and number of structures. They might underestimate the strength of the WOL and hack at it for too long while losing men, or overestimate and buy an unnecessary GL to clear it, wasting res. Cloaked OCs deny information to the marines that they could be using to make strategy decisions. Especially if the layout of the WOL changes before the next marine group gets there.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Two words for the previous post.

    Obs tower

    And two more.

    Free scanning
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Go|iath+Jul 25 2003, 08:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Go|iath @ Jul 25 2003, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you are missing the point i was trying to make, The OC shoots automatically right? So the only time they will be cloaked is when no marines are there, even if they are 'looken the other way'. They kinda remind me of that guy in a movie called Mystery Men. He could become invisible but only when no one was looking. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    When you are going to attack a Hive, if you come across a WoL, unless you have HA and a HMG, you need to play it safe and take another route.
    Now just imagine you are heading to a hive and not seeing anything you round the corner, RIGHT INTO A WoL that you would have avoided if you had seen even a bit of it.

    Yes they decloak as soon as your in firing range, but they are more deadly now and not avoiding an area becasue you can't see the OCs will be a booby tray of epic style.
    People will have to learn to place WoL in better places now, in new Choak Points, because when they are Cloaked you may not be ready to avoid them. Add some web and your dead meat!
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    But still, What i am trying to say is this aint like no rts game. The ocs dont have a range as such, unless some useless fatty placed it in the middle of refinery :s. So, the ocs should shoot you the second you walk around the corner, even before you would be able to see them because of a 10-500+ms delay. Its not like you walk into a room, then suddenly out of nowhere 10 ocs pop out of thin air and spike you. ill draw a text-o-gram for you

    _______
    _C__
    |
    |
    M|


    ok now the M (marine) is walking up a corridor right? the c (cloaked oc) is invisible.


    _______
    M_C__
    |
    |
    |

    The marine gets to the end of the hallway and before he can even move the mouse to face the right direction, an OC shoots him.

    Now i dont see how this changes the situation. Because the computer is prettymuch an aimbotter with no keyboard or brain. It doesent do stealth tactics (unless you coded it which would be really neat <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ). So as soon as it sees you, it shoots. And to make it worse because its serverside, it should beable to shoot you before you shoot it (0 ping remember).

    Anyway i hope im very wrong, and there is a code which makes OCs only shoot when you close and they are cloaked, to make them stealthy).
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Mintman+Jul 25 2003, 05:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mintman @ Jul 25 2003, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Two words for the previous post.

    Obs tower

    And two more.

    Free scanning<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just one more thing to keep the comm busy and away from the things that really need his attention. Distracting the comm is still the best way to turn a game around when you're getting your behinds kicked. Neat-o.

    Also, previously, OCs were most useful around a corner or behind a closed door, forcing the marines into short range to fight them. 1.04 OCs couldn't hit anything at medium range, their shots were too easy to dodge. Even worse, at long range they didn't even fire. Now, if there are OCs backed up by SCs at the far end of a long corridor, you won't know until you enter their range and get tagged. Neat-o².
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I know that the SC will be a advantage to the OC WoL.
    I say wait till 2.0 (5 days) and Then you will see people using Cloaked WoL better.
    But only Smart Gorges will use them properly. I still see people placing 8 OCs under the Refinery Hive on bast <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    Or gorges who put up walls of DCs (the weakest Chamber there is)
    Or People on Eclipse Build up massive defenses around the Hive in Eclipse Command, when all they need to do is Put a WoL infront of the Door at the one end and a row in the hall leading to Triad.
    ON Eclipse, you can block off the entire east side (Maintenace Hive side)of the map to the aliens by placing Turret farms in 2 places!
    You just need to know your maps.

    My point is
    Some gorges are not very good, they place things poorly without looking at the map. They place structures in stupid places and they dont take advantage of the area. Now that you can cloak a WoL, you will have to start placing them in places you couldn't before, due to the openess or distance of the area. (Marine could snipe them out from far away).

    Its the Smart Gorges who will use the new Cloaking powers to take full advantage of the new SC. I know I am going to make some really kick **** WoL! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Supernorn Watch out!
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My point is
    Some gorges are not very good, they place things poorly without looking at the map. They place structures in stupid places and they dont take advantage of the area. Now that you can cloak a WoL, you will have to start placing them in places you couldn't before, due to the openess or distance of the area. (Marine could snipe them out from far away).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Agreed, i'm always mad at gorges who do this, they'll stick all of the areas offense chambers right next to the hive instead of having the defense further away, like no name hive, they'll block the doors right next to the hive when they could A.block the doors at the end of those hallways or even block the vent to mess, and that one door and have all those OC's within a single barrage of d chambers range <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->(mind you you'll also need to block the path from the adjacent hive if you haven't already done that, also oc's in the vents work nicely <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
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