<div class="IPBDescription">what works what not?</div> Can you change the maps or rooms gravity in ns without sv_gravity in 1.0 , 1.04 2.0 and how? do large trigger_pushes make worse ping?
Don't use push in large areas, as this is a server side effect meaning it will only run smoothly on your pc. Ping larger then 0 (even 100) makes it become laggy and buggy, because the effect is that every 100ms the servers makes you move up/away a little. This has been tested and confirmed - just like every other moving surface it is laggy. Until valve will develop client side prediction for triggers and moving parts, don't use them as a way of moving players.
There is a space funmap using trigger_push. Pings were as usual, iirc and the level was filled with a big fat trigger_push and of course sourrounded by at least one skybox <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> While it *was* playable the server/client difference is obvious. Every few seconds you 'blink' a few inches. Don't do it on official maps... but I don't think any official map will be released before 2.0 fixes the issue anyway, right? ...hmm was there something in the change log? I haven't seen anything. What about monser_hgrunt? They are so funny when they shoot NS grenades out of their MP5s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Ping larger then 0 (even 100) makes it become laggy and buggy, because the effect is that every 100ms the servers makes you move up/away a little. This has been tested and confirmed - just like every other moving surface it is laggy.
Until valve will develop client side prediction for triggers and moving parts, don't use them as a way of moving players.
While it *was* playable the server/client difference is obvious. Every few seconds you 'blink' a few inches.
Don't do it on official maps... but I don't think any official map will be released before 2.0 fixes the issue anyway, right?
...hmm was there something in the change log? I haven't seen anything. What about monser_hgrunt? They are so funny when they shoot NS grenades out of their MP5s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->