Admin Mod

AceTAceT Join Date: 2002-11-11 Member: 8171Members
<div class="IPBDescription">Admin Mod compatible in ver 2.0?</div> Dunno if someone asked this before i know a while back it was a lot in the forums but will ver2 work with admin mod?

Comments

  • havenhaven Join Date: 2002-11-15 Member: 8767Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=37492' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=8&t=37492</a>
  • AceTAceT Join Date: 2002-11-11 Member: 8171Members
    thanx for the reply <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    It's not really an adminMod specific thing. As soon as Flayra is done finalizing the Entity list he needs to send them to Will Day who handles MetaMod. Once metamod supports NS 2.0 most plugins for metamod should work fine.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    FYI, we are building ns2 in the same exact enviorment as dod 1.0 So i seriously doubt that there will be any compatabitliy issues.
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