3rd Person View!?!?!

busyboy_13busyboy_13 Join Date: 2003-01-09 Member: 12101Members
<div class="IPBDescription">does anyone use it???</div> I remember awhile back that the HL engine supported 3rd person view....dont remember the comand for it but i do remember that its very cpu intensive. If anyone remembers the comand pls tell me.

The reason I ask this is because ....does NS support this command?....and....i want to try it out when playing as sculk!!! I think it would help substaintually against pesky marines who strafe hop against you and you lose site of them.

Comments

  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    think about the drawviewmodel epidemic, then think about 3rd person.... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • busyboy_13busyboy_13 Join Date: 2003-01-09 Member: 12101Members
    wah??

    drawview epidemic???

    pls explain??

    and why not??
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    If they do, theyre cheating, and yes it does work.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I don't see any reason why NS should support that ability... It would make just about everything harder, thus the only thing people would use it for would be to look around corners.
  • busyboy_13busyboy_13 Join Date: 2003-01-09 Member: 12101Members
    i still think it would be good against marines if your playing as skulk...nut thats just me...

    i dont understand why it would make everything harder...cause i thought the only thing wrong with the command is that its cpu intensive on the person using the command.....

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    HAMBONE Posted on Jul 25 2003, 05:37 PM
    --------------------------------------------------------------------------------
    If they do, theyre cheating, and yes it does work.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    who is it cheating?? ......what is the command??
  • TuplisTuplis Join Date: 2003-02-24 Member: 13925Members, Constellation
    damn, playing as a rine with 3rd person mode on would suck soooo much, altho it might be useful as a skulk...
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    3rd person view could give u 360 degree view when you are supposed to only see a narrow area... or else it ruins the elemnt of surprise cause u can position 3rd person modes to look around corners and in vents with the mouse... drawview model epidemic is where you would remove the skulk teeth by a command (im not gonna say) and it would remove them and you get a "better" view
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    The cheating is where idiots took their hud away...

    /me yawns.
  • StriderStrider Join Date: 2003-05-04 Member: 16056Members
    i play with third person in mods like the specialists, and you may die more often but it makes the game a hell of a lot more fun.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Believe me-it was terrible. Once, in the days of yore (1.1, I believe), I was tricked nto enabling third person. Believe me-it wasn't fun. <i>At all</i>. I remember there was a string of two different commands, only one of which I actually can recall.


    There were plenty of problems-The player model was so big that I couldn't see what was directly in front of me. Second, the marine's head obscured the croshair completely, making aiming pretty much....useless...

    After the fact, I couldn't figure the commands out again to right this bit of insanity, so I reinstalled NS. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->



    <b>in summary</b>: <i>definitely</i> not worth the trouble, you haxor.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Would be good to have it in place for non-game things though; like movies.
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    Well, I would hope that the commands get diabled, if any playtester needs the command for it I can PM them the whole she-bang. <i>Please keep in mind that there may be another way to enable 3rd person, but this was the way that I found, and although very cool at first, I found in the brief moments of playing with it that it would be far to open to abuse.</i>

    But being curious I looked around and tryed it out just recently and heres what I found:

    Essentially you become a floating-point camera that is centered around your model, not a true third person mode.

    With the x-axis command you can rotate 360 degrees which, if bound to a set of keys, could basically make for 1-key press check all around you commands. Very exploitable.

    Another command controls your y-axis, and thats less exploitable because if you have mouse look you can do that already. Basically it determines where the camera is set up or down in relation to the center of the model.

    Lastly you have the z-axis, which moves the camera forward and backward. With this you are able to see some comical events (setting it to zero for instance) and less comical in which your able to zoom ahead. Although its usefulness as a zoom is debatable, since it does hinder your vision.

    If there were a way to lock how far the x and z axis could be set, then sure, it could be kept in, otherwise...

    Aside from just the camera controls however, there are some very real inhibitions to going third person.

    First off, all sprites are disabled, your left with health, armor, ammo, resources, and what hive locations have hives. Motion Tracking doesnt show up, the alien hud doesnt work, as well as hive sight being disabled. This also includes upgrades to both sides.

    Secondly, if you arent careful with your z-axis you can end up clipping into the wall, while this may be nice if your not sure how the hallway goes. It totally removes all friendly and enemy players, this alone is enough of a hinderence to not do it. Many a time I found myself clipping into the wall and losing track of my target, not until I found an ideal setting was gameplay manable.

    Thats the summary of my experience with it, I strongly encourage that this option be disabled or at least limited in 2.0, it is far to open to abuse otherwise. Again, if any playtesters need to know these to get them locked out I will gladly PM all the commands I found, I would hate to see this become the next stopcommandermode or drawviewmodel for such a fine game.
  • MonKeyTurDMonKeyTurD Join Date: 2003-01-10 Member: 12129Members
    3rd person view is up there with drawviewmodel and interp for me..... i hate interp the most tho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    edited July 2003
    <!--QuoteBegin--busyboy_13+Jul 25 2003, 06:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (busyboy_13 @ Jul 25 2003, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> who is it cheating?? ......what is the command?? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Even if I knew the command, and wanted to tell you.. it would be deleted by a moderator, theres a chance I would be banned.
    Its an exploit, don't try to figure it out, someone will find out and poof! you're off the server
    Thats like posting the various exploits that are currently in the game with a topic like "NS2.0 Released Early, Look Here!"
    then get everyone to know the exploits, and ruin the game until 2.0 comes out..
    someone should post with that title and see how many views the topic gets

    As for who is cheating... probably the same people with pistol scripts and aimbots..
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    i am still wondering y they PUT 3rd person view for ns...
    can someone make an amx plugin that reenables u to leap exploit i wanna have that on my server
    :DROOLS:
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    edited July 2003
    Um isnt the leap exploit disabled by a PLUGIN..

    nukeaqua.. you seem to want to mess up your server-- balance wise..
    Make sure you put a warning to people who join...

    Why do I suspect this threads gonna be locked when I check tomorrow?
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Nope, i only use 3rd person on TS =p
  • JRA_RendarJRA_Rendar Join Date: 2003-06-06 Member: 17042Members
    I really dont like the idea of it being totally disabled....unless you made it so it would still work when sv_cheats were set to 1......that would be fine, cause in JK2 and other such games i use third person camera rotation all the time.....for one thing to get a look at the face of custom skins, make sure everything is working right, and to take screen shots and other cool stuff.

    As for game uses...yeah, in games like JK and JK2...the melee weapons(Lightsaber) is MUCH more difficule from 1st person, but much easier with 3rd person, so you may wanna disable it, otherwise Skulking could be easier...

    As for exploits: Most exploits i can think of have already been posted.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Pah, with that zooming thing I would have fun just sitting inside the head of my model. Dont ask me why, I know its all third person. I'm just weird like that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I dont think I would ever exploit the command. Dont like to cheat in games like these, not that fun. Just the low poly LMG in the dudes hand would look so cool!!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Oh oh, and then you could look down at your LEGS!!! GRR I"M CRAZY ABOUT THESE THINGS!!
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--#Ha.Ze-+Jul 26 2003, 09:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Jul 26 2003, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh oh, and then you could look down at your LEGS!!! GRR I"M CRAZY ABOUT THESE THINGS!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh.



    Meh, I've tried it, and quite honestly it sucks, no matter what side your on. Sure you can look around corners, but thats about the only advantage. And besides, if your good at the game already you can use <b>sound</b> to tell where your oponents are.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    yeah, or motion traking
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    edited July 2003
    <b>Let's not tell the entire board how to use exploits, eh?</b>
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    well it may obscure, but with alien hit flashlight and boom, you are seethrough so its very unfair as a skulk.
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    actually u can easily make 3rd person not exploitable, i think hlguard does this, your enemies won't pop up until you actually see them with your view, its the wall-hacking prevention, so when u look around corners u won't see the person until he comes around and he sees u, which makes looking around corners useless since u see nothing except the map.

    thirdperson wasn't made for ns so its really not right, camera goes thru walls and doesn't come in as it hits the wall like in mods that configured 3rd person cam for the game.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    edited July 2003
    <!--QuoteBegin--Rue+Jul 26 2003, 09:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rue @ Jul 26 2003, 09:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Let's not tell the entire board how to use exploits, eh?</b> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm, Coil, the method he posted does <b>only</b> work in a single player enviroment, as far as I know. At least I've never gotten <the command he posted> to work in any kind of multiplayer mode.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I'd rather not have to police this thread for exploit posting. NS doesn't support 3rd-person view, and using the HL code for it is considered an exploit. Fin.
This discussion has been closed.