Map "smart" Spots

DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
<div class="IPBDescription">Abuse?</div> I apologize if this has been discussed before, if it's the case please link me the topic.


Do you think that is lame to use some tecnically difficult to reach spots to build defchambers or sieges? For example... the hole in the roof of Feedwater Hive... if i build 4 DefChambers there and a couple of offence uppon them there is no way except for sieges to put them down... and of course, they heal... and fast.
Using such a location can make the Feedwater extremely ugly to defend\take for rines... same applies in the darkspot near CC in Eclipse... climb up in the dark (behind the glass) over the little green platform and you can stay hidden. Build Def/Off and half of CC will be alien playground.

So what do you think, using such spots is to be considered lame? (by the way, this is not a rine whining sterile polemic, i almost play only <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> )

Comments

  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    So you're saying people should build in places that are easy to destroy? Why should anyone do that?
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Some places are designed to be tricky to get to/build there, if an exploit is not needed to get there, then it's up to the skill of the team to use it wisely.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited July 2003
    IMO they are not lame.
    I like to use that little room in feedwater, especially if marines has set up a turret farm in there.
    One skulk rush and the turrets are down, cuz those skulks get constant healing.

    I haven't ever seen a siege in that little room, but I think that it would be a pretty good spot. Once I tryed it in LAN game just to make sure is it possible. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (and yes it is possible)

    Other good spot to build DC's are in that vent which is behind CC hive. Very effective and good strategy, when marines has a base in there. But you must build them fast, before marines gets siege or jetpacks.

    So they are not lame, because they can be destroyed and it will cost a lot to the other team.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    When building early defence chambers, I always try and put them out of reach of a non-JP marine. This is because by the time they have JP you've probably built more than the first three anyway so losing them does not hurt you.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Its not hard to tell if your exploiting. Build anywhere thats INSIDE the map. Dont place stuff where you have to build through a wall. Like in the furnace behind feedwater. Thats my opinion.
  • AeliusAelius Join Date: 2003-03-17 Member: 14610Members, Constellation
    I have a similar place that has been "exploited" by the marines for long now.
    On the same map, near the feedwater hive, on the way from atmosphere
    processing, there is a furnace.

    Marines love to build TF inside that furnace; how the commander is able to
    deploy that TF inthere is a mystery to me. Apparenty, if you deploy it near
    the outer wall, a marine can build it thru the wall, which gives you a TF which
    is nearly impossible to take out by aliens.

    Since building outside the intended map shouldn't be possible, I would consider
    that an exploit.

    Aelius.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    There is a good spot to siege Feedwater from. Unfortuneatly I was an alien when I saw it getting used and it was near impossible to kill.

    Go to Main Aft and by the big elevator there is a tiny vent, build in there and block it with turrets. Takes the Kharaa quite a bit of effort to take it down.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    It's really the admin's call...
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    edited July 2003
    The one I hate is when a Gorge builds defence chambers in the vent over marine spawn on ns_caged. It's impossible to get in there early game, only if you stack (which never works)... Then aliens can just run in take out a few marines/structures, heal and continue. Yes the vent is weldable but you have a travel a bit out of your base and are an open target (especially if aliens have Sewer hive.)

    Maybe it's different in v2.0.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    ya that hole in feedwater roof is a great place to drop D chambers, but its a much better place to put a jetpacker! If you manage to get up there without dying and have good med support, you can easily take down the hive with an HMG. Its a real pain to get up there as a skulk, not many people know how. Even if a skulk manages to get up there it gets vaporized by hmg fire. lerk spikes will give you a problem but like I said you need good med support.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Smart spots like the one in Feedwater were intended as an advantageos position, its just a bit lame with the jetpack, as map creaters did not have the fact that it was a mobile nuke in mind when making the map. Therefore, while viable, it is a little cheap imho.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    I say it's fine unless it's written on that text you see when you join the server, saying that you're not alowed to do that.
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    One smart spot that I rarely see used is on Hera, if you build DCs next to the marine start wall, skulks can heal through the wall and munch buildings at the same time. Five DCs and three skulks, and it's bye bye marine start. Usually by the time marines notice it, they can't get there in time to stop it. I'd say it takes a good 30 seconds to get to cargo if you run it as fast as you can, by that time a gorge can have two DCs and an OC up.. that'll stop a couple of marines, usually marines run in two at a time when I build there.

    I was threatened to be banned from a server for this, I see it about as fair as the double seige from processing.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    Ja it's ok. The only map exploits I despise are the /stuck through ns_nancy's cockpit and glasses. Annoys everyone.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    heheh, Too bad NS_nancy is coming outa the game becuase I just discovered an uber spot to build DT in mess that makes them nearly impossible for mairnes to see or shoot. NS_nothing has lots of good hinding spots for DTs too.
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    edited July 2003
    In the same map as feedwater, if you go into the generator room, marines will build on top of the generator. Aliens cant go there because its a kill trigger, but if marines drop a building there they can stand on it and build.

    Unfortunately mapmakers almost NEVER fix stuff like that.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    So long as the spot can be reached without cheating (such as the feedwater roof hole, rather than any method of moving thru walls/other objects), the real reason that type of thing succeeds is the surprise factor. It's just like the redroom: marines can't siege from there if you expect it and cut them off with a few OC's once they get jetpacks. So, just pay attention and you should be fine.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    If its an area you can reach legally using the game provided mechanics, then by all means use it. However if it requires the use of /stuck or something similar, its an exploit.
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