Bones Issue For Weapon Models In Max
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">BIG image, but just 65k</div> OK, so I decided to get off my backside and learn to animate weapons in max, and pretty quickly ran into this problem.
As you can se from the picture (hopefully) I have a nice bone setup when I have the smd open in Milkshape, but when I import it into max things don't work the same way - the bones don't seem to link or even point in the correct direction. Now, someone assured me this is how things are meant to be, and then mumbled something about IK that I didn't follow at all, but my basic problem (for now) is this:
See that there bone with the big cyan arrows pointing to it? When I grab the hand's parent bone in max and try to move it (to, say, the grip position...) all that happens is it rotates around that highlighted bone in max's z-axis. Despite much hair-pulling and shouting at the computer, I can find no way to even get the basic pose right, let alone start animating. What am I doing wrong here? Do I need to modify the imported bone structure into something that will work better?
(edit: basically what I'm saying is I can't move anything - only rotate.)
As you can se from the picture (hopefully) I have a nice bone setup when I have the smd open in Milkshape, but when I import it into max things don't work the same way - the bones don't seem to link or even point in the correct direction. Now, someone assured me this is how things are meant to be, and then mumbled something about IK that I didn't follow at all, but my basic problem (for now) is this:
See that there bone with the big cyan arrows pointing to it? When I grab the hand's parent bone in max and try to move it (to, say, the grip position...) all that happens is it rotates around that highlighted bone in max's z-axis. Despite much hair-pulling and shouting at the computer, I can find no way to even get the basic pose right, let alone start animating. What am I doing wrong here? Do I need to modify the imported bone structure into something that will work better?
(edit: basically what I'm saying is I can't move anything - only rotate.)
Comments
anyway, i really hope someone helps. i luv your stuf. =\