Textures needed!
AnimalMotherFUR
Join Date: 2002-02-08 Member: 183Members
<div class="IPBDescription">Looking for a co-maper/texturer</div>Hey guys,
I am looking for someone who can create nice textures with a space theame.. anyone up for the challenge??? In you are dedicated and have time on your hand plz get back to me!! thanx
AnimalMother[FUR]
I am looking for someone who can create nice textures with a space theame.. anyone up for the challenge??? In you are dedicated and have time on your hand plz get back to me!! thanx
AnimalMother[FUR]
Comments
also there are some simple tutorials to make textures, here is one
<a href="http://www.planethalflife.com/whenitsdone/tutorials/art/sand/index.shtml" target="_blank">PL-HL-MP-TUT's</a>
as all the textures i do for badmofos map do i trye to do with the same flavour as corys but with my own style.
And from time to time do i hear with cory wath he think as i belive he is the head boss in the mods graphical department in how the mod is going to look graphically.
And the textures i do for badmofos map will only be used for this ns modification and no one else.
As i belive that such an original mod like this should not look the same as no other mod out there as it easially will if freeware textures are used.
As the textures i made for uncrossable parallel is going to only be used for that modification.
Yust some thoughts. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I'm assuming you mean texture wad here. You can create a huge variety of different and unique looking maps out of one high quality wad like NS's. All it takes is a bit of creativity.
<!--QuoteBegin--AnimalMother[FUR]+Feb. 10 2002,14:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (AnimalMother[FUR] @ Feb. 10 2002,14:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> when all the maps for NS are build with the same wad file, the game woun't be too much fun to play!!! <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
That couldn't be farther from the truth.
but... to tell you the truth, i didn't even know about the NS.wad heh, stupid me!
I'll tell you this though!!
if you made all the CS maps with the same texture, the game just wouldn't be the same.. but that's just me!!
Plus the whole point of the Forum is to hear what others have to say.. So.. Ken20banks, i am listening! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
As this was planned to be an modification that haved the same design thru it all both in quality and style with its textures.
as you probably have noticed so is there alot of cs maps out there but there is also an huge difference in quality in textures and maps for it.
I belive that the ns team wants there modification to have the same quality in textures thru all there maps.
And thats easiest obtained if all the mappers use the official aproved wad with textures that they belive have the right quality.
I do not even know yet if they will accept all the textures i do for badmofos map? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Here's the most up to date version: <a href="http://natural-selection.org/NS-wads.zip" target="_blank">here</a>
There's some great stuff in there. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Just don't go using the de_dust.wad
As I've said before, there is no problem with using your own custom textures on your maps. I never expected the NS wad to cover every situation and every map. It's main role, in addition to fleshing out a lot of early maps for NS and getting them to look fairly cohesive, is to be used as a visual guide for the look and feel we are trying to achieve with the environments created for NS.
All we ask is that the quality is up to par with (or better then) what is in the official NS wad. And, as Cliff stated, we would prefer them to be textures which haven't already been used in a lot of mods to help the visual look of NS stay unique. And try to avoid the majority of halflife textures if possible.
Man, this should be stated in the mapping guidelines somewhere, if it's not already, so I don't have to keep saying it over and over again.
And, Cliff, from what I've seen so far by you, I don't think you have anything to worry about. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Now look this is me now
<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
Ohhh back to normal.
anyone there who can show me how to create a spaceship door? or a spaceship wall?