Shock Stick
Owen1
Join Date: 2003-04-13 Member: 15457Members
<div class="IPBDescription">idea 4 the knife</div> looksy
Comments
if so that would kick ****!
*thock* Come get some! *thwap* *thwap* Who's yo' daddy?
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maybe not...
Here's a couple references in TFC to see what I mean.
Player model that sparks - <a href='http://www.custom-tfc.co.uk/index.php?section=comments&type=item&parent_id=2636' target='_blank'>http://www.custom-tfc.co.uk/index.php?sect...&parent_id=2636</a>
A sparking key (for Rock2) - <a href='http://www.custom-tfc.co.uk/index.php?section=comments&type=item&parent_id=1418' target='_blank'>http://www.custom-tfc.co.uk/index.php?sect...&parent_id=1418</a>
So if you dont want glowing electricity then sparks are very much possible.
e/ the tubes on the side look odd and i think i'll scrap them but im just showing what i started off with before i go for some Zzzzzs.
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You could use an effect similar to the ns_eclipse electricity to do sparks running between the prongs, if you had the transparency .dlls. The skeleton would be a touch on the complicated side, but it'd be more tedious than difficult.
Here is what I have so far.
Here is what I have so far. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Just a quick idea.
Make it longer and both-handed. You could make a electronic spear <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
yeah.... I also thought of the one from "TheWastes"... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://planethalflife.com/thewastes/weapons/cattleprod_sm.jpg' border='0' alt='user posted image'>
I second that. With more blood in 2.0, it'd really be a great laugh with a skulk bashing tool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->