Excellent Release!
NumbersNotFound
Join Date: 2002-11-07 Member: 7556Members
<div class="IPBDescription">WOOOOOt.</div> I got NS2.0 as soon as it was made official and played it for awhile.
The lead up to it was almost as good as the feeling of downloading it, I had fun with all the peeps in #nsradio and #ns from about noon till 10PM and it was excellent.. I saw DJ changes, flooding, and moderation being put on and off constantly (which i'm not too happy about.. I like speaking <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> )
I grabbed it off blue yonder and I must say the game is VERY well balanced. I was getting voogru-like stalemates on regular servers.. and not stalemates of two hives lockdowns, but stalemates of marines v aliens going back and fourth. We had to use a lerk-gorg-onos rush to finally take them out.
Devour.. what can i say it's super cool. The HA i gobbled must have felt terrible, and on the flip side when I was eaten my crys for help from my team were answered with "he redeemed" it was erie as hell to know I was in the alien base in an ono's tummy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The jet pack changes are nice, making it a movement device rather than a "hover and PO the aliens" device, and it seems the weps are a little stronger now to compensate for the onos and fade rushes.
The new skill distribution is great, lerks can now machine gun spike and fly around and combat effectively, though I was a little disappointed to see that I couldn't "stick" to walls like I thought lerks could in 2.0.. did I miss something?
Go 2.0!
The lead up to it was almost as good as the feeling of downloading it, I had fun with all the peeps in #nsradio and #ns from about noon till 10PM and it was excellent.. I saw DJ changes, flooding, and moderation being put on and off constantly (which i'm not too happy about.. I like speaking <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> )
I grabbed it off blue yonder and I must say the game is VERY well balanced. I was getting voogru-like stalemates on regular servers.. and not stalemates of two hives lockdowns, but stalemates of marines v aliens going back and fourth. We had to use a lerk-gorg-onos rush to finally take them out.
Devour.. what can i say it's super cool. The HA i gobbled must have felt terrible, and on the flip side when I was eaten my crys for help from my team were answered with "he redeemed" it was erie as hell to know I was in the alien base in an ono's tummy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The jet pack changes are nice, making it a movement device rather than a "hover and PO the aliens" device, and it seems the weps are a little stronger now to compensate for the onos and fade rushes.
The new skill distribution is great, lerks can now machine gun spike and fly around and combat effectively, though I was a little disappointed to see that I couldn't "stick" to walls like I thought lerks could in 2.0.. did I miss something?
Go 2.0!
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