People Never Like Change....
JimBowen
Join Date: 2003-05-30 Member: 16873Members, Constellation
<div class="IPBDescription">but im impressed at the balancing</div> Well, before the release I kinda expected that there would be loads of people complaining about NS 2.0. Its only natural, many people have just seen the game they played change in a major way. I know for certain that after every DOD release, the community goes nuts at how "the game has been ruined". I appreciate that critisism is what leads towards making the mod better. But I just think people need to give 2.0 more time, and ajust to the changes. Ive been plaing solidly for the past 24 hours and im surprised at how well balanced they have made the game. There is far more action than there used to be, and its far more fun to be an alien. Ive heard people moaning about jetpacks being "undepowered". just a few weeks ago they were complaining they were massivly overpowered. Im sure 2.0 will only make NS appeal to a larger audience.
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The problem however is the marines still have the hive mentality instead of the res mentality. Expanding and quickly securing a handful of rez nozzles as the marines all while eliminating kharaa rez nozzles is far more necessary than locking down hives. Yet very few have realized this. Instead they lock down a hive and maybe 3 rez nozzles and turtle in base while teching and then get shocked when the onos barrel into base before the marines even have a proto lab.
Anyways I sidetrack. Balance is perfect, but to the untrained eye the Kharaa seem overpowered. Marines, open your minds to whole new ways of playing because the game has really changed for you.
One side looks like it will win then the tides turn etc. Ive seen games lasting so far from 5 min to over 3 hours.
The majoirty that Ive played lasted around 45-1hr 30 min. Im satisfied with that. Flayra wanted to see 12-22 min games at one point but lots of people didnt want games that fast. As for the mammoth games we have now? Maybe thats just b/c everyone is getting used to the new settings etc.
I think eventualy it will slim back down to that 30-40 min range on average like in 1.04.
edit: oh and davis: it's just because people are still adapting, thus everyone is teching up to the highest tier. Just in any other strategy game as well... after some time the games will be much more intense and compact... average on our vet server was about 20 mins maybe (or even less)
This is so true it's tragic.
Marines are looking for a new JP HMG and I hope they don't find it.
Double res relocates are still effective.
Every marine team I've seen play as a team thus far has won (tbh thanks to amazing shotty rushing at key stages)
If anything, I've seen a lack of adaptation on the aliens' part. Onos aren't tanks any more, 1 onos won't wreck an entire base. Mixed attacking groups are necessary, especially with lots of gorge backup. The healing a gorge can provide will change a rush from a failure to a success.
I do like this version alot, Commanding is easier, finding your teammates is easier, You can't get lost! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Imagine what we had to go through in testing...The game changed in major ways just about every week or 2..and minor changes virtually every day to 3 days...We basically had to adapt in a day, and then offer input on how we liked certain aspects of the game, and the whole... It took alot of time and pretty much everyone agreed that this version of the game was the most balanced and fun to play. As you can see here in this thread people are very pleased with the balance. That really feels good to me personally, and teh rest of the veteran and playtesting team that worked so hard on this. Of course Flayra did too and the rest of the dev team but our job was balance. Our job was to take the most insane strats and think of them in a day or 2 with a certain build and then find counters for those strats. And when this many people in these forums are saying how balanced the game is it is just like a pat on the back and a job well done.
Thank you all for the kind words and suggesstions.
-Teh Roqqeh
(Wewties for the panda brigade!!! #pandas)
ns_caged: i was playing as aliens we got generator... we rushed the marien base, however they had relocated to the double resources. then we got 2 or so gorges put up a bunch of resource towers and chambers. then i gorged when i had 40 resources went to the vent hive and set up the hive. mariens attacked us from the double rt area after taking out the grate on the wall. when the vent hive came up it gave us the edge (with the healing power) and we took out the mariens. in the mean time (with our resources) sewers came up and the mariens tried to take the hall just out of vent hive. but we had zenocide then and blam. the marien waves fell to the skulks. we then pushed into thier base and killed them. fast and easy.
ns_eclipse: i was marien. we had a veteran commander. we split up into something like 3 groups 1 to protect base. and 2 socouting groups. we quickly pushed out got the triad rt and moved to eclipse. the other group found computer core clear and we all moved there and secured it. we also secured any resource towers that we could get. shortly computer core was locked down and a siege palced in to takeout nearby gorge building pushed into cc. then we secured eclipse for a 2 hive lockdown. we teched up and secured the keyhole to siege thier only hive in maintinance.
its all about the resources and expanding. hive lockdowns do work. you just need to secured the rts in between and you have to lock down 2 hives. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> and aliens have to prevent mariens from locking down hives and take them, but at the same time take all of the resource nodes.
everything is cheaper. the game is moving faster. both mariens and aliens can expand fast. its all in the resources.
oh and i would like to say. a good commander does matter. people on pub servers will listen. i mean. my team listened that time. use voice comm and tell the mariens your strategie. they just wont know what to do otherwise. it is now a fast game so commanders have to keep on top of everything. i often find myself without anything to do so i just sit around or rambo. i don't like commanders who dont give me orders... or commanders who order me somewhere and i have nothing to do.
Change for the sake of change is just plain stupid. That being said why the hell did the they rehash the Khara? It seems classes are too powerfull (gorge and onos) gimpy retardos who arent worth the res (fade) useless wizard class wannabies (lerk) or just res fodder for the marines (skulk)