Onos Redemption
FCC
Join Date: 2003-07-16 Member: 18218Members
<div class="IPBDescription">Is this suppose to be a joke?</div> I don't know if this is suppose to be allowed or if it is just a mistake in the game they forgot to fix, but an Onos with redemption is next to impossible to kill.
Even the combined power of eight level three light machine guns can not kill it. An onos with redemption is particularly most annoying when it runs into the marine base and devours a marine. The entire marine team opens fire expecting to down the Ono within seconds, but the Ono is saved by redemption, and completes its devour and repeats the process over and over again.
I think I remember reading in the manual that Onos were not allowed to get redemption, but maybe it was changed; however, if it has been changed, this change is seriously overpowering and not to forget extremely annoying.
Even the combined power of eight level three light machine guns can not kill it. An onos with redemption is particularly most annoying when it runs into the marine base and devours a marine. The entire marine team opens fire expecting to down the Ono within seconds, but the Ono is saved by redemption, and completes its devour and repeats the process over and over again.
I think I remember reading in the manual that Onos were not allowed to get redemption, but maybe it was changed; however, if it has been changed, this change is seriously overpowering and not to forget extremely annoying.
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Comments
Onos should either spit the marine out or be unable to redeem if he's got someone in his stomach, right now the current cheese is - run at a bunch of marines, swallow one, get shot, redeem. *blech*
_f
The onos-cannot-get-redemption thing was fixed even back in v1.0 standard... pre-release, there was a bug with the Onos that would get it stuck in the floor if it redeemed. Flayra fixed it. The manual is outdated.
Me like that
just make it so he can't redeem simple
as that
edit\when hes got someone in his stomach/edit
I'm amazed this wasn't picked up on earlier.
*shakes fist angrily*
I don't see what the bitching's about... redemption's well balanced.
Redemption isn't the problem is the combination of devour and redemption that is.
Ditto on the no redemption w/ devour thing. Too silly. And while a slightly transparent stomach screen would be cool, it would give away too much about the aliens tactics as well as not quite fitting the fact that you are in a huge armored beast's stomach, being burned alive in acid.
If you're having trouble with redemption onos.. please learn to stick in packs, or learn to stick in packs that can hit something the size of an elephant.
A few tips are to keep your eyes and ears open, nothing gives an onos away other than it's very loud stomp. make sure to keep an eye on motion tracking, by the time an onos should pop up, your com will probably have motion tracking.
What if they have sensory? Well then they probably don't have movement chambers so you'll hear the sucker from a mile away.. what if they have all three chambers? Well then.. a three hive onos deserves that power.
redemtion/devour combo
A week or two (maybe a month, tops) someone's going to realize the hard counter to devour/redemption, and actually use it. The same way that a number of other tactics will be found and slapped away. It's a balancing system... you have to tech up and try to out-guess your opponent in cases. It is much easier to do this as Marines, or even to change tactics mid-game with only a marginal RP loss.
Nope, tried both. Celerity onos too fast, and stomp very awesome.
Yeah, whatever.. Big deal if 1 marine gets taken out of action for a bit.. The damn onos is ON THE OTHER SIDE OF THE MAP. A skulk would have the same effect to a normal marine. To a heavy, well damn.. You must really like to rambo.
If you're a damn heavy, stick with the train and learn how to pay attention. An onos shouldn't even make it within 10 ft of you, well.. That is if you're with people that know how to aim. They don't even gotta be good, Just good enough to hit the broad side of a barn with a few bullets. There's one thing that marines will always have.. It's called distance! Something that a heavy assault monstrosity, like the Onos, lacks! Use it to your damn advantage and stop bitching about how they eat one of your people and teleport away.
Or better yet, just play the damn game and accept that it's beyond wonderful and you're meaningless gripes with crap that you don't like just don't make a lick of difference. Because really, if you can't find a way around it, then you shouldn't even bother playing anymore. It's not that difficult to dish out enough damage with a decked out marine team. If you're in light armor still, then you're expendable. It's as simple as that.
Now I shall take my leave, and leave you with one last bit of wisdom...
Love it. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
But you will see, that redemption Onos will be less usefull the higher the Marine's weapons upgrades are.
A redemption Onos will not win a game for you, because it get's redeemed before it can reach the TF for example.
Same applies for GROUPS of Marines with a MIXED weapon loadout... remember guys: shotties are your friends.
All this whinning about Onos + Redemption + Devour is because in 2 days you might not have found a way to handle it.
As said before: Travel in Groups and use different weapons.
Also think of Jetpacks... Although you can get devoured in air at least you can't get stomped.
During the playtests I've seen lots of Marines being devoured and I've seen lots of Marines that were rescued.
It just takes some time to adept to the new gameplay.
Same goes for the "omg it's only 4 hour games now!"-whinners... when people get used to 2.0 the rounds will be a lot faster/shorter.
So please stop whinning and play some weeks with average players.. then you might have changed your mind.
Hyper
JP/Shottie is the 'official' counter to Oni with Redemption. Additionally, we have word from Flayra that some changes on the Redemption system are pending.
Please use one of the older threads to discuss this.
<span style='color:red'>***Locked.***</span>