Ns_oddysey updated hallway (pics 1 and 2)
Greedo
Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">And a wierd idea, too. (pics 3 and 4)</div>Alright, its been awhile and you've probably forgotten my first stab at this hallway <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=224" target="_blank">here.</a> I've gussied up the hallway, gotten the lighting right enough, and the rock box is no longer just a box. The second shot is a shot from outside the hallway (you can't actually get there without noclip) just for a little perspective.
And then, I had this really wierd idea. If you go to pics three and four, you'll see what I mean. Now, I know this idea isn't entirely orignial, and I'm not sure how it would fly in the confines of NS (I won't be hurt if you tell me that its just not going to work). Either way, feedback on the idea, and feedback on the hallway in general would be much appreciated.
And then, I had this really wierd idea. If you go to pics three and four, you'll see what I mean. Now, I know this idea isn't entirely orignial, and I'm not sure how it would fly in the confines of NS (I won't be hurt if you tell me that its just not going to work). Either way, feedback on the idea, and feedback on the hallway in general would be much appreciated.
Comments
Only complain is the big parts on the arches on the bottom that stick out, they just look a little too big. Why would anyone put those in to block off a chunk of the hallway?
I really like the hallway you have going so far. One thing I'm not sure about is the light cast on the floor is yellowish green which doesn't match the lights above or from outside, and nothing else seems to be catching that green light.
While black and white is a neat idea, and could be suitably creepy, I would opt for color. To me color seems so much more fun to play on. Plus, with the black and white all the player models would have to be B&W as well, otherwise they would stand out far too much, and take away from some of the ablility to hide that the aliens need.
always with the r_speeds, anywho....
I liek a black and white level, i'm just curious how the aliens will manage on such a level.
Looks really stunning.
Map's looking good, though - the colours aren't quite right (although you've said you're working on those)...
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Ken: The lighting is actually supposed to be reflecting or emanting from that planet in the sky, but the lights on the struts is definitely an idea that I'm going to put in.
Whoever it was: The hallway is wide enough that the marines will have no trouble walking through. Those computer monitors are at eye level, if you're wondering about scale.
fingers: The r's are under 400 at all times here, but I'm working to lower that so I can add detail to the area behind that door.