Devour Issues
cr3am
Join Date: 2002-11-05 Member: 7221Members
<div class="IPBDescription">Stop Complaining</div> The onos costs 100 resources. HMG costs around 20 res (i haven't commanded yet, don't know the numbers).
<ul><span style='color:yellow'>O</span> If you've noticed, the 100 resource onos IS in danger when it rushes into a group of 3+ HMGs. If you don't have 3 HMGs, what makes you think the onos SHOULDN'T kill you?
<span style='color:yellow'>O</span> Have you noticed that the marines can get 100 resources before an alien can? It usually takes me around 8 minutes (no, i didn't time it) to get onos, and I'm usually the first on the team to get it (I'm a very good skulker).
<span style='color:yellow'>O</span> With more than one onos early on, that means that aliens have been expanding less quickly than they should.
<span style='color:yellow'>O</span> The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.
<span style='color:yellow'>O</span> Two or Three HA HMGs will kill any alien that gets in their way. HA HMG is the marine's form of the Redem Onos. You can get a medpack from the comm, you can get welded from a teammate.
<span style='color:yellow'>O</span> Honestly, the times that I've rushed marine base, devoured somebody, and redeemed, NOTHING HAS HAPPENED TO THE BASE! If your sole purpose is to devour some people, then the marine base is safe! No worries!</ul>
Now please, stop the whining and see that you have some VERY viable options to take out an onos/render it useless.
<ul><span style='color:yellow'>O</span> If you've noticed, the 100 resource onos IS in danger when it rushes into a group of 3+ HMGs. If you don't have 3 HMGs, what makes you think the onos SHOULDN'T kill you?
<span style='color:yellow'>O</span> Have you noticed that the marines can get 100 resources before an alien can? It usually takes me around 8 minutes (no, i didn't time it) to get onos, and I'm usually the first on the team to get it (I'm a very good skulker).
<span style='color:yellow'>O</span> With more than one onos early on, that means that aliens have been expanding less quickly than they should.
<span style='color:yellow'>O</span> The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.
<span style='color:yellow'>O</span> Two or Three HA HMGs will kill any alien that gets in their way. HA HMG is the marine's form of the Redem Onos. You can get a medpack from the comm, you can get welded from a teammate.
<span style='color:yellow'>O</span> Honestly, the times that I've rushed marine base, devoured somebody, and redeemed, NOTHING HAS HAPPENED TO THE BASE! If your sole purpose is to devour some people, then the marine base is safe! No worries!</ul>
Now please, stop the whining and see that you have some VERY viable options to take out an onos/render it useless.
This discussion has been closed.
Comments
Um, that's not what he's saying...He's a good skulker, that means he helps out the team, and if you're a good ono you also help out the team ( protecting the hives, keeping res nodes safe, not just rushing, and devouring).
Excuse me, but I've been playing almost non-stop since I downloaded it. I've gorged MANY times, and I've onosed MANY times.
One onos cant really do anything to a marine base anyway, atleast you get res and the satisfaction <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
You also make the enemy lose res
basically when onos appear, marines have to hit FAST or die. lame redempt onos... cannt stand them
If u know how to aim the devour and then stomp and gore good work but im sick of so many people just sitting looking at rines trying to eat them when the rine coulda been dead ages ago.
I am very sick of the tightass aliens that wont gorge to help the team but instead think if they get onos first they have already won. It doesnt work like that. If u get RT's at start u get res for onos faster anyway and if u dont get a hive or two the onos isnt very powerful at all.
Ah well it will take time and education to help these nubs.
Oh yeah also i havent figured it out yet but is SoF better for onos to get the devours and know movements of rines, or is cloaking better so u can wait for rines to run into u and devour straight off, also helps to cloak to hide and find healing??
- RD
What's wrong with hitting fast? Plus, with carapace onos, i can barely live five minutes without being killed. IMO, redem onos (i haven't really tried regen) is the only way to survive. And bosnian brings up a good point.
O The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Just a note -- it's not bugged, just aim down. Centre the marine in your screen and you'll always get them. And make sure you have enough energy left after stomping to actually perform the devour. You can even pluck marines from railings above you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
M
yes a redeem onos might get some cheap kills, but the process of devouring, redeeming, healing, then moving back to the marine base means its time-consuming, and wont damage the marine structures 2 much
The difference is being gored to death takes time. Devour and then redeem esentially is an 'insant' kill.
It would be like having a gib button that slaughters one marine instantly per second.
The other problem isn't that it's one guy, they can slowly get rid of an entire HA train without much problems if they are smart.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Two or Three HA HMGs will kill any alien that gets in their way. HA HMG is the marine's form of the Redem Onos. You can get a medpack from the comm, you can get welded from a teammate.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And of course the point you are missing is that devour instantly bypasses BOTH of these straight away.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've never had it fail....
I think it's a small fish compared to insta shotgun rushing.
That's a good point, but if you guys are really working as a team, the onos won't get anywhere near you guys.
That's a good point, but if you guys are really working as a team, the onos won't get anywhere near you guys. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But that is it, the onos frequently DO. Map design ensures that all marines are never 100% covering eachother 100% of the time. When it takes 2 seconds to remove one marine, and 4 to get the onos to redeem, you have a problem. If you add in celerity (and hence stop also) then you have a BAD problem.
This is annoying for one reason IMO, and not a question of balance. It <i>removes</i> any chance that a marine has to get free, basically an insta death. That isn't fair and nor is it very fun for the marine in question.
I keep seeing people say 'use JP+Shotgun' or similar, but I've yet to see JP's be effective against onos at all anyway. Against a redeeming onos they are just jump devour food or just null encounter (nobody dies).
I think people have already shown this to be false, so I'll just mosey on along.
There are ways to fight redemptioning onos, including simply reequipping dead players and phasing them forward. It's cheap. If you're facing an ENTIRE TEAM of redemptioning onos, then you did something wrong.
In addition, grenade launchers do wonders against redeemers, and regen **** (I'm more of a regen **** myself, can normally haul my arse away unless it's a BIG heavy armor train).
Good. HA is incredibly cheap i find. Every time i commanded i felt like i had an infinite pool of resources compared to 1.04. Also my team of marines usually cleans house if we have one hive locked down. Onos usually dont get near the marines if they're equipped properly, even with clerity.
stack 10 all in 1 spot = dead onos
My idea for a solution (however premature it may be) When an Onos is redeemed, they should leave the eaten marine behind, but leave him "stunned" for a few seconds and parasited.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It is being fixed by Flayra (or at least they are changing it) so I think we can stop beating a dead horse <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<ul><span style='color:yellow'>O</span> If you've noticed, the 100 resource onos IS in danger when it rushes into a group of 3+ HMGs. If you don't have 3 HMGs, what makes you think the onos SHOULDN'T kill you?
<span style='color:yellow'>O</span> Have you noticed that the marines can get 100 resources before an alien can? It usually takes me around 8 minutes (no, i didn't time it) to get onos, and I'm usually the first on the team to get it (I'm a very good skulker).
<span style='color:yellow'>O</span> With more than one onos early on, that means that aliens have been expanding less quickly than they should.
<span style='color:yellow'>O</span> The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.
<span style='color:yellow'>O</span> Two or Three HA HMGs will kill any alien that gets in their way. HA HMG is the marine's form of the Redem Onos. You can get a medpack from the comm, you can get welded from a teammate.
<span style='color:yellow'>O</span> Honestly, the times that I've rushed marine base, devoured somebody, and redeemed, NOTHING HAS HAPPENED TO THE BASE! If your sole purpose is to devour some people, then the marine base is safe! No worries!</ul>
Now please, stop the whining and see that you have some VERY viable options to take out an onos/render it useless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Simplicity vs Complexity
1 player + 100 res =Onos...
1 competent commander+ 3 marines + research HMG + buy HMG +buy welders+ welding+ med packs +com tries to keep 3 HMGers alive while trying to keep rest of base operational and focus on the other players on his team... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Nooooooooooo <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> ===== "speed stripes"
Both sides are getting increasingly hostile. Chill, people, or I'll have to put some on time-outs.