Devour Issues

cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
edited August 2003 in NS General Discussion
<div class="IPBDescription">Stop Complaining</div> The onos costs 100 resources. HMG costs around 20 res (i haven't commanded yet, don't know the numbers).

<ul><span style='color:yellow'>O</span> If you've noticed, the 100 resource onos IS in danger when it rushes into a group of 3+ HMGs. If you don't have 3 HMGs, what makes you think the onos SHOULDN'T kill you?
<span style='color:yellow'>O</span> Have you noticed that the marines can get 100 resources before an alien can? It usually takes me around 8 minutes (no, i didn't time it) to get onos, and I'm usually the first on the team to get it (I'm a very good skulker).
<span style='color:yellow'>O</span> With more than one onos early on, that means that aliens have been expanding less quickly than they should.
<span style='color:yellow'>O</span> The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.
<span style='color:yellow'>O</span> Two or Three HA HMGs will kill any alien that gets in their way. HA HMG is the marine's form of the Redem Onos. You can get a medpack from the comm, you can get welded from a teammate.
<span style='color:yellow'>O</span> Honestly, the times that I've rushed marine base, devoured somebody, and redeemed, NOTHING HAS HAPPENED TO THE BASE! If your sole purpose is to devour some people, then the marine base is safe! No worries!</ul>

Now please, stop the whining and see that you have some VERY viable options to take out an onos/render it useless.

Comments

  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Can we have this pinned or something?
  • SeikedenSeikeden Join Date: 2002-11-02 Member: 5443Members
    this is cool. just like the 1.0-1.03 days where everyone was constantly complaining and taking sides, making suggestionsand assuming they must know bloody well everything. It's great to see the ns community alive and kicking again <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    I'm going to totally disregard this post as you are one of the guys that just saves for onos and doesn't help build hives or anything, yet complains about lack of expansion? Jerk.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Yes ! Exactly !. I even hate it when the marine base is on a couple of platforms and by the time I even hurt the base like one notch, I'm redeemed.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--boberto+Aug 2 2003, 10:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boberto @ Aug 2 2003, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to totally disregard this post as you are one of the guys that just saves for onos and doesn't help build hives or anything, yet complains about lack of expansion? Jerk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Um, that's not what he's saying...He's a good skulker, that means he helps out the team, and if you're a good ono you also help out the team ( protecting the hives, keeping res nodes safe, not just rushing, and devouring).
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    edited August 2003
    <!--QuoteBegin--boberto+Aug 2 2003, 08:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boberto @ Aug 2 2003, 08:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to totally disregard this post as you are one of the guys that just saves for onos and doesn't help build hives or anything, yet complains about lack of expansion? Jerk. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Excuse me, but I've been playing almost non-stop since I downloaded it. I've gorged MANY times, and I've onosed MANY times.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Honestly, the times that I've rushed marine base, devoured somebody, and redeemed, NOTHING HAS HAPPENED TO THE BASE! If your sole purpose is to devour some people, then the marine base is safe! No worries!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    One onos cant really do anything to a marine base anyway, atleast you get res and the satisfaction <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    You also make the enemy lose res
  • ZinZin Join Date: 2003-08-02 Member: 18732Members
    if u eat someone and get redempted, u get res and hurt the other team. especially if the 1 u eat is a HA.

    basically when onos appear, marines have to hit FAST or die. lame redempt onos... cannt stand them
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    I don't understand why people complain about the devour-redemption combo either. They could just as well gore you to death and your buddies but they decide to waste time on trying to swallow one guy because it is freaking cool.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    The thing that really annoys me is the fact that crap onoses have to get a devour. So they spend a whole minute trying to figure out why the bugger doesnt go in. They die and they are back to square one.
    If u know how to aim the devour and then stomp and gore good work but im sick of so many people just sitting looking at rines trying to eat them when the rine coulda been dead ages ago.

    I am very sick of the tightass aliens that wont gorge to help the team but instead think if they get onos first they have already won. It doesnt work like that. If u get RT's at start u get res for onos faster anyway and if u dont get a hive or two the onos isnt very powerful at all.

    Ah well it will take time and education to help these nubs.

    Oh yeah also i havent figured it out yet but is SoF better for onos to get the devours and know movements of rines, or is cloaking better so u can wait for rines to run into u and devour straight off, also helps to cloak to hide and find healing??

    - RD
  • kraphtkrapht Join Date: 2003-04-28 Member: 15915Members
    WTH? A good heavy train will kill onos like a fly if it tries to gore them. HMGS aren't that weak. But the problem is when you have a celerity onos charge at you, quickly devour someone, and then they redeem to hive to slowly digest your HA. Then they can do it again, again, again since redemption almost always kicks in for onos since it has so much health. I don't think the problem is with redemption, though, its redemption + devour.
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    <!--QuoteBegin--Zin+Aug 2 2003, 08:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zin @ Aug 2 2003, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> basically when onos appear, marines have to hit FAST or die. lame redempt onos... cannt stand them <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What's wrong with hitting fast? Plus, with carapace onos, i can barely live five minutes without being killed. IMO, redem onos (i haven't really tried regen) is the only way to survive. And bosnian brings up a good point.
  • MartigenMartigen Australia Join Date: 2002-11-01 Member: 2714Members, NS1 Playtester, Contributor, Reinforced - Onos
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    O The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just a note -- it's not bugged, just aim down. Centre the marine in your screen and you'll always get them. And make sure you have enough energy left after stomping to actually perform the devour. You can even pluck marines from railings above you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    M
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    good point well made cream.

    yes a redeem onos might get some cheap kills, but the process of devouring, redeeming, healing, then moving back to the marine base means its time-consuming, and wont damage the marine structures 2 much
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--Bosnian+Aug 2 2003, 10:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bosnian @ Aug 2 2003, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't understand why people complain about the devour-redemption combo either. They could just as well gore you to death and your buddies but they decide to waste time on trying to swallow one guy because it is freaking cool. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The difference is being gored to death takes time. Devour and then redeem esentially is an 'insant' kill.

    It would be like having a gib button that slaughters one marine instantly per second.

    The other problem isn't that it's one guy, they can slowly get rid of an entire HA train without much problems if they are smart.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Two or Three HA HMGs will kill any alien that gets in their way. HA HMG is the marine's form of the Redem Onos. You can get a medpack from the comm, you can get welded from a teammate.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And of course the point you are missing is that devour instantly bypasses BOTH of these straight away.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I've never had it fail....

    I think it's a small fish compared to insta shotgun rushing.
  • cr3amcr3am Join Date: 2002-11-05 Member: 7221Members
    <!--QuoteBegin--Aegeri+Aug 2 2003, 09:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Aug 2 2003, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And of course the point you are missing is that devour instantly bypasses BOTH of these straight away. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's a good point, but if you guys are really working as a team, the onos won't get anywhere near you guys.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--cr3am+Aug 2 2003, 11:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cr3am @ Aug 2 2003, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Aegeri+Aug 2 2003, 09:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aegeri @ Aug 2 2003, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And of course the point you are missing is that devour instantly bypasses BOTH of these straight away. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's a good point, but if you guys are really working as a team, the onos won't get anywhere near you guys. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But that is it, the onos frequently DO. Map design ensures that all marines are never 100% covering eachother 100% of the time. When it takes 2 seconds to remove one marine, and 4 to get the onos to redeem, you have a problem. If you add in celerity (and hence stop also) then you have a BAD problem.

    This is annoying for one reason IMO, and not a question of balance. It <i>removes</i> any chance that a marine has to get free, basically an insta death. That isn't fair and nor is it very fun for the marine in question.

    I keep seeing people say 'use JP+Shotgun' or similar, but I've yet to see JP's be effective against onos at all anyway. Against a redeeming onos they are just jump devour food or just null encounter (nobody dies).
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Two or Three HA HMGs will kill any alien that gets in their way. HA HMG is the marine's form of the Redem Onos. You can get a medpack from the comm, you can get welded from a teammate.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think people have already shown this to be false, so I'll just mosey on along.

    There are ways to fight redemptioning onos, including simply reequipping dead players and phasing them forward. It's cheap. If you're facing an ENTIRE TEAM of redemptioning onos, then you did something wrong.

    In addition, grenade launchers do wonders against redeemers, and regen **** (I'm more of a regen **** myself, can normally haul my arse away unless it's a BIG heavy armor train).
  • G-FreshG-Fresh Join Date: 2003-06-11 Member: 17208Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The other problem isn't that it's one guy, they can <b>slowly</b> get rid of an entire HA train without much problems if they are smart.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Good. HA is incredibly cheap i find. Every time i commanded i felt like i had an infinite pool of resources compared to 1.04. Also my team of marines usually cleans house if we have one hive locked down. Onos usually dont get near the marines if they're equipped properly, even with clerity.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited August 2003
    has anyone tried using mines to take out onos? That seems to be pretty effective and they dont redeem.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--moultano+Aug 2 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Aug 2 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> has anyone tried using mines to take out onos? That seems to be pretty effective and they dont redeem. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    stack 10 all in 1 spot = dead onos
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    I dont predict this issue will be resoved with time (although most of the current complaints should)

    My idea for a solution (however premature it may be) When an Onos is redeemed, they should leave the eaten marine behind, but leave him "stunned" for a few seconds and parasited.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dont predict this issue will be resoved with time (although most of the current complaints should)
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    It is being fixed by Flayra (or at least they are changing it) so I think we can stop beating a dead horse <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    The major benefit of devour from the alien's standpoint, IMHO, is that any marine who you devour DOES NOT drop their equipment for another player. Whenever I charge a base, I grab the most expensive marine I can see and run ... then I have a snack / rinse repeat. The problem as I will say with redemption, is that it allows an onos to RUN away much faster than intended (why else are they slowed while eating?). Now, it large games this probably isn't a problem, but I was in a 4 on 4 that it simply ruined the game. This one onos would stomp + devour a HA then redeem ... and this went on like 10 times (granted I didn't use mines ... which I will surely try next time). It just seems too powerful of an attrition warfare method, because even if the marines do everything right there is still no guarantee that the onos will die, but the onos is almost guaranteed to cost the marines some res (in the form of wasted weaponry). Simply, I think when used properly, the reward far outweighs the risk ... which it shouldn't.
  • Bishop_GantryBishop_Gantry Join Date: 2002-11-04 Member: 6861Members
    <!--QuoteBegin--cr3am+Aug 2 2003, 10:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cr3am @ Aug 2 2003, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The onos costs 100 resources. HMG costs around 20 res (i haven't commanded yet, don't know the numbers).

    <ul><span style='color:yellow'>O</span> If you've noticed, the 100 resource onos IS in danger when it rushes into a group of 3+ HMGs. If you don't have 3 HMGs, what makes you think the onos SHOULDN'T kill you?
    <span style='color:yellow'>O</span> Have you noticed that the marines can get 100 resources before an alien can? It usually takes me around 8 minutes (no, i didn't time it) to get onos, and I'm usually the first on the team to get it (I'm a very good skulker).
    <span style='color:yellow'>O</span> With more than one onos early on, that means that aliens have been expanding less quickly than they should.
    <span style='color:yellow'>O</span> The Devour attack is EXTREMELY bugged. It's been countless times that I've used Devour on a stationary/stomped marine, only to see nothing happen to him.
    <span style='color:yellow'>O</span> Two or Three HA HMGs will kill any alien that gets in their way. HA HMG is the marine's form of the Redem Onos. You can get a medpack from the comm, you can get welded from a teammate.
    <span style='color:yellow'>O</span> Honestly, the times that I've rushed marine base, devoured somebody, and redeemed, NOTHING HAS HAPPENED TO THE BASE! If your sole purpose is to devour some people, then the marine base is safe! No worries!</ul>

    Now please, stop the whining and see that you have some VERY viable options to take out an onos/render it useless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Simplicity vs Complexity

    1 player + 100 res =Onos...

    1 competent commander+ 3 marines + research HMG + buy HMG +buy welders+ welding+ med packs +com tries to keep 3 HMGers alive while trying to keep rest of base operational and focus on the other players on his team... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Nooooooooooo <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> ===== "speed stripes"
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:red'>***Locked.***</span>

    Both sides are getting increasingly hostile. Chill, people, or I'll have to put some on time-outs.
This discussion has been closed.