Electric Nodes Are Evil
MasterShake
Join Date: 2003-04-20 Member: 15699Members
<div class="IPBDescription">and I like it!</div> I just wanted to say that electrifying res nodes is both very practicle and entertaining, and it is the best thing you can do early in the game as an alternative to a turret factory.
I was playing on origin last night and it was early in the game. My team was pretty good at getting RTs and I was investing a lot in electrification. It worked great. I had one group of marines leave a RT about 30 seconds before it was electric. Some skulks started attacking it 20 seconds later. Oh the great satisfaction of hearing "ZZZZZZZZAP!" 10 seconds later and seeing 3 kills on the top right of the screen. Now I time it so skulks will most likely attack just a few seconds before it goes live.
I was playing on origin last night and it was early in the game. My team was pretty good at getting RTs and I was investing a lot in electrification. It worked great. I had one group of marines leave a RT about 30 seconds before it was electric. Some skulks started attacking it 20 seconds later. Oh the great satisfaction of hearing "ZZZZZZZZAP!" 10 seconds later and seeing 3 kills on the top right of the screen. Now I time it so skulks will most likely attack just a few seconds before it goes live.
Comments
That said, gorgies and skulks will wipe through electrifed res nodes.
For instance lets say you have your team split up, the majority in Squad 1, act as your fist, they go there, they shoot it, and move on. With a small group in squad 2 to act as scouts and node cappers. Wherever squad 2 goes and builds a node, i know that I wont be sending them back there anytime soon, therefore, I electrify. But if I have say, squad 1 capping a double node, or a few key nodes, I save the res, as I know that theres enough people to justify keeping the res tower naked.
That's what I Did last night to pull a win out of the air... marines took 2 hives, and my little redemption onos just refused to let them keep any RTs that they didn't fully tank up. Got us the time we needed to get 2nd hive backup.
Oh... and so this has *some* bearing...
electricity is good early on, as it pretty much makes your RTs invincible. I like to drop an RT, electrify it ASAP, and then just forget it. If someone does get to it, it will take them so long to get it down a marine can get there in time. Just costly though...