Stomp

OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
<div class="IPBDescription">Not the band</div> Is this skill too strong? Just a while ago with one stomp I stunned five marines, devoured one, skulk killed one, then gored the other three. Perhaps it should only effect a max of one or two people? Then again onos costs 100 res and is the HA counter, so if they were HA maybe it would have been a bit more fair.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited August 2003
    <!--QuoteBegin--Ollj+Aug 3 2003, 01:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 3 2003, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JP. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And shottys too. With Onos rampaging though our base I asked the comm for a shot gun.

    I ducked behind the arms lab and emptied out and reloaded as fsat as I could. Dang that thing shoots FAST if you just hold down the trigger.

    In 2 min. I downed Four of the big beasts with a NON upgraded default shot gun.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    The only reason stomp seems so powerful is that marine commanders are deathly afraid of dropping jetpacks and being labeled as a 'OMG NUB 1.04 SUX LOL EJECT" type of commander. Jetpack marines with shotguns own Onos rather easily, and are a hell of a lot of fun to play.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--OttoDestruct+Aug 3 2003, 12:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Aug 3 2003, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is this skill too strong? Just a while ago with one stomp I stunned five marines, devoured one, skulk killed one, then gored the other three. Perhaps it should only effect a max of one or two people? Then again onos costs 100 res and is the HA counter, so if they were HA maybe it would have been a bit more fair. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ok, here is what would happen if I tried this:

    The stomp would only stun 2 or 3, the others would still be firing at me. I would try to devour, but it would miss several times, even if i crouched. By the time i switch to gore, the other marines are un-stunned and kill me.

    Devour hitting is decidedly dodgy, but that is for another subject....
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--Berger+Aug 3 2003, 11:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Berger @ Aug 3 2003, 11:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only reason stomp seems so powerful is that marine commanders are deathly afraid of dropping jetpacks and being labeled as a 'OMG NUB 1.04 SUX LOL EJECT" type of commander. Jetpack marines with shotguns own Onos rather easily, and are a hell of a lot of fun to play. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agreex0r.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Nil_IQ+Aug 3 2003, 02:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Aug 3 2003, 02:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    The stomp would only stun 2 or 3, the others would still be firing at me. I would try to devour, but it would miss several times, even if i crouched. By the time i switch to gore, the other marines are un-stunned and kill me.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Of course with adrenaline you can practically chain stomp and stun lock 5 heavies or so while your teammates destroy them.
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    <!--QuoteBegin--Minstrel Knight+Aug 3 2003, 05:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minstrel Knight @ Aug 3 2003, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nil_IQ+Aug 3 2003, 02:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil_IQ @ Aug 3 2003, 02:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    The stomp would only stun 2 or 3, the others would still be firing at me. I would try to devour, but it would miss several times, even if i crouched. By the time i switch to gore, the other marines are un-stunned and kill me.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Of course with adrenaline you can practically chain stomp and stun lock 5 heavies or so while your teammates destroy them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And that requiers teamwork, as all of ns should. I've done that once or twice myself. It seemed to **** off the HAs who got owned by skulks though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    What it all comes down to is the fact that an onos costs 100 res. If they were useless and died for nothing, why would anyone even bother going onos!

    Well at least then you wouldn't have people saving up 100 res instead of getting upgrade chambers/hives/ocs/resource towers/etc...but that's another story.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Cheez!+Aug 3 2003, 05:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheez! @ Aug 3 2003, 05:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    What it all comes down to is the fact that an onos costs 100 res. If they were useless and died for nothing, why would anyone even bother going onos!
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    because fades are still difficult to use for most of us non vets. Properly I mean, so we all think they suck, skulks die in 1 shotgun blast. onos is desperation to mount a decent attack. People are already changing their strategies to counter mass onos devourings. Oh well. Im learning more every hour I play. I find the more I play the less I whine....hmm Im onto something
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I'd have to agree with Berger on this one. But the people that label you as that, are just immature, and shouldn't be bothered with. Just my opinion on the matter, but whatever.

    It is INFACT, true! Shotgun marines, equipped with Jetpack basically, run the show. Well that is if they choose to run it.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    <!--QuoteBegin--CommunistWithAGun+Aug 3 2003, 05:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Aug 3 2003, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh well. Im learning more every hour I play. I find the more I play the less I whine....hmm Im onto something <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think someone hit the nail on the head there. I've discovered onos traps to name but one thing.
  • PinheddPinhedd Join Date: 2003-03-14 Member: 14505Members
    I dunno, it sure is the HA counter, I managed to kill 6 HAs who were heading to our hive by stunning, devouring 1 and charging the rest.
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    Soon everyone is going to realise just how powerful a tool the shotgun is, possibly more deadly than the hmg. Then were gonna see a lot more marine wins, stomp or no stomp.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    In the last game I played, we were OWNING the single hive onos's with HA and HMGs. They'd run in the room and be dead before they could attack anyone. And twce I was devoured by one and saved by team mates in just a couple seconds. They're weak against any gun other than LMG.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    God!,

    I love this game.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    still, i think the range is abit far. u can get them from a mile off. the best bet is just keep on a higher lvl than them like using jp but if they take u by surprice they can get in a stomp and u dont get to take off.

    another thing is, ok onos cost 100 res. put 2 extra res on that and u nearly have him for the res of the game unless u meet a big grp off guys they deal loads of dmg in like no time at all.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    It's a long range, but a very narrow effect. It's easy to miss them. They don't stay stunned very long either and if you miss with the devour attack (which apparently also has a strict aim requirement) a shotgunner can do a lot of damage.

    Something similar with the fade, the blink is good but don't go into marine groups, stay on the outside of a group. If you get in the middle of a group and need to escape, a marine could block the blink and then you're low on energy, confused, with a non-weapon selected in the middle of hostiles. Even knifing could kill you quickly then.

    they're powerful abilities, but it takes skill to use them.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Just noticed:
    - Stomp has an effective forward range of 3 onos lengths. screw that white lines with only 1 onos length.
    - Standing on a ladder seems to make immune towards stomp. A small jump doesnt.
    - On stairs and diagonals stomp is kinda useless. I`ve had "onos dances" on ns_lost that took minutes.
Sign In or Register to comment.