Games Won\lose %?
buggerbb
Join Date: 2003-03-04 Member: 14296Members
<div class="IPBDescription">hows it looking in 2.0?</div> Does anyone know how many games are being won by aliens\marines in the new release? i have only played 4 complete games so i can't say much, but it seems the aliens are winning all of them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
-Danish Monkey
-Danish Monkey
Comments
Give it two weeks, the game should level out then.
The game is balanced. It's just that people are still trying to play it like it's v1.04, which does not work. Hive-lockdown is less important than NODES. Get the nodes, choke the res, win the game. A Hive or two should only become a goal after getting four or five nodes, and even then it's only on a level with securing ANOTHER node.
Total games: 50
Marine Wins: 16
Kharaa Wins: 34
The last 19 games I've played, the marines only won twice. However, there was a series of six games I played at COFR in which marines won 5 of the 6 games. So it reallly depends on who's playing, because another time on COFR marines won only 2 out of 11 games.
So far aliens are dominating, but we'll see what happens next week.
I find that marines are very effective, but only if they <b>work as a team</b>. Without teamwork, the marines will lose. It's as simple as that. That's the way they're designed, that's the way it's going to be.
An effective commander coupled with marines who stick together in the field and follow orders are insanely powerful and will own a disorganised alien team without breaking a sweat.
However, a disorganised marine team vs a disorganised alien team will most likely fail. Aliens aren't as effective alone as they were in 1.04, however they're still more effective than a rambo marine.
Teamwork is the key fellas.
A lot of commanders are finding sensory to be really hard to beat.
I have some advice for you guys who're finding it tough:
<b>Build observatories at your outposts</b>, and scan ahead of your marines when heading into unknown/suss looking areas.
This will help you nullify sensory.
Not the be all end all of course, but a very effective way to counter it.
We are testing a couple of stats packages for Roob's server and here's what we got.
<b>marines/aliens</b>
<b>Overall</b> 34/100
<b>Mineshaft </b> 7/8
<b>Eclipse </b>5/13
<b>Veil </b>2/8
<b>Caged </b>3/9
<b>Nothing </b>5/8
<b>Lost </b>3/13
<b>Hera </b>3/10
<b>Origin </b>5/8
<b>Tanith </b>1/14
<b>Bast </b>0/8
On average games last about 35 minutes
BTW, what is the purpose of the weld point in marine start? It doesn't DO anything useful.
<li>Firstly, the importance of hives versus nodes has really changed a lot. Hives don't seem to be quite as wonderful to gain or as deadly to lose.
<li>Secondly, I have hardly EVER seen the marine team use sensor sweep, let alone build extra observatories. I think once using sensor sweep begins to become in vogue, we'll see a lot more effective marine work on the offensive side. I've managed to take our some Marine fortifications by patient application of cloaking and turret-shadow.
<li>Also, it's a map thing. Players are still learning all of the nooks and crannies for skulks to hide in, which means the players on the marine team are temporarily at a disadvantage against ambushes until the maps become better known. This is compounded by cloaking/lack of sensors.
<li>The alien teams are (surprisingly quickly) getting over their 1.04 habits in regards to gorges and resource nodes. I see lots of nodes going up real fast on the Kharaa side. This further inflates the current game win ratios for the alien side.
</ul>
i'd say 65% alien wins
also to add.. yeh people playing marines are still playing like 1.04..
.. i was comm and i built a TF next to hive and an obs straight after it.. the marines a wondering what i'm doing.. after siege is up, they're all screaming "SCAN !! SCAN !!"
the new command console is great.. i love the grouping tool
The only time this can be avoided is if the aliens teamwork is the best I have ever seen and the marine team is full of n00bs. I am sure after a while it will dull down as people find new and interesting strategies to try out...
Psykotyk
The game is balanced. It's just that people are still trying to play it like it's v1.04, which does not work. Hive-lockdown is less important than NODES. Get the nodes, choke the res, win the game. A Hive or two should only become a goal after getting four or five nodes, and even then it's only on a level with securing ANOTHER node. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I disagree with Hives being not so important anymore. Sure res are the priority but you should always secure 1 hive to deny them web/charge/ and acid rockets. Those are basewreckers and all your res nodes will fall extremly fast to them making all your efforts in securing them in vain and a marine squad is in much greater danger by a webbing gorge than a redemption/digest onos. And since mo´st hives have a res it goes along well with your res gaining strategy. On the other hand 1 Hive aliens are screwed if they went for sensory (90% of the games they do) so 2 hive lockdowns are still a viable strat. So i think DC is still the best 1, hive chamber followed by movement since that order allows your onos to be basewreckers even at hive 1 (regen/redemption) while sensory just gets them killed real fast. Remember they dont have stomp and charge and the fade cant metabolize with only 1 hive. I played a game yesterday where marines surprised us on bast securing engine and refinery very early and there was nothing we could do to free a hive since we went sensory and all just died trying to free a hive due to lack of the adren/celerity/regen/carpace/redemption upgrades.
well im glad i wasn't just playing crappy games... i really like the new off balance though. I think people will always like the marine team even if they lose 2:1 games.
I like seeing people crowding the alien door for a once, it is a nice change of the norm going to marines to EVEN the teams..
-I think obs towers with TF are a must have as marines
-slowly moving forward is also key, this way you just move like a ox, slow but strong.
-a vocal comm, i think all coms need to TALK to the marines.. it helps get them working as a team.
-last, but most important... working together.. covering each others back..
(in other words, just what the NS team wanted) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-Danish Monkey
This reminds me of when 1.0 came out and the same thing happened. Aliens did freaking good and most of the time they won.
3 months later, tactics were used, revised, remodified and jp hmg rush was a common thing and was on its way to lame.
Don't complain about unbalanced, go out there, why are aliens winning and what can we do to beat that.
Es Quatro
AU
If Marines TEAMplay they will most liekly win the game if the Marines don't They will most likely lose TEAM WORK IS WHAT THE GAME IS ABOUT IF THEY CHANGE IT I QUIT LET ALL THE CS PLAYERS GO BACK AND RUIN CS NOT RUIN ANOTHER GOOD MOD. TeamPLAY IF ANYONE EVER WAnts to play using Serious team work AIM ME at Stealth NInja 95 DON"T SCREW NS 4 the TRue players <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> COME GET SOME cOME GET SOME
If Marines TEAMplay they will most liekly win the game if the Marines don't They will most likely lose TEAM WORK IS WHAT THE GAME IS ABOUT IF THEY CHANGE IT I QUIT LET ALL THE CS PLAYERS GO BACK AND RUIN CS NOT RUIN ANOTHER GOOD MOD. TeamPLAY IF ANYONE EVER WAnts to play using Serious team work AIM ME at Stealth NInja 95 DON"T SCREW NS 4 the TRue players <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> COME GET SOME cOME GET SOME <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well said. Marines can win easily if the don?t just go in gun hoo