Games Won\lose %?

buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
<div class="IPBDescription">hows it looking in 2.0?</div> Does anyone know how many games are being won by aliens\marines in the new release? i have only played 4 complete games so i can't say much, but it seems the aliens are winning all of them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

-Danish Monkey
«13

Comments

  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    Mostly aliens winning, think I've only won 3 or 4 rounds out fo about 20 as marine when I wasn't comm, I usually win when I'm comm though, it's not hard for marines to win on publics with a good comm. I don't think any clan has won a marine round against an approximately equal-skilled clan though, al clan matches are alien win atm, I'm sure that will soon change when people get the hang of it though.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    My guestimate is 80/20 in favor of aliens. That said, it has been my obsevation that the vast majority of marine losses are due to glaring faults in either the players or commander, and so hopefully once people get the hang of things it will even out. I dont know whether marines attract noobishness, or whether the same amount just hurts them more than aliens, but the marine teams i've been on have usually seriously lacked the organization and teamwork that is almost always present when I play aliens. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    roughly 50/50 for me. it all depends on which team uses more of their collective brain mass together.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    I'll tell you this, with doggeh as commander and me instructing him from the field(thats how we work), the two of us have brought in a couple victories, and a THOUSAND NEAR victories. The main problem is THE GOD DAM freaking RAMBOS. With a little cooperation marine victories are not that hard. man i just got back from a game where perfect cooperation was going on. Get this "i shout do not fire till were all pointing at this undefended hive. .... FIRE" Boom hive down two seconds before reinforments ewre even clsoe. After that it fell apart as the only three guys left listening raced back and forth between hives as fast as the could taking a hive down per minute, but no matter how fast we took them down we couldn't win the the other 6 people on our team was jacking off wasting TONS of res on single rambo HAs. Marines Will win with cooperation. Its the freaking rambos that flood the public servers that are the cause of marine losses.
  • Super_SlothSuper_Sloth Join Date: 2003-02-19 Member: 13748Members
    I've played probably over 20 games, and have only witnessed 1 Marine victory, and that was due to a forfeit. The marines secured both hives and made a run for the third, but obviously the Aliens were short several players. So it seems the Marine strategy is to make sure it's 9 vs. 6 at least in favor of Marines.
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    The aliens do win more. However, the seemingly Alien imbalance is due to players and especially commanders still using old 1.04 strategies. Sitting in your base and building a huge turret farm is just going to get your butt kicked. I played two games with a good Commander, and the Marines dominated. We moved as a squad, we fought as a squad, and we won as a squad.

    Give it two weeks, the game should level out then.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited August 2003
    If you aren't locked into v1.04 thinking, the win goes to the team with the most teamwork. In an evenly-matched situation (with decent or better teamwork) it tends toward a Marine victory.

    The game is balanced. It's just that people are still trying to play it like it's v1.04, which does not work. Hive-lockdown is less important than NODES. Get the nodes, choke the res, win the game. A Hive or two should only become a goal after getting four or five nodes, and even then it's only on a level with securing ANOTHER node.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I've tallied the wins and losses I've experienced.

    Total games: 50

    Marine Wins: 16
    Kharaa Wins: 34

    The last 19 games I've played, the marines only won twice. However, there was a series of six games I played at COFR in which marines won 5 of the 6 games. So it reallly depends on who's playing, because another time on COFR marines won only 2 out of 11 games.

    So far aliens are dominating, but we'll see what happens next week.
  • Super_SlothSuper_Sloth Join Date: 2003-02-19 Member: 13748Members
    The one game with a marine victory was both nodes and hives. It was a progression capping each node along the way to the Hive, then going to the next hive and getting all the nodes. But in this case it was aliens not doing anything since it would pop up that they only had about 2 nodes. So honestly I can't say how we would've played against an equal number of decent Aliens.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    Talesin: Agreed.

    I find that marines are very effective, but only if they <b>work as a team</b>. Without teamwork, the marines will lose. It's as simple as that. That's the way they're designed, that's the way it's going to be.

    An effective commander coupled with marines who stick together in the field and follow orders are insanely powerful and will own a disorganised alien team without breaking a sweat.
    However, a disorganised marine team vs a disorganised alien team will most likely fail. Aliens aren't as effective alone as they were in 1.04, however they're still more effective than a rambo marine.

    Teamwork is the key fellas.
    A lot of commanders are finding sensory to be really hard to beat.
    I have some advice for you guys who're finding it tough:
    <b>Build observatories at your outposts</b>, and scan ahead of your marines when heading into unknown/suss looking areas.

    This will help you nullify sensory.
    Not the be all end all of course, but a very effective way to counter it.
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    I think 2.0 is incredibly demanding of the Commander. I find that about 75% of games are won by the aliens, but the 25% of the wins that are made by marines (that aren't due to things like a lucky shotgun rush, f4ing, team stacking what have you) are all won by the same 3 or 4 commanders. To win as the marines it seems to take a very skilled and very competent commander and new elements of commanding are added. Charisma, leadership, and ability to communicate. Playing on pubs, you need to make your marines believe in their commander or they have no reason to listen to their orders.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    My guess is somewhere around 95% of the games are won by aliens, though that number is irrelevent considering it is too early to make any assumptions on the balance of such a new version.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    I've only seen marines win about 4 times out of 20, and that was with me and another person comming. For marines it's all about being AGGRESSIVE. You move your ****, you grab those res and lock them down. Big deal, aliens have 3 hives......they have no res to spend!
  • CildanCildan Join Date: 2003-03-31 Member: 15081Members
    It depends on the commander, Marines always win when I'm commander, and when annother seasoned played is commander.
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    Cildan, which servers are you talking about?
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    2/5 going to the Kharaa. Like everybody else has said, the only times the rines seem to win is if they have a decent comm. Also, rines need absolute teamwork.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    I've onlyl seen 2 marine wins and that was because the aliens **** up so much in the beginning. Rather then cap res nodes, everyone decided saving for an Onos was much better.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    OK then how's about some real facts.
    We are testing a couple of stats packages for Roob's server and here's what we got.

    <b>marines/aliens</b>
    <b>Overall</b> 34/100
    <b>Mineshaft </b> 7/8
    <b>Eclipse </b>5/13
    <b>Veil </b>2/8
    <b>Caged </b>3/9
    <b>Nothing </b>5/8
    <b>Lost </b>3/13
    <b>Hera </b>3/10
    <b>Origin </b>5/8
    <b>Tanith </b>1/14
    <b>Bast </b>0/8

    On average games last about 35 minutes
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Bast....at least for me has really started to suck for marines lately.......


    BTW, what is the purpose of the weld point in marine start? It doesn't DO anything useful.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    I have to agree that mostly I've seen Alien victories as well, and I think several good points have been raised here. <ul>
    <li>Firstly, the importance of hives versus nodes has really changed a lot. Hives don't seem to be quite as wonderful to gain or as deadly to lose.
    <li>Secondly, I have hardly EVER seen the marine team use sensor sweep, let alone build extra observatories. I think once using sensor sweep begins to become in vogue, we'll see a lot more effective marine work on the offensive side. I've managed to take our some Marine fortifications by patient application of cloaking and turret-shadow.
    <li>Also, it's a map thing. Players are still learning all of the nooks and crannies for skulks to hide in, which means the players on the marine team are temporarily at a disadvantage against ambushes until the maps become better known. This is compounded by cloaking/lack of sensors.
    <li>The alien teams are (surprisingly quickly) getting over their 1.04 habits in regards to gorges and resource nodes. I see lots of nodes going up real fast on the Kharaa side. This further inflates the current game win ratios for the alien side.
    </ul>
  • Dr_StrangeDr_Strange Join Date: 2003-06-10 Member: 17205Members
    50/50. Marines can win if they use teamwork and use their weapons properly,
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    aliens pwn in alot of maps... no comms know how to handle it yet.. they don't ping and use obs alot and get res more than teching... they must learn
  • meaniemeanie Join Date: 2003-03-25 Member: 14868Members
    edited August 2003
    i'm finding the aliens winning most of the games.. yet after a long drawn out battle. those where the marines win have been shorter due to straight out hive sieges

    i'd say 65% alien wins

    also to add.. yeh people playing marines are still playing like 1.04..
    .. i was comm and i built a TF next to hive and an obs straight after it.. the marines a wondering what i'm doing.. after siege is up, they're all screaming "SCAN !! SCAN !!"

    the new command console is great.. i love the grouping tool
  • PsykotykPsykotyk Join Date: 2003-01-03 Member: 11736Members
    I am not sure about you, but marines are winning alot on our servers, they do this by slowly moving across the map and securing every single res tower, concentrating on an area like dbl res and then taking maybe 1 hive, then they kit out 7 heavies and own the map...

    The only time this can be avoided is if the aliens teamwork is the best I have ever seen and the marine team is full of n00bs. I am sure after a while it will dull down as people find new and interesting strategies to try out...

    Psykotyk
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    <!--QuoteBegin--Talesin+Aug 5 2003, 04:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Aug 5 2003, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you aren't locked into v1.04 thinking, the win goes to the team with the most teamwork. In an evenly-matched situation (with decent or better teamwork) it tends toward a Marine victory.

    The game is balanced. It's just that people are still trying to play it like it's v1.04, which does not work. Hive-lockdown is less important than NODES. Get the nodes, choke the res, win the game. A Hive or two should only become a goal after getting four or five nodes, and even then it's only on a level with securing ANOTHER node. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I disagree with Hives being not so important anymore. Sure res are the priority but you should always secure 1 hive to deny them web/charge/ and acid rockets. Those are basewreckers and all your res nodes will fall extremly fast to them making all your efforts in securing them in vain and a marine squad is in much greater danger by a webbing gorge than a redemption/digest onos. And since mo´st hives have a res it goes along well with your res gaining strategy. On the other hand 1 Hive aliens are screwed if they went for sensory (90% of the games they do) so 2 hive lockdowns are still a viable strat. So i think DC is still the best 1, hive chamber followed by movement since that order allows your onos to be basewreckers even at hive 1 (regen/redemption) while sensory just gets them killed real fast. Remember they dont have stomp and charge and the fade cant metabolize with only 1 hive. I played a game yesterday where marines surprised us on bast securing engine and refinery very early and there was nothing we could do to free a hive since we went sensory and all just died trying to free a hive due to lack of the adren/celerity/regen/carpace/redemption upgrades.
  • buggerbbbuggerbb Join Date: 2003-03-04 Member: 14296Members
    wow, lots of posts so fast! haha

    well im glad i wasn't just playing crappy games... i really like the new off balance though. I think people will always like the marine team even if they lose 2:1 games.

    I like seeing people crowding the alien door for a once, it is a nice change of the norm going to marines to EVEN the teams..

    -I think obs towers with TF are a must have as marines
    -slowly moving forward is also key, this way you just move like a ox, slow but strong.
    -a vocal comm, i think all coms need to TALK to the marines.. it helps get them working as a team.
    -last, but most important... working together.. covering each others back..

    (in other words, just what the NS team wanted) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -Danish Monkey
  • es_quatroes_quatro Join Date: 2003-06-18 Member: 17468Members
    Everyone on the weekend complained about aliens were too good.

    This reminds me of when 1.0 came out and the same thing happened. Aliens did freaking good and most of the time they won.

    3 months later, tactics were used, revised, remodified and jp hmg rush was a common thing and was on its way to lame.

    Don't complain about unbalanced, go out there, why are aliens winning and what can we do to beat that.

    Es Quatro
    AU
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    30 alien wins to 6 marine wins so far during my time on COFR.
  • SpecIceSpecIce Join Date: 2003-07-24 Member: 18398Members
    I would Say that ALiens win more when MARINES don't listen to the commander so 1/10 if team does not listen 60/40 depending on ALINES Team work as well <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    If Marines TEAMplay they will most liekly win the game if the Marines don't They will most likely lose TEAM WORK IS WHAT THE GAME IS ABOUT IF THEY CHANGE IT I QUIT LET ALL THE CS PLAYERS GO BACK AND RUIN CS NOT RUIN ANOTHER GOOD MOD. TeamPLAY IF ANYONE EVER WAnts to play using Serious team work AIM ME at Stealth NInja 95 DON"T SCREW NS 4 the TRue players <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> COME GET SOME cOME GET SOME
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    <!--QuoteBegin--[Spec]Ice+Aug 5 2003, 08:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Spec]Ice @ Aug 5 2003, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would Say that ALiens win more when MARINES don't listen to the commander so 1/10 if team does not listen 60/40 depending on ALINES Team work as well <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    If Marines TEAMplay they will most liekly win the game if the Marines don't They will most likely lose TEAM WORK IS WHAT THE GAME IS ABOUT IF THEY CHANGE IT I QUIT LET ALL THE CS PLAYERS GO BACK AND RUIN CS NOT RUIN ANOTHER GOOD MOD. TeamPLAY IF ANYONE EVER WAnts to play using Serious team work AIM ME at Stealth NInja 95 DON"T SCREW NS 4 the TRue players <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> COME GET SOME cOME GET SOME <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well said. Marines can win easily if the don?t just go in gun hoo
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