Marine Strat For Commander
Sickle
Join Date: 2003-01-02 Member: 11713Members
<div class="IPBDescription">wins everytime for me</div> 1.)Always build 2 ips unless there are less than 5 people on a team
2.)Get armory (duh)
3.)Get 2 res towers and electrify them (not includingin one in base)
4.)Then set up 4 turrets at base around the TF and guarding some stuff and the res tower and put the turrets close to the tf
5.)Set up arms lab and get armor, guns, guns, guns, armor, armor (get restowers and elect them everytime you can)
6.)Secure 2 hives A.S.A.P.
7.)Then upgrade the armor (since you need to to get a protolab)
8.)After that is done get a proto lab and upgrade heavy armor
9.)After you get about 200 res and 2 hives are secure or atleast 1 give everyone HMG,HA,and a welder. send them to the hives and try to seige it and set up a base
10.)The last hive put a phase and a few turrets around the phase and have everyone storm it.
(this works only if most of your team is co-operative, which is mostly the case. most of the newbs [no offense] go aliens)
And always give your team health no matter what. Even if they are at base sitting right next to an I.P. don't say "just kill yourself" saving 1 res won't help the team so just give them health.
*I made this strat up by myself when I was bored* Good luck with it I hope more people use it so I don't have to go commander every damn game. Have fun dudes and dudets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
2.)Get armory (duh)
3.)Get 2 res towers and electrify them (not includingin one in base)
4.)Then set up 4 turrets at base around the TF and guarding some stuff and the res tower and put the turrets close to the tf
5.)Set up arms lab and get armor, guns, guns, guns, armor, armor (get restowers and elect them everytime you can)
6.)Secure 2 hives A.S.A.P.
7.)Then upgrade the armor (since you need to to get a protolab)
8.)After that is done get a proto lab and upgrade heavy armor
9.)After you get about 200 res and 2 hives are secure or atleast 1 give everyone HMG,HA,and a welder. send them to the hives and try to seige it and set up a base
10.)The last hive put a phase and a few turrets around the phase and have everyone storm it.
(this works only if most of your team is co-operative, which is mostly the case. most of the newbs [no offense] go aliens)
And always give your team health no matter what. Even if they are at base sitting right next to an I.P. don't say "just kill yourself" saving 1 res won't help the team so just give them health.
*I made this strat up by myself when I was bored* Good luck with it I hope more people use it so I don't have to go commander every damn game. Have fun dudes and dudets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
dont be a **** say something productive not "sounds like something every comm does" i hate **** like you
i'm just trying to give people a strat for 2.0 since we can't really jp rush anymore...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we can't really jp rush anymore... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You've made it abundantly clear that your comm experience is equivalent to maybe having been in two games where the comm has won, against a totally incompetent alien team. If you've hopped in the comm chair more than ten times, I'd be amazed.
<span style='font-size:8pt;line-height:100%'><span style='font-size:8pt;line-height:100%'><b><i>Can't really JP rush anymore.</i></b> Christ. </span></span>
2.)Get armory (duh)
3.)Get 2 res towers and electrify them (not includingin one in base)
4.)Then set up 4 turrets at base around the TF and guarding some stuff and the res tower and put the turrets close to the tf
5.)Set up arms lab and get armor, guns, guns, guns, armor, armor (get restowers and elect them everytime you can)
6.)Secure 2 hives A.S.A.P.
7.)Then upgrade the armor (since you need to to get a protolab)
8.)After that is done get a proto lab and upgrade heavy armor
9.)After you get about 200 res and 2 hives are secure or atleast 1 give everyone HMG,HA,and a welder. send them to the hives and try to seige it and set up a base
10.)The last hive put a phase and a few turrets around the phase and have everyone storm it.
(this works only if most of your team is co-operative, which is mostly the case. most of the newbs [no offense] go aliens)
And always give your team health no matter what. Even if they are at base sitting right next to an I.P. don't say "just kill yourself" saving 1 res won't help the team so just give them health.
*I made this strat up by myself when I was bored* Good luck with it I hope more people use it so I don't have to go commander every damn game. Have fun dudes and dudets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
O.k, this is what happened when I tried this last night (i.e, BEFORE i read this post)
1. Built 1 ip. (5vs5 game)
2. Built armoury.
3. Built obs
4. Got 2 res towers, electrified both
5. Set up turrets
6. ONOS comes in to base and takes out armoury and a turret
7. Rebuild armoury
8. Fade attacks a resnode but is fended off by a counterattack
9. Gorge attacks other resnode, I fend it off again
10. Got armslab, researched exactly what you said
11. Tried to push for hive with shotguns, got completely obliterated
(note by this point they had 3 hives. Yes, already)
12. While my marines are respawning, 1 resnode goes down to an onos.
13. Built proto, researched HA
14. 2nd rt goes down to onos (yes, a 2nd onos)
15. Sent a scout out to secure a few nodes which they had missed, got enougth res for ha/hmg/gls
16. Handed out 4 hvy armours, 3 hmgs, 1 gl, 4 welders.
17. The HA team move towards the hive, stomping all over everything in their way. They get to outside the hive and I ask "Want to siege or just rush in there?" the reply: "Just rush."
18. They run in there. 2 oni and lots of cloaked ocs take them down.
So now I am stuck in base with 1 resnode and no hives. I think you can guess what happened from here :/
So what was I SUPPOSED to do???
ROFL, maybe thats why your strategy worked <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Cooperative Rines vs Newb Aliens...
HAHAHAHA <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
You could just give out shotguns and go kill hive right from start man! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
a good commander decides the next steps based on the current tactical situation and the decisions he made befor.
a good commander is able to create a "new" strategy just in time.
only my 2. cents
cya
Scylla
btw. i suck as cmdr <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
12. Secure two hives.
...
You know, that is one really short line for what amounts to be the entire game's play, most of the time. I have a Com strat, too, among these lines..
1. Get in the Chair.
2. Kill all of the Kharaa and their Hives.
3. Win.
Works every time for me, if you follow it to the letter. ^_^
a good commander decides the next steps based on the current tactical situation and the decisions he made befor.
a good commander is able to create a "new" strategy just in time.
only my 2. cents
cya
Scylla
btw. i suck as cmdr <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
this man speaks with wisdom.
it is all very well to think ahead and things but you have to be able to adapt to survive..
From Hagakure:
"Lord Aki declared that he would not have his descendants learn military tactics. He said, "On the battlefield, once discretion starts it cannot be stopped. One will not break through to the enemy with discretion. Indiscretion is most important when in front of the tiger's den. Therefore, if one were informed of military tactics, he would have many doubts, and there will be no end to the matter. My descendants will not practice military tactics.'"
I play a lot of strat games and the biggest mistake you can make in them is to go in with a detailed plan and stick to it.
Shot guns are pretty indispensable now against redempting skulks or gorges because LMG effective stops killing any more when 3 dcs are up.
How about armour lvl 1 and shotgun/welder rush? 15 per head, you can probably equip 3 or 4 marines and get them to siege the hive with out being eaten.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->we can't really jp rush anymore... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You've made it abundantly clear that your comm experience is equivalent to maybe having been in two games where the comm has won, against a totally incompetent alien team. If you've hopped in the comm chair more than ten times, I'd be amazed.
<span style='font-size:8pt;line-height:100%'><span style='font-size:8pt;line-height:100%'><b><i>Can't really JP rush anymore.</i></b> Christ. </span></span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Jet packs are now 15 res a piece, almost double of the cost in 1.04
I will be surprised if you can still jet pack <b>rush</b>.
1 IP
1 Armoury
1 Arms Lab
1 Armoury upgrade
1 Prototype Lab
1 Jetpack Research
x 4 jet packs
Hmmm if that is called a rush, I think I will rename my strat to shotgun blitzkrieg.
However, outside of semantics... Strategies must be flexible. Basically, all you described, Sickle, is a goal. No practical examinations of problems such as coordinated attacks, early fades, or even early oni. Also, it's very inflexible, and can't take advantage of alien deficiencies (say they rushed to secure the hives?)
Flexibility is key. That and my preference to building 3-4 IPs by the time we start hitting hives.
2. Kill all of the Kharaa and their Hives.
3. Win.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
OMG TEH WIN!!!! I gotta try that tonight.
Although I think that the strategy isn't really that good, it's still a suggestion for a strategy, and insead of rejecting it, you guys could have built on it and made it really good.
You'd have a flowchart that runs to several hundred pages if you tried.