Flayra Plz Stop Listening To The Bloody Wingers

strawhathippiestrawhathippie Join Date: 2003-08-05 Member: 18932Members
<div class="IPBDescription">ARRG stop giving in</div> God **** ppl. I just read about this new 2.01 patch or wateva that is coming out really soon. THE GAME HAS BARELY BEEN OUT AT ALL AND U GUYS ARE MAKING JUDGEMENTS. U guys didnt even give it time, now he is bloody making changes that are gonna nerf aliens. The bloody devour thing, dont u realize U PAY 100 RES FOR A DAM ONOS. HE should be worth it, now nerfing the redemp thing, if u devour a marine then 10 Ha's come round the corner, there goes ur 100 res investment. FFS. PPL WAIT FOR A WHILE BEFORE U MAKE JUDGEMENTs, A WHILE IS NOT BLOODY 1 day OMG. It appears in this new patch he is nerfing alien healths and armours. THE ONLY REASON aliens are winning is because of rambo marines. This new game would have forced those stupid noob rambo's to quit that cr*p, and learn to play as a team, now ur giving em an excuse to go play rambo again by nerfing rines. AS soon as rines figure out some good tactics we'll b back to alien domination. Plz just give it a chance, although uve already succeeding in nerfing some of the good aspects of it. They are gonna try and nerf skulk in this beta as well which sux. Flayra, if ur gonna nerf redemption onos just make him release the victum and redemp, not make him a sitting duck and causing 100 res (which takes AAAAAAAAAAAAAAAAAAAAGes and is a big investment cause of slow income of res) to go down the toilet. Ive read basically all ur comments and the game has been out for precisely NO TIME AT ALL. How you can make judgements is bloody unbelievable and ur inability to wait it out is digusting. If ur rines were competant in the slightest ud nail the onos and make him redemp before he devours, but nope, u had to ****. Well u succeeded again u noob rines (most noobs play rines) in trying to nerf aliens once again, hope u keep goin, mayb u can reduce aliens to skulks, then u mite be happy. Bloody hell

*end rant*

disclaimer: This rant was made in an emotional outburst so taking it personally subsequentially makes u a moron.
«1

Comments

  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    I agree that there should everyone should wait a week or so before there is a patch. What could end up happening is that aliens get nerfed, then a week or two goes by, both teams are completely used to 2.0, and then the aliens get whooped since they were previously nerfed from their extensively playtested state.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    (Paragraphs are your friends.)

    Quiz (fill in a word): Whining about whiners makes you a _____ .

    Also, the "n00bness" of players is equaly divided among both races. Please don't be a racist and poke fun of humans, just because you believe kharaa is the superior race.

    And get your opinions to the beta forum. That's the place where the testing happens.
  • INSInstrumentalityINSInstrumentality Join Date: 2003-08-03 Member: 18850Members
    this is how they deal with perceived imbalance. Once the players have adjusted to the balance changes, they notice the reaction to the perceived imbalance and start complaining about actual imbalance.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    You cant just make all the rambos disapear by teaching them. Aslong as cs lives we will have a steady flow of rambos who play for 2 weeks get bored and play something else or hack. Its like terrorism. You cant just say 'go here kill em all, and we will never have to deal with terrorist again'. BUT changing the game to suite rambos makes their job easier and makes clan wars harder.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The bloody devour thing, dont u realize U PAY 100 RES FOR A DAM ONOS. HE should be worth it, now nerfing the redemp thing, if u devour a marine then 10 Ha's come round the corner, there goes ur 100 res investment. FFS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think a 450 res investment should be able to counter a 100 res investment eating a 45 res investment.

    But i do agree the aliens need to be nerfed even just SLIGHTLY until the marines get better then incresase their effectiveness. Or you will just end up with alien stacking. (like 1.04 rines, go aliens and you know your just delaying the inevitable).
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    I really only have 2 comments to make about what you said...

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The bloody devour thing, dont u realize U PAY 100 RES FOR A DAM ONOS.  HE should be worth it, now nerfing the redemp thing, if u devour a marine then 10 Ha's come round the corner, there goes ur 100 res investment.  FFS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    There have been tests, there is less than a 10% chance of killing a redemption onos with an HMG at POINT BLANK RANGE. At typical range for practical purposes the word most commonly used for the kind of probability there is of kililng a redemp onos with an HMG or LMG is "impossible". Onos goes in, devours a heavy armor, redeems out. 45 res investment gone for the marine team. I could easily come back and say "U PAY 90 RES FOR 2 HEAVY ARMORS EQUIPPED. HE SHOULD BE WORTH IT." this is poor logic and I dont care what anyone says devour redeem IS broken.


    my second comment.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->THE ONLY REASON aliens are winning is because of rambo marines.  This new game would have forced those stupid noob rambo's to quit that cr*p, and learn to play as a team, now ur giving em an excuse to go play rambo again by nerfing rines.  AS soon as rines figure out some good tactics we'll b back to alien domination. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is for the most part true. The problem is, you will always have rambo marines. You will always have newbies, you will always have people who are having a bad day and thus just want to say "screw that" to the commander's oders and do whatever they feel like. You will always have people who refuse to cooperate. For the marine team, more than 2 rambos in a 10 person team can doom the entire marine team. On the other hand, on the alien team, rambos simply hoard res and become onos which are terribly effective in their current state, even alone. Especially alone.

    Teamwork will lead a marine team to victory. However it is a necessity. For the aliens, it is not a necessity. This I see as an imbalance. Requiring incredible teamwork and fluid movements on one team while not requiring it on the other is as clear of an example of imbalance as you can get.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    So the entire game should be changed because people don't want to explore new tactics?

    Tell you what, lets change exams because people who don't think can't pass them.
  • INSInstrumentalityINSInstrumentality Join Date: 2003-08-03 Member: 18850Members
    or rather is this called asymmetry?
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Just went on the YO clan server. When cheesy coms i have yet to see the aliens win, he is a fantasic comm and shows it comes down to skill and tactics again. Onos stood no chance, shotgun HA verses an onos, if there is 2 then the shotty will come out on top. Please nerf nothing, leave it as it is and let the marines sort out there tactics.

    To win as marines all that is needed is teemwork, 1.04 required almost no teamwork, give everyone chance to learn this wonderful skill before you go out on a nerfing spree.
  • INSInstrumentalityINSInstrumentality Join Date: 2003-08-03 Member: 18850Members
    it is important that they DO go on a nerfing spree immediately. This is to retain players. Set up a casual mode, and a tournament mode. The nerfs are in casual, the tournament stays as is. Theres a timetable, and the casual reverts to the tournament mode balance.
  • strawhathippiestrawhathippie Join Date: 2003-08-05 Member: 18932Members
    Again u fellas are missing the point. A fade has redemtion, stuffall chance of killing him too? same with gorg, hey a pattern is emerging!!! Ur not spose to kill redemption things, but redemption gives aliens disadvantage too. What r u ppl, retards? By myself i made an onos redemp with a hmg. Im sure itd b even easier with shottie/gren launcher. Onos are fat ****, and if u drill em real quick u send emb ack to base. Its a pain in the ars for them as it takes age to get where they wanna get. Its easy. U shoot em quick enough they redemp. If u dont, tuff titties. There isnt spose to be an easy answer to onos. THEY ARE MENT TO B TUFF. But if u think about it u will get em.

    meh

    read my disclaimer from above as well. I know im not that coherent, just stating my gut feeling about this. STop nerfing aliens.
  • ExtinctionExtinction Join Date: 2003-08-05 Member: 18934Members
    im with anti, when ever i, pies or zupe comms we rarely lose.......and btw if ha'd hmg,gl stick together the onos dont even touch anyone b4 they redempt........the ns community is still learning new strats non stop i say wait to change it until we know for sure there are problems these now are pure first glance things
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Redeeming onos are ***... they're so fat and slow it takes you ages to get back to their base anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I agree with the sentiment... everyone needs to stick it out a bit longer.

    I wasn't around when 1.00 was released... but I've many a story saying the games went for AGES... and then by the time people figured out JP + HMG owned you'd be lucky if you got a game over 15 mins.

    Everyone... take a chill pill... smoke a doobie or something... just relax and have fun with it.

    Things will balance out as everyone gets a footing on what is an entirely different game than 1.04.
  • ExtinctionExtinction Join Date: 2003-08-05 Member: 18934Members
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> ya i think people are rushing this way to much and making assumptions that later im pretty sure will be obsolete and there will be new awsome quick game making strats for both sides <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    im gonna agree cos 2.0 is perfect and is balanced and should not be changed well atleast not this soon anyway
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    Hopefully the changes will make the pub games at the moment a bit more fun, and then the dev team can change all that stuff back (cept maybe the onos redeem with a dude in his belly) once everyone realises it was balanced after all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • philmcnealphilmcneal Join Date: 2002-10-24 Member: 1585Members
    these changes aren't perminant it's just beta testing... if you feel 2.0 is balanced keep playing it otherwise if you wish to help make ns 2.x more balanced help us beta test , post feedback and play more!

    To be god honest I don't think ns 2.0 is truely balanced yet that is why Flayra is just testing around... it's a BETA test after all.
  • AnimosityAnimosity Join Date: 2003-01-03 Member: 11768Members
    changes are good, makes clan matches a bit more balanced as skulks were instantly upgraded anyway so they were easily dominating marines. For the marines it takes a while to upgrade which is where it starts to get even. I think perhaps the skulks were made just a slight bit too weak, maybe take down the health OR the armour, not both.

    other than that, good patch for clangames.
  • spyduckspyduck Join Date: 2003-08-05 Member: 18939Members
    edited August 2003
    <b>Concerning Redemption Onos and Devour + General 2.0 thoughts</b>

    I don't know if you all forgot already, but in 1.04 Onos OWNED HA.

    If you would turn to page 27 of your NS textbook, recall that JP/HMG is what you hand out against a fleet of onos.

    First off, a redeeming onos who trys to devour an HA will not stop a fleet of HA/HMG headed towards a hive.
    When properly spaced out and covering each other, an HA fleet is near unstoppable.

    Secondly, if the onos runs in and devours an HA, then gets redeemed, the marines were SLACKING. GET IT?
    As in, open your eyes, there's an ONOS. THAT onos should have gotten redeemed before he is within devour range!

    Anyways, if the marines have control, i have never heard of any case where a "cheap shot onos devour"
    caused them to lose. Once marines have control, thats game. Same for aliens.


    I think 2.0 finally made aliens up to par with marines. According to Logic 101, that means Marines were
    overpowered in 1.04. Naturally, you don't have to try as hard to win in 1.04 as a marine as you do if
    you were an alien.

    <b>How many games in 1.04, when things were getting out of hand, and i just asked the commander,
    give me a Jetpack and an HMG, spam me health at the vents at Computer Core, and i'll end it.</b>

    In summary, 2.0 is catching alot of lazy marines off guard. I would be perfectly fine with making the marines work 3x as
    hard to win a game. The aliens did it in 1.04 and before, yet the best players would go alien to prove a point.

    Same can be done with 2.0. ALl the best players go Marine, and prove the whiners wrong. Yeah, its more work, and
    yeah, you have to tell your team over the mic more and more, and do alot of talking and 3x more coordination
    but hey, thats what the aliens did in 1.04 to survive. REmember "grouping up" as a bunch of skulks? How much effort was it to rally up every skulk, even the foreign french guy who didnt speak english?

    Please don't nerf the aliens. Everytime I've commed as a marine in 2.0, i won, because I told all my guys to split up and everyoen go to a different res node and go GORGE HUNTING. It works.



    - YoulooklikeyouneedAMedpack (some fuk registered his name under my name)
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    Guys you don't need to get up in arms about this. It's a beta patch for one, we had them every few days when we were testing. If you don't want to try it, don't play it. Almost all of the servers are still running 2.0. After playing the scrims that I have, it's needed IMO.
  • DurenundeDurenunde Join Date: 2003-08-05 Member: 18936Members
    edited August 2003
    I have to give my opinion on this as I know a server that got rid of devour and stun for onos because of the abuse of it by the alien side

    Here is how a game would go.

    We would have a fight for resources for say 20 mins, the first onos would come out and they would give it cloaking and regen and camp outside our base eating marines and killing us as we got out to back. Spawn camping continually.

    I even played a game where the aliens just kept outside of our spawns (as in just standing there not trying to destroy our IPs) just devouring us every time we came out. Its abuse and it spoiled the fun for the marines side.

    I totally disagree with your comments that its only newbies that play marines, I've tried both sides and I just enjoy the marine structure and artillery. Since 2 came out there has been abuse from the alien side. just my thoughts on it.

    (edited for people who need paragraphs)
  • omletteomlette Join Date: 2003-07-27 Member: 18457Members, Constellation
    edited August 2003
    Please use paragraphs...
    To the above user - not you, the topic creator. Bah I should have been more clear on that.
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    Last time I checked an obs and sweeps were used to prevent cloaking, so what the issue you had was that the marine team didn't know that. Lack of awareness will get you killed, if you don't know the capabilities of your tools how can you use them effectively.

    The game has gone from a 2 hive lockdown to a resource node fight, those with the most resource nodes that can hold them win. I have played as marines and aliens, each time a loss happened because the resource node fight was lost not because the onos were abusing redemtion.

    If you can't keep your resource nodes up long enough to pay for themselves res wise you are going to lose, doesn't matter what side you are on.
  • Super_SlothSuper_Sloth Join Date: 2003-02-19 Member: 13748Members
    Refering to the original post you were talking about the investment of the Onos. Should 102 res investment be able to cause an infinite amount of res damage to the other team? He just needs to run in stomping to stop people, and devour the most expensive person there. Or even a Lerk using Umbra to shield the Onos as he runs in.

    And about the fact that "you're not supposed to kill redemption aliens", would it be fair if a Skulk with Redemption could take an HA out with a single manuever without a chance to counter? It's not supposed to be impossible to kill them, it's supposed be difficult to kill them, and if an Onos gets Redemption and then Devours some one he knows he's voiding his own Redemption. It was a choice he made.

    Making skulks weaker isn't Nerfing them, it's forcing people to play smarter. I just finished a game where I killed 5 marines as a skulk with minimal damage. A well placed Sensory chamber and I would run right behind the Marine without his knowledge, <CHOMP CHOMP CHOMP> he's gone and never knew what hit him. He comes back with a buddy, I let the first one pass, nail the second from behind, panic both and get a double kill. I kept this up for quite awhile, eventually they gave up coming down that hallway.

    Perhaps it'll even cause a bit of teamwork amongst the Aliens, despite what people say I've found it takes very little teamwork and coordination is required to still dominate.
  • gc_phillehgc_philleh Join Date: 2003-08-04 Member: 18898Members
    Counter to redemp+devour = shotguns. Lots of damage in an instant shell can beat redemption.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    I said this on irc and I'm gonna say it again. People don't complain when an onos charges, kills 3 guys, and redeems, but they do complain when the onos comes in, devours someone, and redeems.

    Now my question is why? An Onos that kills 3 HAs before redeeming surely did a lot more damge. Is it because one guy lives a slow death he know he has coming? And the other 3 don't expect to be mowed down? I just find this whole thing quite ironic. People are complaining about the less powerful move. And don't give me posts saying "but charge is 3rd hive!". Gore is quite powerful itself and can cause a lot more damage than devour as well.
  • gc_phillehgc_philleh Join Date: 2003-08-04 Member: 18898Members
    I think its just the fact its annoying, it doesnt get either side anywhere and just makes the game go into a stalemate.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    u sound just like some whiney alien who isnt going be able to noob it up by your redemption onos tactic, people like you whine, others tell the devs whats wrong and needs to be fixed.
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    Devour is fine, but when mixed with redemption I don't think it becomes a question of skill/tactics anymore. When you have redemption with an onos you are pretty much impossible to kill (as I have never killed one). When an onos comes in, devours, then redeems, what kind of skill is that? You don't have a chance to actually save the guy and the onos doesn't have to even think about his actions, he just charges in, eats and then is instantly put back to safety. When an onos doesn't devour with redemption I have no problem with that, because you actually have a chance to fight, but with devour its just an insta kill that an onos can make without taking precautions. Thats the only real problem. Hopefully Flay will just make it so the onos spits the guy out before he redeems, because it's basically the same as killing the onos.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    There was a thread about the redemption along time ago, I can't remember who wrote the idea. His idea was for a new Redepmtion that would slove all the problems with the current redeption. Instead of being brought back to a hive, giving you a endless life, until you are majorly out guned, you would die but retain an amount of res. I think it was something like this.

    1 DC = 50% res given back from the class you were after death
    2 DC = 75% res given back
    3 DC = 90% res given back

    So if you were an onos, you CHARGE into a base, kill a few things and DIE, instead of losing your 100 res you would get back 50 res if only 1 DC was up, 75 Res if 2 were up and 90 res if 3 were up. So to stop ONOS spam (where an Onos just keep comming back and back and back becasue you can't deal enough damage to kill it and it just redeems) the onos would die, but you would get almost all the res back, adding a short break in the action for that Onos.

    Now if you kill 3 marines while you were alive, you might have over 100 res once your redemption gives you back res. Now you just need to gestate and your back in the game.
    But there is a gap in time so the marines can rest a second.

    I will try to find the original Post!

    I thought that this was a good Idea back then in 1.04 and I still think it is!
Sign In or Register to comment.