Disturbing (yet Cool) New Tactic

NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
<div class="IPBDescription">for 28+ player server.</div> I was on this 30 player server, and the aliens were doing pretty well. We both had one res node, even after a good hour of fighting, as the commander was using the strangest tactic i've seen:

He made a good 11 IPs (yes ELEVEN) and then made THREE phase gates to any location (like right outside our hive) We'd go on mad skulks rushes with 10+ people and take out marine after marine, but they would all spawn in instantly and be back before we could take down any phase gates. It was madness.

We started in cargo, went to power silo, then viaduct, they took out cargo, silo, we took cargo again.. It went on like this for a good hour and a half.

At one point they rushed cargo so hard that three def chambers and 4 gorgs health spraying was needed just to keep the hive on the brink of death.

This is such a deadly tactic, because unless three hives are reached then no real "crowd control" skills are gotten (like web, charge, acid rocket) and if they even made one electrified TF and a turret or two the game could have been over MUCH sooner.

As it was we were only starting to get the upper hand when the original comm left and the new one recycled most of the phase gates.

We eventually won when most of the marines left (awww) but it was one hell of game.. I do'nt think i've seen a better game yet actually.

Comments

  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    Sounds like an awesome strat!
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    Zerg the zerg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WitznerWitzner Join Date: 2003-07-23 Member: 18373Members
    If this were to become a common strat, I'm sure it would get annoying. But I <b>love</b> it when comms come up with imaginative, if strange, tactics like this. Keeps life interesting.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Solution : Dont let them get rts <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WitznerWitzner Join Date: 2003-07-23 Member: 18373Members
    if aliens could still phase...
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    Hoho, that was a nice comm. would like to know who he was to give some credit, but yeah. GG whoever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Boring stalemating commander.
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    Mojo is right, don't let them get RTs. It's not really hard unless they're way way better and more organized than your team.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I must try this!

    Be back in about, 75 minutes.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    <!--QuoteBegin--Witzner+Aug 4 2003, 10:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Witzner @ Aug 4 2003, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if aliens could still phase... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think you'll find that won't work any more <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    edited August 2003
    fine i'll take it up with them... just saying how one bad admin can ruin a whole server.

    You'll hear no more from me about it.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Interesting... if the comm keeps upgrading , level 3 lmgs will make mince meat out of mostly everything provide the marines spawn fast enough...

    The answer would be a few onos near the phase gate to stun incoming marines , backed by gorges and spore spam.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    This place is not a forum to voice grievances over separate servers. If you have a problem with a server, deal with the admins, or find another one. I'll assume you know how much it costs to keep a server going to understand.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    Place building/alien on phase.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    There are a lot of counters to this situation, however, I can imangine this would be a frenzy from hell!


    lol, I'd like to see it. However, a strat like this is also a serious backfire: By having high casulties, you effectivly feed the aliens to the point they have whatever they want.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Just goes to show that no game is unwinnable.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    ive seen this on a hltv match.
    relocated to pap center just to build one ip after another there keeping rughint the hive mindlessly. orges build offense and defense. rines died like flies but they just did not stop.
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    I agree with Sirus ... if I were alien and saw this happening I'd just lerk and spore like mad. Sure the marines might not die, but it makes killing them so much easier for your teammates ... IMHO spore is the ultimate crowd control measure (granted I don't refer to lots of HA as a crowd ... I just call them death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    i thought ip spamming was the reason for the res for kills reintro?
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    Spore clouds do like 6 damage a second now, and doesn't stack. Therefore it is never more than an irritation to marines.

    What you probably want to do is bilebomb the phase gates to extension, and then try and keep them holed up in their base while you try and destroy all those infantary portals.
  • thentipopthentipop Join Date: 2003-07-01 Member: 17828Members
    I thought it was 14 damage a second... but at level 3 armor, its just 3 health per second.
  • Bosnian_CowboyBosnian_Cowboy Join Date: 2003-06-07 Member: 17088Members, Constellation
    <!--QuoteBegin--mojojojo+Aug 5 2003, 04:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mojojojo @ Aug 5 2003, 04:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spore clouds do like 6 damage a second now, and doesn't stack. Therefore it is never more than an irritation to marines.

    What you probably want to do is bilebomb the phase gates to extension, and then try and keep them holed up in their base while you try and destroy all those infantary portals. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you kidding? Spore clouds may be weaker but they are still deadly.
  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
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