Self Hidding Sensry Chamber

ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
<div class="IPBDescription">.. its OK ?!?</div> DCs cant heal self .. you must build second to heal both ...

but SC can cloak self .. its correct ?

I mean better is .. SC cloak all around, but no self and swhen gorg build second SC then are cloaked both ...


(my english it terrible, hope you understand me ...)

Comments

  • RavenFireRavenFire Join Date: 2003-01-20 Member: 12504Members
    Makes sense to me--have to build two Sens for them to cloak each other, right?

    Nifty idea.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    DC do heal themselves.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--GoldenShadow+Aug 6 2003, 02:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoldenShadow @ Aug 6 2003, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DC do heal themselves. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No they dont.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    They do now in 2.0, albiet slower than with another DC there to help.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    All alien structures slowly heal themselves, and the defense chamber is no exception. However, the defense chamber doesn't use it's healing ability on itself.
  • acer_racer_r Join Date: 2003-08-03 Member: 18784Banned
    if you did this, then the SC would be alot like the aribritors
  • PathPath Join Date: 2003-06-28 Member: 17745Members
    edited August 2003
    I think it is important for sensory chambers to cloak themselves, or they would be near useless. Ok, maybe not useless, but definitly a lot less effective. All you need to do to find an SC is have the commander scanner sweep, and once you know where it is, it's already dead. It would be far too easy to see the SC, kill it, and uncloak a whole region if it did not cloak itself.

    Besides, I love the free res you know you're about to get when you see a marine running around with his knife out looking for a sensory chamber. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <b>*edit*</b> Evil grammer mistakes, get out! My post must make sense! <b>*edit*</b>
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    I don't like it how SC can cloak moving aliens. Makes aliens far too powerful i think.
  • gc_phillehgc_philleh Join Date: 2003-08-04 Member: 18898Members
    Theres a counter for everything.
    (Scanner sweeps and motion tracking in this case)

    The main topic is an interesting idea, although i dont think its necessary. That said however 1 dc is fairly naff on its own, so why dont u get 1 level of cloaking for each sensory in the area, increase range as appropriate.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Scan is your friend

    Obs and snorry's are actually made usefull now and that's a good thing. They aren't overpowered if you know how to counter them.
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    I think DCs healing themseleves could be put back in... it was stopped (I think) so that DCs would be less useful and make the other chambers more used. Didn't work though.

    I don't think it makes much difference though.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--Birdy+Aug 6 2003, 04:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Aug 6 2003, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Obs and snorry's are actually made usefull now and that's a good thing. They aren't overpowered if you know how to counter them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But do you know how large the actual range of an obs is? It's pitiful!

    Obs needs a larger range, or sensory needs a smaller range. Or both.

    I would prefer the obs range to be increased, as otherwise aliens will shout "OMG NERF, NERF!!!". Pluse it will encourage comms to put obs's at outposts.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    counter argument:
    All chambers heal themselves SLOWLY.
    Why not making all chambers cloaking themselves SLOWLY, too.

    play ns 2 more weeks.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--Spetznaz_1+Aug 6 2003, 04:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetznaz_1 @ Aug 6 2003, 04:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't like it how SC can cloak moving aliens. Makes aliens far too powerful i think. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    one scanner sweep and the alien's sensory abilities are completely and utterly wasted for a few seconds (which is plenty long enough to kill them).
  • KoenigKoenig Join Date: 2003-01-23 Member: 12659Members
    Just to clear it up, according to the changelog motion tracking will NOT detect you when you are near a sensory chamber. "Normal" cloaking is another matter though.

    As for sensories needing to cloack eachother, i think it would be too much of a nerf, since it would force the aliens to double their sensory chambers.

    If you ask me now, sens is the most powerful chamber out there, and I do think the sensory upgrades should be changed, so aliens would only be cloaked by sensories if they actually selected the cloking upgrade. Being able to be cloaked and having scent of fear at the same time seems to be too good a deal.

    But since I'm seeing marines slowly adjusting to 2.0 I agree with those preaching patience. We are after all still noobs in 2.0
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    edited August 2003
    Res comes in very slowly for a gorge until about 6 nozzles are capped and even then its slower than in 1.04
    Becasue he wont be getting to many Res kills, untill he gets some OCs up. When you start out, you have 25 res, you choose to gorge and now all you have is about 16 (due to slow income) you have a choice, cap a Nozzle and leave it defenseless or make a lone OC to protect you a bit or make a SC to cloak the area till you have enough res to put up that RC.

    If you are alone you would want to make the SC first, then you can move around and be safe from passers by. If you had to make 2, you couldn't, they would be useless becasue they would cost too much to have to make them the first choice

    The SC is AWESOME, play the game more and you will learn how awesome!
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><u>If you are alone</u></b> you would want to make the SC first, then you can move around and be safe from passers by. If you had to make 2, you couldn't, they would be useless becasue they would cost too much to have to make them the first choice
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    when you are alone .. you are dead <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    25res -> gorge -> 16res ->

    1st choice : 10 res = SC ... +building time = next 10 res ... second SC
    2nd choise : build one SC in niche (hidden from direct view) .. and then build res ...

    six res towers on start game is usual (6 players => 6 gorges => 6 res on start, but no defense ...)
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    I think it is still a bit too soon to worry about fixing any problems with the sensory chambers.

    Give it some time for the marine commanders to get their bearings and you will see the allmighty sensory chambers falling like flies.
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