Dissapointed In The "last Minute Change"

PodPod Join Date: 2002-11-03 Member: 5745Members
<div class="IPBDescription">.</div> Flayra said he changed something at the last minute, which is why its slighlty un balanced now. I can't belive he did this <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> after 4 months of testing, they obviously got it balanced. i've seen so many mods/games/whatever have bugs or be unbalanced because of a "last minute change" that wasn't propely tested. why the hell do people still do them!

Comments

  • gc_phillehgc_philleh Join Date: 2003-08-04 Member: 18898Members
    Theres reasons for it, and the game seems quite well balanced at the moment, even if Flayra says it isnt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Aparently the changes made the game more fun. There is another post discussing why this was done.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Because people complain would complain about the fun factor.

    Fun is number 1 priority for any game
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    Because this way was more fun. We knew it was a little imbalanced, but it was more fun than the previous build, so we went with this one.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    An unbalanced (even slight) is not fun either
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    So what exactly changed? Was it a large gameplay overhaul?
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    This game is very balanced now, its the players who are not.
    Have to remember that not everyone is use to 2.0 yet, its still very new and it will take a few weeks for people to forget how they played in 1.04
    I still see people asking for GL/HMG and JP combos. The JP won't work like that anymore.

    I see mappers (like the idiot who remade the misslecommand map) still making maps where they forget that you have things like Bile Bomb and Spores early on. Anyone who makes a map has to take the time to forget about 1.04 and consider all the things that happen in 2.0

    So it will take a while for people to get use to the changes.
    I already find that the Marines are starting to win alot more map now!
    Commanders are getting better and skills are getting sharper.

    Yes there are a few things that need to be changed and fixed, like the current slow walk, that is slower than a crouch walk. Back peddling is too slow also, but these are small thing that don't hurt gameplay.
    Yes there are some things that do hurt gameplay, but its up to the players to adapt to these things and you will find they don't hurt gameplay as much as you first thought!
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    The largest last-minute change was pulling out RT Activation Time. The thing that made each team have to stop and sit for a bit, defending their RT until it started producing res. A group did not like the 'slowness' this produced in being able to rush around and kill things, and so it was tried without. And deemed 'more fun'.

    The others were quite minor.. stuff like making Parasite not damage buildings, so you could tag outposts without the Commander getting a 'base under attack' notification.
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    Ah, so that's why I've not been having much luck trying to lure marines out of base with that trick...
  • ShrikeShrike Join Date: 2003-02-19 Member: 13739Members, Constellation
    Were the disappearing weapons dropped after a marine death also removed? Because I swear I saw that in the 2.0 changelog before the release...
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    <!--QuoteBegin--Talesin+Aug 6 2003, 08:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Aug 6 2003, 08:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The largest last-minute change was pulling out RT Activation Time. The thing that made each team have to stop and sit for a bit, defending their RT until it started producing res. A group did not like the 'slowness' this produced in being able to rush around and kill things, and so it was tried without. And deemed 'more fun'. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    TBH i'm quite glad it was done this way - i think the RT activation time was one thing i was worried about the most - i didn't like the idea.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--Epidemic+Aug 6 2003, 01:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ Aug 6 2003, 01:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An unbalanced (even slight) is not fun either <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So you never had fun in 1.04?

    Umbra spawning was taken out, a few other things too. Skulk health got changed (I think). Hard to remember exactly.
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    <!--QuoteBegin--semi-psychotic+Aug 6 2003, 10:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Aug 6 2003, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2.0 is unbalanced? You haven't played very many 2.0 games yet, have you?

    I just played a game on ns_veil as a marine. We had a good commander at the helm (though, he did have this thing with all capitals) and we had HA, HMGs, and a few shotguns churning out in no time at all. Then, we proceeded to nail Nano-Status HARD. After their nano-base was completely annihlated, we built up the RTs and moved on. We then swept through their Cargo hive and finally wiped them out at Sub-sector.

    We built no more than 3 turrets through the entire game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I haven't actually played 2.0 yet, so I have nothing to complain about except one thing. Here you are trying to explain how well balanced NS 2.0 is and it sounds more like sarcasm, cause what you're little story says is that it was a walk in the park. That you annihilate the aliens wherever you faced them, with little to no resistance.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    2.0 is unbalanced? You haven't played very many 2.0 games yet, have you?

    I just played a game on ns_veil as a marine. We had a good commander at the helm (though, he did have this thing with all capitals) and we had HA, HMGs, and a few shotguns churning out in no time at all. Then, we proceeded to nail Nano-Status HARD. After their nano-base was completely annihlated, we built up the RTs and moved on. We then swept through their Cargo hive and finally wiped them out at Sub-sector.

    We built no more than 3 turrets through the entire game.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--RazorClaw+Aug 6 2003, 10:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RazorClaw @ Aug 6 2003, 10:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here you are trying to explain how well balanced NS 2.0 is and it sounds more like sarcasm, cause what you're little story says is that it was a walk in the park. That you annihilate the aliens wherever you faced them, with little to no resistance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hes saying this becasue the majority of ppl say the aliens can win every game and its way unfair!
    Hes showing that as time goes on and ppl get better, this kinda stuff wont happen!
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    edited August 2003
    I think Res activation time would have been a mistake.

    In theory it is very good, I agree with it. But I just don't think pub servers are ready for activation time. The level of teamplay has not matured enough yet.

    It would kill the fun factor because failure to protect RTs before and after activation time would mean a serious setback for marines and low res flow for much of the game. Not fun.

    Res activation is a "gameplay mechanism" that relies heavily on teamwork and I don't think pubs are there yet.
    Something for a future version maybe, it is a good idea.

    Sidenote: What if it was put back for Tourny mode?

    [edit] I just want to add on an encouraging note that teamplay is improving! [/edit]
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    this thread isnt about balance people!

    also, as for the res activate time. im sure thats still working, as RT's dont seem to start giving +1.0 res thingy until about a minute afterwards
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Ehh, you are mistaken pod. They give resources immediately. Run a listenserver in -dev mode if you want to see.

    This whole topic teeters on the edge of lock. Tread lightly, folks.
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--MonsieurEvil+Aug 6 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Aug 6 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Run a listenserver in -dev mode if you want to see.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Active res nodes x vs y?
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    The build we had before it was changed just wasnt fun at all.

    Tell me, would you want perfect "balance" or to have some fun while playing it.

    before you asnwer. It wasnt balanced. The game had certain features that were mentioned that forced teams into specific tactics and the marines had pretty much 1 upgrade path. It has a resemblence of being balanced because it forced it upon the players. It wasnt very tactical in any respect.

    Although the current build may be unbalanced in some respects, it is incredibly more fun that the previous builds. It was released as it is, because for many reasons, it was better for release.

    As much as you may want to argue it, just try to understand it...
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    If any part of 2.0 at all was to un-bind the tactics from hives and put the game to being resource-centric,
    there's most definite success. As more people start to
    understand that res are now critical, the amount
    of 'balance' complaints will return to it's usual
    background hum, I'm sure. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    <b><span style='font-size:14pt;line-height:100%'>This wasn't a thread about balance. Take that crap somewhere else</span></b>
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