Ns_m3rcy
OneSneakYmousE
Join Date: 2002-12-02 Member: 10389Members
<div class="IPBDescription">Just a couple of screenies</div> Well, I can't believe how long it takes to make one of these maps. Believe it or not, I've been working on ns_m3rcy since last year.
Anyone wanna help me finnish it?
Well, I just thought I'd post a couple of screens. Nothing much, just a hive, hall, and marine start; although I do have most of the map finnished, I just didn't take the screens yet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<img src='http://onesneakymouse.com/ns_second3420000.jpg' border='0' alt='user posted image'>
<img src='http://onesneakymouse.com/ns_second3420003.jpg' border='0' alt='user posted image'>
<img src='http://onesneakymouse.com/ns_second3420002.jpg' border='0' alt='user posted image'>
<img src='http://onesneakymouse.com/ns_second3300000.jpg' border='0' alt='user posted image'>
<img src='http://onesneakymouse.com/screens/ns_second700002.jpg' border='0' alt='user posted image'>
Anyone wanna help me finnish it?
Well, I just thought I'd post a couple of screens. Nothing much, just a hive, hall, and marine start; although I do have most of the map finnished, I just didn't take the screens yet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<img src='http://onesneakymouse.com/ns_second3420000.jpg' border='0' alt='user posted image'>
<img src='http://onesneakymouse.com/ns_second3420003.jpg' border='0' alt='user posted image'>
<img src='http://onesneakymouse.com/ns_second3420002.jpg' border='0' alt='user posted image'>
<img src='http://onesneakymouse.com/ns_second3300000.jpg' border='0' alt='user posted image'>
<img src='http://onesneakymouse.com/screens/ns_second700002.jpg' border='0' alt='user posted image'>
Comments
And for reference, this is the area Tall Guy was speaking of:
<img src='http://halo.bungie.net/images/site/halo/screenshots/scrn_026.jpg' border='0' alt='user posted image'>
In an <a href='http://csnation.counter-strike.net/articles.php/139/1/' target='_blank'>interview</a> last month, Levelord (from Ritual Entertainment) said that maps for Condition Zero are taking about 600 hours apiece to complete... single player maps are a little more complex than multiplayer maps in terms of scripting, but it's still an interesting number to toss around (quote is on the second page).
160 Hours a month....Not bad if you're getting payed to map.
Less them 4 months.
I do however have one problem with it. What's that green and black grid texture on the far wall doing in there? It <i>really</i> doesn't fit the mood, in my opinion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Meh. just my opinion.
Theres only one little problem i see with it....
The room is far far too big, bigger even than Refinery hive on bast, and more open. R_speeds aside, theres a gameplay issue (or 4) there..
1) direct LOS to hive. Marines have guns remember? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and they can shoot the hive from the other side of the room...
2) direct LOS to pretty much _any_ alien spawnpoint you choose to add.
3) no cover for aliens to get close to the marines who are shooting the hives and spawns from way over yonder. and even with cover, thats still a hell of a way to travel unless you blink.
4) 'nade spammer's paradise. anything on the floor is dead from a GL or 2 on the catwalks..
Don't get me wrong, the lighting is teh secks, the architecture is sweet as can be, and the atmosphere is nice and threatening. I like the look. I just don't think it will make for good gameplay.
scale wise, it'd feel more cramped, scary, claustrophobic and NS-like to me if it were at a scale closer to this: (white blob is a hive)
1. The high contrast shadows look like stairs
2. No fog in the distance
3. Looks like some hl deathmatch level I played years ago.
With all that infestation, how does the emergency light still work? And why is it the only detail on a flat ceiling?
That's just my uber harsh critisism. I'd like to see some detail moved to the ceiling and less contrast in the shadows. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->