Ns_m3rcy

OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
edited August 2003 in Mapping Forum
<div class="IPBDescription">Just a couple of screenies</div> Well, I can't believe how long it takes to make one of these maps. Believe it or not, I've been working on ns_m3rcy since last year.

Anyone wanna help me finnish it?

Well, I just thought I'd post a couple of screens. Nothing much, just a hive, hall, and marine start; although I do have most of the map finnished, I just didn't take the screens yet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

<img src='http://onesneakymouse.com/ns_second3420000.jpg' border='0' alt='user posted image'>

<img src='http://onesneakymouse.com/ns_second3420003.jpg' border='0' alt='user posted image'>

<img src='http://onesneakymouse.com/ns_second3420002.jpg' border='0' alt='user posted image'>

<img src='http://onesneakymouse.com/ns_second3300000.jpg' border='0' alt='user posted image'>

<img src='http://onesneakymouse.com/screens/ns_second700002.jpg' border='0' alt='user posted image'>

Comments

  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    reminds me of halo
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    Never played Halo yet, but believe me, I'm gonna get it when it comes out for the pc. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Looks good, not much of a fan of that purple. But that hive area ... is soooo win.
  • loofboteloofbote Join Date: 2002-07-15 Member: 948Members
    id love to see that map in action XD
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Wow.....excellent work, my friend! I especially like the hive-the lighting seems just about as perfect as it could possibly be!



    And for reference, this is the area Tall Guy was speaking of:

    <img src='http://halo.bungie.net/images/site/halo/screenshots/scrn_026.jpg' border='0' alt='user posted image'>
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    How I wish me had new textures <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.
  • Fenrir51Fenrir51 Join Date: 2002-11-06 Member: 7339Members
    Whoa your map looks great! I'll be waiting for this to come out, love the lighting.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited August 2003
    <!--QuoteBegin--OneSneakYmousE+Aug 5 2003, 06:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Aug 5 2003, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, I can't believe how long it takes to make one of these maps. Believe it or not, I've been working on ns_m3rcy since last year.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In an <a href='http://csnation.counter-strike.net/articles.php/139/1/' target='_blank'>interview</a> last month, Levelord (from Ritual Entertainment) said that maps for Condition Zero are taking about 600 hours apiece to complete... single player maps are a little more complex than multiplayer maps in terms of scripting, but it's still an interesting number to toss around (quote is on the second page).
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    8 hours a day, 40 hours a week.

    160 Hours a month....Not bad if you're getting payed to map.

    Less them 4 months.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Very nice hive area. Looks nice all around.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Hmmm. Didn't notice the fourth picture the first time I looked. I must say-I really like it. The architecture is not bland, there is enough cover, it's big, and most importantly, it doesn't look rushed.

    I do however have one problem with it. What's that green and black grid texture on the far wall doing in there? It <i>really</i> doesn't fit the mood, in my opinion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PRIMERPRIMER Join Date: 2003-03-17 Member: 14634Members
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    I took the green thing out, it was a forcefield that I put there. I put the green grid to remind me not to forget to make a force field texture. It's not there anymore--that screen shot is actually old, I took that one a while ago. The others are more newer.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    That last room looks absolutely huge. Have you checked the r_speeds in there?
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    Yea, r_speeds in that room are max 500.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    You should put more "growth" on the bottem so it makes bumpy terran and such on the huge red hive. It would be far too easy to spawn camp.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Nice brushes, but holy god allmighty, overuse of colored lighting alert.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Too much contrast in the shadows I think, on the last pic. Would you mind not making it lit 100% red with such an intensity? There is just no more depth in this room. Light sources and fading intensities usually give you a lot of depth, just like fog would do in other engines.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Honestly? I like that last picture. maybe it's just the angle, or just a great screen, but that looks to be one of my absolute favorite rooms in an NS map. It just looks so.....Half-Life-Transcending.

    Meh. just my opinion.
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    yeah, the hive room does look like it's from a different engine. GJ the artist..

    Theres only one little problem i see with it....

    The room is far far too big, bigger even than Refinery hive on bast, and more open. R_speeds aside, theres a gameplay issue (or 4) there..

    1) direct LOS to hive. Marines have guns remember? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> and they can shoot the hive from the other side of the room...

    2) direct LOS to pretty much _any_ alien spawnpoint you choose to add.

    3) no cover for aliens to get close to the marines who are shooting the hives and spawns from way over yonder. and even with cover, thats still a hell of a way to travel unless you blink.

    4) 'nade spammer's paradise. anything on the floor is dead from a GL or 2 on the catwalks..


    Don't get me wrong, the lighting is teh secks, the architecture is sweet as can be, and the atmosphere is nice and threatening. I like the look. I just don't think it will make for good gameplay.

    scale wise, it'd feel more cramped, scary, claustrophobic and NS-like to me if it were at a scale closer to this: (white blob is a hive)
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    lol to me it looks too MUCH like the Half-Life engine.
    1. The high contrast shadows look like stairs
    2. No fog in the distance
    3. Looks like some hl deathmatch level I played years ago.

    With all that infestation, how does the emergency light still work? And why is it the only detail on a flat ceiling?

    That's just my uber harsh critisism. I'd like to see some detail moved to the ceiling and less contrast in the shadows. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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