Gl And Endgame
Maian
Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
<div class="IPBDescription">how to counter?</div> An HA/GL with welder and turret support is practically the ultimate base defender. He prevents gorges from bilebombing, penetrates through umbra, is impervious to spore clouds, is tough to kill by other means, and deals a lot of damage. Several HA/GL together can even prevent skulks from reaching the base to xenocide. Web is hard to use on them if the base is on a higher level, as is the case with Eclipse's marine spawn.
Right now, the best counter is to get some redempting oni, rush the base, and devour the HA/GL, but it looks like Flayra is going to prevent oni from redempting if they are digesting a marine.
So what can aliens do to counter GL at endgame?
Right now, the best counter is to get some redempting oni, rush the base, and devour the HA/GL, but it looks like Flayra is going to prevent oni from redempting if they are digesting a marine.
So what can aliens do to counter GL at endgame?
Comments
I thought 2.0 was supposed to make endgames faster, but grenade spam = extra res for marines, so it doesn't matter if you take their RT down, they only need to wait a little bit to rebuild it.
The problem that lies however is the TF first,which can rip any alien lifeform apat IF turrets are farmed and have GL support
So I take that out frst,then comm rebuilds,it's like a very vicious circle of doom for lerks,because
A) They are all suited in HA,impervious to spores
B) They keep rebuilding the TF,annoying
C) Turet farms that rip through any lifeform in a matter of seconds
The only way I can think of is to rocket spam the HA/GL....works slowly but it can work,provided that the commander doesnt medspam his whole marine start.
The only real way I can think of is try to get through the backdoor and take out the TF and GL/HA
I think thats the problem right there. In endgame, Onos are just too big and easy to hit. Sure you might have some luck with rambos running out, but in the base its hopeless. I spent an endgame last night begging the aliens to use skulk bombs. But no, they went mass onos, got shot, came back, got shot, came back, camped outside with onos and picked off rambos until noone ramboed, rushed the base, got shot....... etc etc etc.
Skulk bombs worked, got kills, but the 3 aliens doing it had no luck convincing their team to do it either. Those 3 aliens weren't perfect themselves until they started coordinating their runs. Then we started getting crushed.
Its a cheap and effective strat - skulk bomb the base and when its quiet (they're welding like mad) THEN rush with Onos.
Another tip - when you do break the base, don't bash the turrets or obs. Exercise some initiative and smash the IP or TF. By the time you mash a turret, marines will be back in the game and hosing you. There's no point mashing an obs because they can all see you as soon as you attack. Don't go in dribs and drabs because its easier to shoot one target.
*MASS* skulk bombs flatten the marines and then you can rush the IP and mangle it. That'll cost them res to replace (if they can replace) and it also means successive rushes will be a lot easier.
If you notice they're all in normal armour, then there's nothing stopping you laying down some lerk poison to weaken them for the skulk bomb.
BTW if you're endgaming and you're gorge, don't worry about webbing outside the base because if you're constantly hitting them then they won't try breaking out. Trying to break out when you have only 1 RT is suicide. The game is over. Don't web, just go skulk bomb and blow them to kingdom come or lerk them up.
your right, if their team has full HA and you team has no onos and still 1 hive, then your team has lost form the start
You havent tried to navigate trough the turrets have you?
fades are also nice, if short lived, not only for the acid spam (place mc around the spamers if you can) becaouse blink can take you past the turits (which will usaly miss becaouse of your speed), this is good to fallow with skulk bombs (the turrits are otherwise engaged so the skulks got near free run). sometimes the grenaders even try to launch some at the fade flying around the turrits, wich makes a break in the explosive wall.
Even with a TON of gernades a couple of fades should be able to blink in to the GL launchers, and this is where it gets tricky. The fades are going to die...quick. But in those 30-40 seconds of total chaos, the aliens have to let loose their best base destroyer, the bilebome and offensive webs. You mentioned a ten of 10, 4 fades, adn 6 gorges will take a base REALL quicky, and dont forget the nice thing know as acid rocket, blink in throw a few and blink out to keep them constantly welding.
You may loose your entire force, but the point is that you can afford it if its close to endgame. Cause if you take out those HA's, you can then spore/xeno/bb them to death quickly afterwards. Try it, I am pretty sure you will see better results then with onos. Though enough onos with charge will destroy any base even better.
"Aliens A,B,C,D Have Onos, lerk, gorges support, co-ordinated very well. Marines refusing to lie down and die have HA GL, and a turret farm, causing a 90 minute cleanup. Where as marines have 10 minute cleanup at MAX" Its just on pubs when a cranky commander wants to prolong the inevitable.
The solution is to get in and hit fast. This "Use Onos and jump the turrets" caper won't pay off, as Onos is slow in the air and thus begging to be ventilated. The solution is a MASS skulk bomb rush. Not one, not 2, but 4 or more. No marine, no turret, NOTHING will stop a mass skulk bomb. And because skulks are cheap, you need only give them something like celerity and carapace and keep bailing towards the base while two friends sit outside and watch for a rambo. Once the base loses a stack of marines, in go the campers. Nail any marine still moving and failing that bail for the IP. If you die, tough, respawn at the hive and come back for another go.
This will end a stalemate a lot faster than camping outside with 5 onos and hoping the marines get bored, trust me.