Ns_lost
Monkeybonk
Join Date: 2003-08-04 Member: 18859Banned
<div class="IPBDescription">CC chair pit SUCKS</div> We had 2 hives. The marines were toting around in HA/HMG/GL. We had been slowly and steadilly loosing. I went onos and had my friend do it to. We avoided the HA patrols and ate anyone in our way. Then we went to the marine spawn (Where that little railing balcony is on the far side), jumped over, and dove in the CC pit. The turrets can't hit you down there, the only thing that can are marines that happened to be in the base. We were totally loosing, and then won because this little blindspot of a pit.
Comments
i lost a game with 400 res full upgrades, tons od stuff in rine spawn and we had everything but 2 hives.
we lost the cc in a blind spot and had no second cc.
and they didnt notice, weld or win because its a newbie friendly server.
Makes note: Spend resources to have 1/4 of your team just sitting around in the marine spawn in case they attack it, which is rare. Especially in small games, I can REALLY afford to loose half my team so they can just sit around in base.
Noted!
Sheesh way to miss the point. This forum is like reasoning with 8 year olds. "OMG devour is overpowered!" "Well maybe you should've been more careful." "OMG shotgun is overpowered." "Well next time DONT GET SHOT BY IT."
This place is like a broken record.
THE POINT OF TURRETS IS SO THAT YOU DON'T <b>HAVE</b> TO HAVE YOUR TEAM SITTING AROUND.
The pit and the turrets are one and the same, simply because turrets can't aim into the pit.
The pit and the turrets are one and the same, simply because turrets can't aim into the pit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Wait wait.. you might actually have to USE YOUR TEAMATES?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
Turrets are very effective against lower lifeforms.
Monkey.. im just saying some of the best strats ive seen dont even include a tf at base till late game... its just wasted res.... leave 2 rines behind at base and everyone else moves along and picks up rts and hives.
Monkey.. im just saying some of the best strats ive seen dont even include a tf at base till late game... its just wasted res.... leave 2 rines behind at base and everyone else moves along and picks up rts and hives. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And you think 2 marines, even in HA at full upgrades, would stop one onos, much less two? Up to that point in the same game I'd rampage into the base and kill at LEAST 2 HA just by goring them to death, then start whacking on other things/people.
Turrets WILL die without a <b>MARINE</b> there to weld them up.
And has been pointed out.... you have 400 res but can't afford 30 to plunk down a new CC before the old one goes down? Sheesh.
Keep in mind this is early game.. if they other side of your team has been doing their job their shouldnt even be a second hive availible.... yes... tf works... but not as good as 5 rines that phased in with shotguns.
About the first exemple , if the TSA economy was healthy enough to let the marines roam around in HA suits then the comm should have been smart enough to drop a second CC in the locked hive for Marx's sake.
Remember when they were protected on most sides because the only way for a marine to kill 'em would be to take the elevator up?
Remember when people started watching for this, and took steps to counter it, like dropping a 2nd comm chair, dropping turrets behind the chair, or having the marines ready for any skulk who does that?
Remember how back then we used to find an in-game solution to the problem before whining about it on the forums? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
no more from you
It tends to work pretty well.