Cheap Alien Tricks/overpowered Stuff
The_Snake
Join Date: 2003-04-25 Member: 15824Members
1. Onos's Devour+Redemption
It's a great shame to see a HA/SG marine get swallowed up by an Onos and than having the Onos disappearing on you... This way, the marine inside has absolutely NO WAY WHATSOEVER to be saved.
(Solution)
You could make it so when the Onos is digesting it can't redeem, therefore giving the marine a chance to survive.
2. Gorge's a bit <i>too</i> overpowered. As a squad me and 3 other marines with ShotGuns/LMG's encountered 2 Gorge's. Immediately we started blasting at them and they started healthspraying us. Well what do you know, we died! Also, I'm sure that one of the Gorge's took at least 3 close range shotgun blasts and didn't die.
(Solution)
Weaken up Gorge to some extent...
3. Early *Everyone go Gorge and cap a res*
This way, the entire alien team could instantly cap nearly all the res nodes on the map in less than a few minutes. The marines, only able to build about one res tower at once cannot overcome this. And with an Onos coming 2 minutes later it's not really a pleasant thing.
(Solution)
Change aliens starting res to 15 instead of 25.
*and*
Bring back many gorge slower res formula...as it kept the aliens from mass gorging (which isnt as stupid an idea you might think)
4. Spores, Spores, SPORES!
The madz cheapness. SPORES! SPORES ON THE IP. SPORES IN THE HALL. SPORES NEXT TO THE CC. SPORES ON THE ARMORY ,SPORES...EVERYWHERE...ANYTIME...
(solution)
Spores=Hive 2 ability
*and*
Commander Spawn
-------------------------
Gas Mask
2 Res
Protects Light Marines from spores and umbra.
5. Onos'...IN FIVE MINUTES.
Aliens get Onos' way too fast now. I've been in a game where before we could even get a 3rd res node we had an Onos breathing down our necks.
(Solution)
Make Onos a Hive 3 Alien again.
*and*
Aliens will not have 100 res until *after* Hive 2.
Hive 1=66 res
Hive 2=100 Res
Hive 3=Marines have some time to get HA...
Please Post constructive criticism.
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It's a great shame to see a HA/SG marine get swallowed up by an Onos and than having the Onos disappearing on you... This way, the marine inside has absolutely NO WAY WHATSOEVER to be saved.
(Solution)
You could make it so when the Onos is digesting it can't redeem, therefore giving the marine a chance to survive.
2. Gorge's a bit <i>too</i> overpowered. As a squad me and 3 other marines with ShotGuns/LMG's encountered 2 Gorge's. Immediately we started blasting at them and they started healthspraying us. Well what do you know, we died! Also, I'm sure that one of the Gorge's took at least 3 close range shotgun blasts and didn't die.
(Solution)
Weaken up Gorge to some extent...
3. Early *Everyone go Gorge and cap a res*
This way, the entire alien team could instantly cap nearly all the res nodes on the map in less than a few minutes. The marines, only able to build about one res tower at once cannot overcome this. And with an Onos coming 2 minutes later it's not really a pleasant thing.
(Solution)
Change aliens starting res to 15 instead of 25.
*and*
Bring back many gorge slower res formula...as it kept the aliens from mass gorging (which isnt as stupid an idea you might think)
4. Spores, Spores, SPORES!
The madz cheapness. SPORES! SPORES ON THE IP. SPORES IN THE HALL. SPORES NEXT TO THE CC. SPORES ON THE ARMORY ,SPORES...EVERYWHERE...ANYTIME...
(solution)
Spores=Hive 2 ability
*and*
Commander Spawn
-------------------------
Gas Mask
2 Res
Protects Light Marines from spores and umbra.
5. Onos'...IN FIVE MINUTES.
Aliens get Onos' way too fast now. I've been in a game where before we could even get a 3rd res node we had an Onos breathing down our necks.
(Solution)
Make Onos a Hive 3 Alien again.
*and*
Aliens will not have 100 res until *after* Hive 2.
Hive 1=66 res
Hive 2=100 Res
Hive 3=Marines have some time to get HA...
Please Post constructive criticism.
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Comments
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your kidding me right? if it took 5 minutes to go onos i know i wouldnt ever go onos, no offense but thats a bad request becuse u will see mabye 0-1 onos a game and marines would win many due to the fact that marines can build a base outside with a phase up with tf farm and seiges outside a hive in less than 5 minutes
also a gas mask, costing 2 res? that would make the lerk usless against breaking up marine groups which are very powerful indeed
(2) Healspray = close-range ability. Shotgun = close-range ability. If you'd had an LMG among you you'd have been fine.
(3) While they're capping res, rush the home hive. Aliens now = screwed.
(4) They do very little damage. If you stay in the spore cloud, you deserve everything you get. Gas masks have been ruled out because they're a direct counter to a basic weapon.
(5) So what? A one-hive onos isn't such a big deal for marines. Players doing that annoy me more when I'm an alien than when I'm a marine, as that 100 res would be much better spent on chambers.
2. run perhaps? Theyre not the swiftest in the group
3. You dont want to know what I do with upgrade chambers then...
4. Since when did umbra hurt? And notice HA come with gasmasks. Theres your gasmask. Run away from the lerk, or breath in the goodness he emits henceforth from the armpits of doom.
5. Onos in 5 minutes? I bet youll have shotguns faster than that. And they eat redeeming onos like no ones bizzniss.
so, point 1) dealt with already
2) gorges are tough, but they dont survive 3 shotgun shots, only 2 if theyre lucky so they arent that tough.
3) used to combat the rapid marine expansion already
4) spores are useful for slowly weakening the marines on route to places, but with having lerks thats a big attacking force (skulk) removed. Good things come at a cost
5) use a shotgun, you'll find onos die nice n quick at the cost of 10 res.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i would prefer the onos can redeem but the marine doesnt redeem with him, it would make more sense, but hey im only a chip in the huge bag, noone will listen to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
cloak
redemption
only had 2 hives
We had defense and a sensory outside their base. I would just run in, devour, and tusk about 4 marines, run back to heal. I never went below 200 health. They had shotguns, HMGs, and turrets. Honestly, the entire map I was never killed...and they were NOT bad shots either. Too easy. Just glad they didnt get a nade launcher though.
Fancy that!
1. Fixed in 2.01a.
2. Intresting, because I attack a group of six gorges healspraying with two other marines, and they were all healspraying, but I managed to kill two with an LMG. Then they attacked our base with five more, which we killed with shotguns. I'd say if your aim stinks so bad that you can't kill a gorge with a shotgun, you deserve to die, esp if your commander isn't smart enough to support you with medpacks.
3. Yeah, and we should lower the marine starting res to less then 20 so they can't cap a node right off the bat either? Remeber that if you put your 25 res to making a node, you also lose that much res, which takes at least 5 or more minutes to regerate. Also, it means that you can't morph to a higher lifeform for a while - this can defintly make an impact in games. As it stands, aliens have to cap nodes quickly in order to get any sort of decent resflow (unlike the marines, who can survive quite well on four or five). Also, in 2.01a, marine have better node capping capabilities in the early game, so why take it away from aliens?
4. Spores don't hurt nearly as much as they did in 1.04. You can see the green cloud, right? Avoid it, then stroll over to the lerk and shoot him repeadly at pointblank. They don't have bite anymore, remeber? If he's in a vent, ask for a GL.
5. No. The point of onos being avilable at one hive is to break lockdowns. In addition, onos cost 100 RP, which means you either did a crappy job of denying nodes, or did a crappy job of killing that paticular alien. In addition to that, Onos are quite vulnurable to a little teamwork or HMGs jetpacks and shotguns. If you put onos back to three hives, we'll have hive lockdowns again, and we'll be back to 1.04. A step backwards in my opinion.
Of couse, no misguided idea in the wrong forum would be complete without pointless smily spam!
(Solution)
Weaken up Gorge to some extent... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Right.... Im sorry but you really must suck.
... No? What? We don't got the Admin Superpower Chamber yet?
Fancy that!
1. Fixed in 2.01a.
2. Intresting, because I attack a group of six gorges healspraying with two other marines, and they were all healspraying, but I managed to kill two with an LMG. Then they attacked our base with five more, which we killed with shotguns. I'd say if your aim stinks so bad that you can't kill a gorge with a shotgun, you deserve to die, esp if your commander isn't smart enough to support you with medpacks.
3. Yeah, and we should lower the marine starting res to less then 20 so they can't cap a node right off the bat either? Remeber that if you put your 25 res to making a node, you also lose that much res, which takes at least 5 or more minutes to regerate. Also, it means that you can't morph to a higher lifeform for a while - this can defintly make an impact in games. As it stands, aliens have to cap nodes quickly in order to get any sort of decent resflow (unlike the marines, who can survive quite well on four or five). Also, in 2.01a, marine have better node capping capabilities in the early game, so why take it away from aliens?
4. Spores don't hurt nearly as much as they did in 1.04. You can see the green cloud, right? Avoid it, then stroll over to the lerk and shoot him repeadly at pointblank. They don't have bite anymore, remeber? If he's in a vent, ask for a GL.
5. No. The point of onos being avilable at one hive is to break lockdowns. In addition, onos cost 100 RP, which means you either did a crappy job of denying nodes, or did a crappy job of killing that paticular alien. In addition to that, Onos are quite vulnurable to a little teamwork or HMGs jetpacks and shotguns. If you put onos back to three hives, we'll have hive lockdowns again, and we'll be back to 1.04. A step backwards in my opinion.
Of couse, no misguided idea in the wrong forum would be complete without pointless smily spam! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Redford > you. That is all.
Why would you want to do that? It's so counter-intuitive. More Gorges should mean faster, not slower, expansion.
It's a great shame to see a HA/SG marine get swallowed up by an Onos and than having the Onos disappearing on you... This way, the marine inside has absolutely NO WAY WHATSOEVER to be saved.
(Solution)
You could make it so when the Onos is digesting it can't redeem, therefore giving the marine a chance to survive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A fix is allready under way...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Gorge's a bit too overpowered. As a squad me and 3 other marines with ShotGuns/LMG's encountered 2 Gorge's. Immediately we started blasting at them and they started healthspraying us. Well what do you know, we died! Also, I'm sure that one of the Gorge's took at least 3 close range shotgun blasts and didn't die.
(Solution)
Weaken up Gorge to some extent...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sorry but why did you get so close?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3. Early *Everyone go Gorge and cap a res*
This way, the entire alien team could instantly cap nearly all the res nodes on the map in less than a few minutes. The marines, only able to build about one res tower at once cannot overcome this. And with an Onos coming 2 minutes later it's not really a pleasant thing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
solution, play games larger than 5 vs 5, that way it takes a long time for onos anyway. Enough marines and you can go out in 1 or 2 of squads and slaughter alien RTs and build/turret spam your own. Aliens waste lots of res and get no/few upgrade chambers/offence chambers.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4. Spores, Spores, SPORES!
The madz cheapness. SPORES! SPORES ON THE IP. SPORES IN THE HALL. SPORES NEXT TO THE CC. SPORES ON THE ARMORY ,SPORES...EVERYWHERE...ANYTIME...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Spores don't stack, cost alot of energy and don't work through walls anymore. Lerks are a support unit, if they attack alone without umbra they are likely to get killed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->5. Onos'...IN FIVE MINUTES.
Aliens get Onos' way too fast now. I've been in a game where before we could even get a 3rd res node we had an Onos breathing down our necks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Onos cost 100 res, and is pretty easy to kill. Stick in squads of a few people and an onos isn't a big threat anymore, with redemption you can usually redeem or kill them before they even get close. Use motion tracking, use scan(you can add it to a hot group, it is easier to choose it that way). Aliens get onos very quickly in small games and marines are not very powerful when working alone, playing <5vs5 games is a bad idea anyway, I suggest you avoid those small games.
I find fades much more annoying, the new blink can be used as long jumps modules in old HL by jumping and tapping the fire button, this wastes almost no energy so you can zip around the map indefinetly at 3X running speed without adrenaline upgrade and go in and swipe a marine or 2 or damage a structure(observatory springs to mind) and get out before you can be severely harmed by either turrets or marines.
but cant u just read change logs, play 2.0 a bit more and get some more evidence to back up claims and big changes to the game before blabing them to a community of know all gits.
1. Probably gonna be fixed.
2. No
3. HELL NO
4. No
2. As much as this is possible, it seems highly unlikely. How good were your buddies/those two gorges in that confrontation? Have you told us everything about whether there were nearby skulks/chambers? Does it happen consistently enough to warrant such a change?
3. This is an example of a strategy. It is also one with a risk -- you have a disproportionately small number of skulks, the backbone of the Kharaa forces for defending said gorges and res nodes; in addition, since at game start spawn you have *just* enough res to evolve to Gorge and build a res node, you won't have the res for other chambers for a given amount of time. Thusly this strategy can be defeated; use your imagination as for how to do so.
4. Be aware that as of the Bast Gas Massacre of 060203, (I was <i>there,</i> yew young'n whipper-snappers!) the TSA has shifted funding to make HA's with built in spore-countering filters.
5. A 1-hive onos isn't as formidable as a 2- or 3-hive onos. If they're willing to use 100 res on an Onos quickly when they don't even have more chambers/hive abilities available to them, they must be very eager to do something. This "something" is likely to have both a risk and a possible benefit. (<i>Deja vu</i>, anyone?)
6. Between my points and those from people before me, I think this has been covered well enough; we can see that for the 5 complaints, it is either being dealt with or has been already. I'm feeling generous, so I'm not going to lock this yet. Don't do something in here to make me come back and change my mind.
Spores don't stack, cost alot of energy and don't work through walls anymore. Lerks are a support unit, if they attack alone without umbra they are likely to get killed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1)Lerks don't have to be stupid, spores are not a direct attack weapon. They are to be used in situations where it's not them staring down a marine in a hallway. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
2)You sure about that work through walls thing? Or do you mean that they don't do any damage when they go through walls? I was on this map, I think it was Bast(one of the smaller maps). You know the one with the elevator and the turnstyle, both entrances to the marine start. Anyways, the vent was welded shut, and I still saw a large green spore cloud coming from the vent. It might not be going as far, but it was still present.
In my experience, the spore cloud can still be seen going through walls, but it won't inflict damage.
<!--QuoteBegin--Monkeybonk+Aug 6 2003, 11:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 6 2003, 11:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you made the onos unable to redeem with a marine in his stomach, you've just made HA invincible.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You most certainly have not. You simply force the aliens to use <b>teamwork</b> in order to take out HA trains.