Need Help With My Avp 2.0 Pack...
Dogmeat
Join Date: 2003-02-15 Member: 13571Members
<div class="IPBDescription">Help if u can...</div> I'm a true fan of avp. I just hate to see that those great old models on 1.04 dont work with 2.0.
Somebody has now released all the alien models for 2.0. Im making a pack now. I already have: Aliens, alien buildings, marine weapons, few sprites, sounds.
But what I now need: Colonial Marines, marine buildings, fade hands and skulk teeth, 2.0 ha guy with smartgun animations, alien sprites 2.0 (The one where u see Aliens hives, carpaces...).
I also have a question about Daphistos behemoth. Its a great model but ingame, its feet are under the floor. Could somebody fix that bug?
Somebody has now released all the alien models for 2.0. Im making a pack now. I already have: Aliens, alien buildings, marine weapons, few sprites, sounds.
But what I now need: Colonial Marines, marine buildings, fade hands and skulk teeth, 2.0 ha guy with smartgun animations, alien sprites 2.0 (The one where u see Aliens hives, carpaces...).
I also have a question about Daphistos behemoth. Its a great model but ingame, its feet are under the floor. Could somebody fix that bug?
Comments
-GF
It even contains fade claws!
<a href='http://www.ns-fr.com/customisation.php' target='_blank'>http://www.ns-fr.com/customisation.php</a>
<img src='http://www.ns-fr.com/upload/fichiers/skins/aliens/alien_claws.jpg' border='0' alt='user posted image'>
And many others!
Enjoy!
Sheena, are u sure about that onos thing? That behemoth is stading much lower than the orginal onos.
I have noticed the same thing (just tested the behemoth onos).
First I thought that maybe the onos feet's goes trought the floor in some places, but it seemed to be a bit too low everywhere.
Wouldnt making the oni's legs shorter fix that problem?
That comment was so helpful.
I say we crucify him.
OHHHH BTW can someone PLEASE convert those Fade claws? Please?
i think hl takes the height of your spawn as normal value for the origins.. when your hitbox center is below that your model apears to stuck in the flooor.. but the hitbox acts normal...
they have fixed the whorsest onos errors.. but this one still apears ...
just lay the old onos over the behemoth onos in milkhape.. he have the same size..
i could post some pics with original onos models sliding over the floor .. it looks like they walk in water