Nade Spam?

Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
edited August 2003 in NS General Discussion
I've noticed in 2.0 that aliens always win the first half of the game because of their superior speed and rate of chomping, but later on in the match when Marines get the grenade launcher it just gets rediculous.

What kind of game gives one side the unfair advantage of using a weapon that can fire around corners, does alot of damage, and can kill multiple targets at once? The only thing aliens get thats remotley close to that is acid rocket and that gorge move. And we don't even get acid rocket until we get the third hive, which is once again protected by the nade spammers who don't even have to try.

And when they put on heavy armor, they become invincible, with huge explosions that don't hurt themselves or their friends, but everything else around them. All they need is another heavy armor standing behind him fixing his armor and then he is truely invincible. The only thing we can do is try and devour marine after marine, which won't ever happen.

Aliens need some kind of equal, because no matter how invisible we are, or how fast we are, we will all be victim to blind nade spam. Being able to get Onos with the second hive is good, but they are useless without charge to kill multiple targets at once. And since the marines always grab at least one hive, its too hard to grab it back while they assault our other hives.

We need to make lerk's poison spores into acid spores so they can also degrade machines, and make certain aspects of team damage mandatory.

Comments

  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Does HA protect against grenade shrapnel?

    Because I know as a light marine I've certainly taken myself out with one. On the bright side, I guess I dropped the launcher right in our little outpost.
  • Enforcer17Enforcer17 Join Date: 2003-06-09 Member: 17135Members
    I've killed heavies with skulk before, but if you are so inclined you can always save up for Onos and devour the heavies, or even impale them with your horn to take them out. BTW you don't need two hives for Onos, you can do it with one hive too.
  • Dick_BlenderDick_Blender Join Date: 2003-03-28 Member: 14966Members, Constellation
    edited August 2003
    it's true, when I hear the booming of grenades, I breathe a sigh.

    and I have seen them zinging round no less than 3 corners.

    HOWEVER! it's not that hard - close combat. attack someone with GL close-up - they're pretty helpless.
  • Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
    As far as I know they spam, run in spamming, and are still alive.

    Anything that explodes should KILL a human in one or two hits. Armor doesn't protect against the gut splattering impact of the grenade. Even in wars a person may have been to close to the exposion of a grenade, but still have all his limbs, and insides made of mush.

    These marines walk right in as if it creates a nice breeze.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    simple solution: dont choose redemprion as onos and crunch them all.
  • Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
    I never choose redemption and it only take a couple shots to kill me and my extra defense off.

    SOLUTIONS: Nades should hurt EVERYBODY. They should cost a whole lot. And should have one shot per clip and take a while to reload.

    That would solve most of our problems.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I think the grenade launcher might be too weak, if anything. Remember that it's the most expensive gun in the game; it should either be versatile enough or specialized enough to match its price. The HMG is the expensive versatile weapon, the GL is the expensive specialized weapon, with a little versatility stuck in there to merit the higher cost.

    GL should, in my opinion, be a portable siege, with an extra feature of being heavy anti-personnel artillery. It's pretty effective as the mobile building-killer, but its anti-personnel is pretty iffy. In my opinion, direct GL hits should be as close to the "anti-onos" weapon a lot of people want. Unfortunately, hit detection on the onos (given that the onos only takes grenade damage to a gordon-sized box at its origins) is pretty awful. Killing other lifeforms with the GL happens usually as a matter of luck or collateral damage (ie splash from hitting a building).

    I think it's fine that spamming nades happens; I see it as an "equality" issue with the different functions of the GL. Let's pretend you fire 2 nades at an onos, dealing 110 damage each. However, one of the goes through and does no damage, while the other one hits. The onos sustains 110 damage while he should have taken 220. The remaining 110 damage is sort of "entitled" to the GL-wielding marine. Thus, if spammed nades exploding on the floor cause 110 damage, it's equitable to me.
  • CaimanCaiman Join Date: 2003-06-01 Member: 16900Members
    I find that being a very extremely wimpy regen onos works far better than redemption. You heal faster, and can go back in earlier. In fact, I loathe redemption in every way and i think it should be removed. /rant
  • Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
    Remember, nobody fires only one grenade. And they fire fast enough so you die without knowing what hit you.

    You guys make the grenade launcher sound like some timid weapon, in actuality when you come across a group of naders and lmg'ers your screwed up and down.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    I'd have to say any sort of close combat, will destroy the grenader.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--Lun4tic+Aug 7 2003, 01:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lun4tic @ Aug 7 2003, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remember, nobody fires only one grenade. And they fire fast enough so you die without knowing what hit you.

    You guys make the grenade launcher sound like some timid weapon, in actuality when you come across a group of naders and lmg'ers your screwed up and down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As you should be... a group of naders and LMGers assumes at least 50 res worth of gear for 2 GLs (don't know exact price) not counting HA/JP/armor/weapon upgrades. And seriously, it's hard as hell to hit an onos that's not moving DIRECTLY at you. You have to hit a gordon size box in the middle, which is hard. I've "missed" with grenades at point blank range because of this.
  • Dick_BlenderDick_Blender Join Date: 2003-03-28 Member: 14966Members, Constellation
    GLs can cause great devestation, but <b>not upclose</b>.
  • DroopyDaDogDroopyDaDog Join Date: 2003-06-18 Member: 17479Members
    Oh they hurt up close too, hehe just the shooter too and often they can miss, I'd rely on pistol before nade if im all alone, and run and find some backup for my big expensive gun

    Personally, I think grenade's fine, but 2 marines in an outpost (with a certainl technique) can keep up a pretty damn destructive wall, also personally the reload feel's alittle slow somewhere more middling between the old over fast one and the current cartridge by cartridge one, making it a magizine reload too so even if he's reloading just the one it takes the same time as 4 (jus so aliens always have a reasonable chance when he stops to reload still)

    Besides spamming indirectly only works on chambers and stationary+dumb aliens, doesn't often stop a charging or a retreating alien, then you have to aim (hell that's even harder than it's given credit for, every time i get hit as a skulk i wanna pat the evil git who killed me on the back) or cover his target in explosives before he gets there, any sensible alien wouldn't run into them if the grens are already then. Anyway god i go on... grens feel fine to me, maybe a faster reload really actually, but they serve their purpose well enough
  • cheesehoundcheesehound Join Date: 2003-08-03 Member: 18826Members
    I've always found that grenners are pretty much helpless if they're in anything that isn't a hallway. It takes a good amount of skill to kill skulks with the GL when you're solo. As for teamwork, of course it's harder to kill 'em then, and yay for it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    fades are fast enough to break in and do dmg, umbra support should make them live for a little while atleast & this really would draw the grenade spam allowing for onos, skulk and gorg to come in and mop up.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    Acid rocket sucks. Hive 3 ability and... a whopping 50 damage? Get real.
  • ScarletPhoenixScarletPhoenix Join Date: 2003-08-06 Member: 19133Members
    I've gotten countless kills with acid rocket. Let's put it this way, if you're at hive 3, you're pretty much softening the marines up for the final kill. AR is the best long-range weapon that aliens get (needles don't have splash damage) and scattering them towards IPs will knock the marines down significantly before they even really get started.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    I dunno, I find blink and 2 swipes takes down everything faster then draining all my stamina and putting 5 rockets all over the place that most likely won't kill anything.
  • Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
    You guys really don't understand.

    Grenades can take out bases too, all they have to do is keep firing. And when you've got all three hives, all they have t do is spam the hallways leading to their base, and even if you do break through, you'll be destroyed by their turrets.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    only that "ammo goes straight in the gun" needs to be fixed.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    I totaly agree. I just got out of a game where marines had engine room on ns_bast and they had a couple heavy armors grenade spamming the entrances so onos couldn't get in to do any damage without dieing or redeeming. when lerks tried to spore them from the vents, they grenade spammed the vents too and dead lerks.. no 3 hives so no acid rocket, no charge, no primal scream, no xenocide. there was no way to win, even though aliens had 1v9 res nodes. the cause of the problem is allowing the grenade launcher to reload its ammo without playing the reload animation. thats an exploit.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    ****, I can't believe NS has one of these anti-spam whiners. Grenades are neutered in other mods because of anti-spam whiners(either too few and/or too weak). Unlike other mods, NS is very balanced in it's grenade usage and I'm suprised someone would whine about it.

    I don't recall rines bitching about acid rocket spam or gas spore spam, when I harrass them with a regen fade/lerk and always run away just enough to avoid getting killed(then come back and harrass them some more).
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    I think the grenade launcher is perfectly balanced, its the ability to reload it with the armory without playing the long reload animation that bothers me.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Use this word wisley young one, its called devour.....
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the grenade launcher is perfectly balanced, its the ability to reload it with the armory without playing the long reload animation that bothers me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You got a good point there! Also, the same applies for the Shottie, HMG, and LMG.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    actually we do understand, perhaps you dont.
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