Nade Spam?
Lun4tic
Join Date: 2003-08-06 Member: 19125Members
I've noticed in 2.0 that aliens always win the first half of the game because of their superior speed and rate of chomping, but later on in the match when Marines get the grenade launcher it just gets rediculous.
What kind of game gives one side the unfair advantage of using a weapon that can fire around corners, does alot of damage, and can kill multiple targets at once? The only thing aliens get thats remotley close to that is acid rocket and that gorge move. And we don't even get acid rocket until we get the third hive, which is once again protected by the nade spammers who don't even have to try.
And when they put on heavy armor, they become invincible, with huge explosions that don't hurt themselves or their friends, but everything else around them. All they need is another heavy armor standing behind him fixing his armor and then he is truely invincible. The only thing we can do is try and devour marine after marine, which won't ever happen.
Aliens need some kind of equal, because no matter how invisible we are, or how fast we are, we will all be victim to blind nade spam. Being able to get Onos with the second hive is good, but they are useless without charge to kill multiple targets at once. And since the marines always grab at least one hive, its too hard to grab it back while they assault our other hives.
We need to make lerk's poison spores into acid spores so they can also degrade machines, and make certain aspects of team damage mandatory.
What kind of game gives one side the unfair advantage of using a weapon that can fire around corners, does alot of damage, and can kill multiple targets at once? The only thing aliens get thats remotley close to that is acid rocket and that gorge move. And we don't even get acid rocket until we get the third hive, which is once again protected by the nade spammers who don't even have to try.
And when they put on heavy armor, they become invincible, with huge explosions that don't hurt themselves or their friends, but everything else around them. All they need is another heavy armor standing behind him fixing his armor and then he is truely invincible. The only thing we can do is try and devour marine after marine, which won't ever happen.
Aliens need some kind of equal, because no matter how invisible we are, or how fast we are, we will all be victim to blind nade spam. Being able to get Onos with the second hive is good, but they are useless without charge to kill multiple targets at once. And since the marines always grab at least one hive, its too hard to grab it back while they assault our other hives.
We need to make lerk's poison spores into acid spores so they can also degrade machines, and make certain aspects of team damage mandatory.
Comments
Because I know as a light marine I've certainly taken myself out with one. On the bright side, I guess I dropped the launcher right in our little outpost.
and I have seen them zinging round no less than 3 corners.
HOWEVER! it's not that hard - close combat. attack someone with GL close-up - they're pretty helpless.
Anything that explodes should KILL a human in one or two hits. Armor doesn't protect against the gut splattering impact of the grenade. Even in wars a person may have been to close to the exposion of a grenade, but still have all his limbs, and insides made of mush.
These marines walk right in as if it creates a nice breeze.
SOLUTIONS: Nades should hurt EVERYBODY. They should cost a whole lot. And should have one shot per clip and take a while to reload.
That would solve most of our problems.
GL should, in my opinion, be a portable siege, with an extra feature of being heavy anti-personnel artillery. It's pretty effective as the mobile building-killer, but its anti-personnel is pretty iffy. In my opinion, direct GL hits should be as close to the "anti-onos" weapon a lot of people want. Unfortunately, hit detection on the onos (given that the onos only takes grenade damage to a gordon-sized box at its origins) is pretty awful. Killing other lifeforms with the GL happens usually as a matter of luck or collateral damage (ie splash from hitting a building).
I think it's fine that spamming nades happens; I see it as an "equality" issue with the different functions of the GL. Let's pretend you fire 2 nades at an onos, dealing 110 damage each. However, one of the goes through and does no damage, while the other one hits. The onos sustains 110 damage while he should have taken 220. The remaining 110 damage is sort of "entitled" to the GL-wielding marine. Thus, if spammed nades exploding on the floor cause 110 damage, it's equitable to me.
You guys make the grenade launcher sound like some timid weapon, in actuality when you come across a group of naders and lmg'ers your screwed up and down.
You guys make the grenade launcher sound like some timid weapon, in actuality when you come across a group of naders and lmg'ers your screwed up and down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
As you should be... a group of naders and LMGers assumes at least 50 res worth of gear for 2 GLs (don't know exact price) not counting HA/JP/armor/weapon upgrades. And seriously, it's hard as hell to hit an onos that's not moving DIRECTLY at you. You have to hit a gordon size box in the middle, which is hard. I've "missed" with grenades at point blank range because of this.
Personally, I think grenade's fine, but 2 marines in an outpost (with a certainl technique) can keep up a pretty damn destructive wall, also personally the reload feel's alittle slow somewhere more middling between the old over fast one and the current cartridge by cartridge one, making it a magizine reload too so even if he's reloading just the one it takes the same time as 4 (jus so aliens always have a reasonable chance when he stops to reload still)
Besides spamming indirectly only works on chambers and stationary+dumb aliens, doesn't often stop a charging or a retreating alien, then you have to aim (hell that's even harder than it's given credit for, every time i get hit as a skulk i wanna pat the evil git who killed me on the back) or cover his target in explosives before he gets there, any sensible alien wouldn't run into them if the grens are already then. Anyway god i go on... grens feel fine to me, maybe a faster reload really actually, but they serve their purpose well enough
Grenades can take out bases too, all they have to do is keep firing. And when you've got all three hives, all they have t do is spam the hallways leading to their base, and even if you do break through, you'll be destroyed by their turrets.
I don't recall rines bitching about acid rocket spam or gas spore spam, when I harrass them with a regen fade/lerk and always run away just enough to avoid getting killed(then come back and harrass them some more).
You got a good point there! Also, the same applies for the Shottie, HMG, and LMG.