Electrify
strangepIMPIN
Join Date: 2003-03-30 Member: 15045Members
in my opinion, the electrify upgrade is a waste of resources, even if it costs only 20 res ! it is too weak, even if cheaper and higher ranged. one skulk can easily take out a resource tower with regeneration or with the help of a gorge ! i stopped using electrify upgrade ! i would get electrify for 10 res but not more ! resource towers are being destroyed too early in game !
here are some possible solutions:
1.
the electro upgrade could "shock" the skulks (or even gorges), so they cannot move and make an easy target for marines
2.
how about attaching a kinda turret to the resource tower instead of electrifying it ? single skulks shouldnt survive an attempt to kill a resource tower which is electrified ! (this would solve the offense chamber problem, too
here are some possible solutions:
1.
the electro upgrade could "shock" the skulks (or even gorges), so they cannot move and make an easy target for marines
2.
how about attaching a kinda turret to the resource tower instead of electrifying it ? single skulks shouldnt survive an attempt to kill a resource tower which is electrified ! (this would solve the offense chamber problem, too
Comments
the electrify upgrade looks a bit ugly. how about adding a sparky sound instead of that white crappy glow effect of hl engine ?
A cara skulk can get in some extra damage but has to go get healed afterward.
Elec is far from useless against skulks.
I personally electrify every node I can if I have the money. It will ensure that far fewer skulks will actually take the time to munch the node, and is cheaper and easier than setting up turrets to guard the node.
Plus, stupid skulks give you money, which is always a nice touch.
but i MUST agree, it gets an onos down to near death,
and building a wall of spamming tf's,then electrifying them all, creates a VERY STRONG barrier vs onos and skulks (very expensive tho) ive tried it with bots, and they died as soon as they spawned...( i put like 10 tf's electrified RIGHT next to their spawns)
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I've noticed that alot of Skulks will walk right past electrified nodes repeatedly. Not even one bite.
I guess it hasn't sunk in about resources being critical,
yet.
Onos can Attack Electrify restowers without damage, because of the large range! test it <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.natural-selection.org/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.natural-selection.org/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.natural-selection.org/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.natural-selection.org/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
yeah versus bots.... you wont survive with getting up 10 turretfactories with electrify upgrade, if your opponents are no mongos
Elec is far from useless against skulks. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I didnt say that its useless. In my opinion it would be worth 10 or 15 res. But not 30 !
btw, why does carapace lower electrical damage ? it should do same damage to all lifeforms no matter how much armor they have.