Need Help With My Avp 2.0 Pack...

DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
<div class="IPBDescription">Help if u can...</div> I'm a true fan of avp. I just hate to see that those great old models on 1.04 dont work with 2.0.
Somebody has now released all the alien models for 2.0. Im making a pack now. I already have: Aliens, alien buildings, marine weapons, few sprites, sounds.

But what I now need: Colonial Marines, marine buildings, fade hands and skulk teeth, 2.0 ha guy with smartgun animations, alien sprites 2.0 (The one where u see Aliens hives, carpaces...).

I also have a question about Daphistos behemoth. Its a great model but ingame, its feet are under the floor. Could somebody fix that bug?

Comments

  • s3xy_korean_bois3xy_korean_boi Join Date: 2003-05-21 Member: 16551Members
    *sigh same question that are always being answered read the forums boy
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    I'm working on converting all marine models, it's just taking me longer since there are more models, but AvP models are also being converted, don't worry, just wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -GF
  • Major_OwnzaMajor_Ownza Join Date: 2003-08-01 Member: 18668Members
    edited August 2003
    This site should help you out greatly.

    It even contains fade claws!

    <a href='http://www.ns-fr.com/customisation.php' target='_blank'>http://www.ns-fr.com/customisation.php</a>

    <img src='http://www.ns-fr.com/upload/fichiers/skins/aliens/alien_claws.jpg' border='0' alt='user posted image'>

    And many others!

    Enjoy!
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    nobody can fix the "onos feets sometimes/often under the floor" bug.. they are even on the original onos model
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    Major Ownza, those models are for 1.04. I already have those claws but they dont work on 2.0.

    Sheena, are u sure about that onos thing? That behemoth is stading much lower than the orginal onos.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Dogmeat+Aug 6 2003, 09:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dogmeat @ Aug 6 2003, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sheena, are u sure about that onos thing? That behemoth is stading much lower than the orginal onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have noticed the same thing (just tested the behemoth onos).
    First I thought that maybe the onos feet's goes trought the floor in some places, but it seemed to be a bit too low everywhere.
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    edited August 2003
    <!--QuoteBegin--sheena yanai+Aug 6 2003, 10:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Aug 6 2003, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nobody can fix the "onos feets sometimes/often under the floor" bug..  they are even on the original onos model <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wouldnt making the oni's legs shorter fix that problem?
  • Logan4434Logan4434 Join Date: 2003-08-06 Member: 19107Members
    lol thas funny cause about 20 minutes ago i just finished converting everything from that pack i could find over to 2.0 lol i love it too^_^i even made an extra thingy for it
  • Cordu_royCordu_roy Join Date: 2003-07-28 Member: 18509Members
    Guys just , let's wait until Hl2 Source will be released,then U can do whatever U want...hehe
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    "Guys just , let's wait until Hl2 Source will be released,then U can do whatever U want...hehe "

    That comment was so helpful.
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    <!--QuoteBegin--Cordu roy+Aug 6 2003, 08:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cordu roy @ Aug 6 2003, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys just , let's wait until Hl2 Source will be released,then U can do whatever U want...hehe <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I say we crucify him.


    OHHHH BTW can someone PLEASE convert those Fade claws? Please?
  • Cordu_royCordu_roy Join Date: 2003-07-28 Member: 18509Members
    hehehehe. (I was just kiddin).I am AVP fan too,and I am sure that when HL2 comes out and NS team"ll try to make NS on the Source engine , You'll make a lots of AVP stuff.I just can't wait.I even had an idea of making the whole AVP mod for HL2 (but it's illegal so...<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )BTW You're doing great job converting these,keep up the good work !
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    Last night I converted the Aliens Fade claws. They look great. Since I have been doing so many conversions to 2.0 for the AVP2 series, I think i'm gonna bundle them all together and release a pack soon.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    the origins of the onos are the same... i got the same error with the previous replacement and the original too.. sometimes the onos stands on the same place of floor over the ground plane... then something happens..some kind of glitch in the coding..and the same onos clips on the same place through the floor.. sometimes it gets extreme whorse and he clips with his whole lower legs throught the floor.. happens mostly in the readyroom, because ns is messing something up with the world origins of the model..because in the ready room all player models havin the same hitbox and player origins.. maybe this happens sometimes for a short time ingame too..this effect is permamently till you die.. sometimes you have this after respawning or gestating to onos, when it spawns you on a floor that isnt very plane.
    i think hl takes the height of your spawn as normal value for the origins.. when your hitbox center is below that your model apears to stuck in the flooor.. but the hitbox acts normal...

    they have fixed the whorsest onos errors.. but this one still apears ...
    just lay the old onos over the behemoth onos in milkhape.. he have the same size..

    i could post some pics with original onos models sliding over the floor .. it looks like they walk in water
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    Oh Daphisto, u are so evil! Just let us have those claws!!! Plz!!!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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