[mrel] Starcraft Zerg Ultralisk 2.0 Release
Pvt_Hudson
Join Date: 2002-11-01 Member: 2019Members
<div class="IPBDescription">ultralisk 2.0 version grab it here !!</div> This is the ultralisk 2.0 version for onos replacement. Behold the awesome power of the fierce beast !!!
Credits:
Modelling: Pvt. Hudson
Skin Mesh: Psycho-Kinetic Hyper-Geek
Skinning : Psycho-Kinetic Hyper-Geek
Animation: Pvt. Hudson
Model Conversion to NS 2.0 : Pvt. Hudson
Skin Tweaking for NS 2.0 : Psycho-Kinetic Hyper-Geek
In Game Testing: Pvt. Hudson, Delarosa, Jamil
Ultralisk Sound: Blizzard, remixed by Psycho-Kinetic Hyper-Geek (including new sound for stomp and devour )
Model Concept: Blizzard
A few notes to animation in 2.0 (including changes ) :
1. In half life model viewer, some animations speed is off, but they are correct in game. ( which really matters )
2. Unlike the previous versions of NS, in 2.0, two animations of the onos abilities are NOT called during the game. Those 2 are devour and charge. I tested this out myself by replacing all 6 onos abilities animations with a simple animation and it is not called when the model performs devour or charge. The model just resumes it's unanimated pose when these 2 abilities occurred.
3. So this leaves us only 2 animations: bite, which in ultralisk's case is the slash of the claws, is remain unchanged.
As for stomp, due to HL animation restriction of blending upper and lower body animation, there is no way to animate leg movement. so i used that charge animation ( the one the ultra crosses it's claws in front ) to replace it. The result is better than nothing, the ultralisk will cross it's claws before it sends out a wave of shockwave to stun marines.
4. Since all the maps have been reworked, the onos "swimming" under the ground level thing has been fixed, so i also adjusted all the the ground level height for all the movement animation and idle animation. Ultralisk will no longer be walking under the ground level on some maps anymore.
5. In half life model viewer, no upper body movement when running, because when in game due to the upper and lower body animation blending, the idle animation will kick in for upper body when it runs.
Download the complete package here (including sounds ) :
<a href='http://www.angelfire.com/weird2/hypergeek1/ultra.html' target='_blank'>http://www.angelfire.com/weird2/hypergeek1/ultra.html</a>
Enjoy !!
Credits:
Modelling: Pvt. Hudson
Skin Mesh: Psycho-Kinetic Hyper-Geek
Skinning : Psycho-Kinetic Hyper-Geek
Animation: Pvt. Hudson
Model Conversion to NS 2.0 : Pvt. Hudson
Skin Tweaking for NS 2.0 : Psycho-Kinetic Hyper-Geek
In Game Testing: Pvt. Hudson, Delarosa, Jamil
Ultralisk Sound: Blizzard, remixed by Psycho-Kinetic Hyper-Geek (including new sound for stomp and devour )
Model Concept: Blizzard
A few notes to animation in 2.0 (including changes ) :
1. In half life model viewer, some animations speed is off, but they are correct in game. ( which really matters )
2. Unlike the previous versions of NS, in 2.0, two animations of the onos abilities are NOT called during the game. Those 2 are devour and charge. I tested this out myself by replacing all 6 onos abilities animations with a simple animation and it is not called when the model performs devour or charge. The model just resumes it's unanimated pose when these 2 abilities occurred.
3. So this leaves us only 2 animations: bite, which in ultralisk's case is the slash of the claws, is remain unchanged.
As for stomp, due to HL animation restriction of blending upper and lower body animation, there is no way to animate leg movement. so i used that charge animation ( the one the ultra crosses it's claws in front ) to replace it. The result is better than nothing, the ultralisk will cross it's claws before it sends out a wave of shockwave to stun marines.
4. Since all the maps have been reworked, the onos "swimming" under the ground level thing has been fixed, so i also adjusted all the the ground level height for all the movement animation and idle animation. Ultralisk will no longer be walking under the ground level on some maps anymore.
5. In half life model viewer, no upper body movement when running, because when in game due to the upper and lower body animation blending, the idle animation will kick in for upper body when it runs.
Download the complete package here (including sounds ) :
<a href='http://www.angelfire.com/weird2/hypergeek1/ultra.html' target='_blank'>http://www.angelfire.com/weird2/hypergeek1/ultra.html</a>
Enjoy !!
Comments
but is there a matching v_model?
PS: Doesn't download, it downloads only 91Kb of the file <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
-GF
/edit: this needs a mirror on a non tripod-angelfire site <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Someone just add me in MSN Messenger and send me the file, or in irc or something and I'll get mirror up asap (unlimited bandwith).
Messenger: ifritnet at hotmail dot com
And irc Pykm1 in Quakenet.
Good Luck Have Fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
PS: Also added to my big list of converted\hosted models.
-GF
FINISH THAT MUTALISK! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
lol
Can someone also get 2.0 starcraft marines???
Wow now this is cool Ns is now v2.0 and there are new skins out. Can somebody help me, and give me the links of all the starcraft models compatible with v2.0? That would be a big help. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
pics
-----
body
<a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Lurker1.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...its/Lurker1.gif</a>
----
face
<a href='http://www.battle.net/images/battle/scc/zerg/pix/units/Lurker2.gif' target='_blank'>http://www.battle.net/images/battle/scc/ze...its/Lurker2.gif</a>
----
info of the lurker
<a href='http://www.battle.net/scc/zerg/units/lurker.shtml' target='_blank'>http://www.battle.net/scc/zerg/units/lurker.shtml</a>
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
and what makes you think you're skilled enough to say whether it's a good model or not?
furthermore i'd like to hear what makes you think the ultralist was not perfect