Tanith Stalemates

JamlJaml Join Date: 2002-11-17 Member: 9054Members
<div class="IPBDescription">Worst spam ever (pics)</div> The other day we had a game on tanith. Everything was fine till our comm decided to relocate into the small vent room near tanith. We <a href='http://jaml.piranho.com/ns/welded.JPG' target='_blank'>welded</a> the vent that leads there from waste and began to <a href='http://jaml.piranho.com/ns/base1.JPG' target='_blank'>build</a> our <a href='http://jaml.piranho.com/ns/base2.JPG' target='_blank'>base</a>. Now the <a href='http://jaml.piranho.com/ns/spam1.JPG' target='_blank'>nade spam</a> began and the aliens had no <a href='http://jaml.piranho.com/ns/spam2.JPG' target='_blank'>chance</a> reach our base alive. On the other hand we couldnt <a href='http://jaml.piranho.com/ns/out1.JPG' target='_blank'>leave</a> the base except a few times when we got very <a href='http://jaml.piranho.com/ns/out2.JPG' target='_blank'>lucky</a>. So the game got on and on till finally our comm decided to <a href='http://jaml.piranho.com/ns/recycle.JPG' target='_blank'>recycle</a> our base and end the worst NS game i ever had. Total <a href='http://jaml.piranho.com/ns/endgame.JPG' target='_blank'>play time</a> :

<img src='http://jaml.piranho.com/ns/endzoom.JPG' border='0' alt='user posted image'>


So i think there is really a problem with nade spam on certain maps and i hope something gets done about it or maps like tanith will not be played anymore due to extrem lame stalemates.

PS: Till the problems get fixed a good idea is to go marines and stand in front of the nade launcher making his nades bounce back at him and killing him then grabbing the launcher and running out to the aliens to make sure another marine cant pick it up again. Its the only way i found to end the game without an admin or being comm and recycling everything. Sure its lame but nade spamming is too.

Comments

  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    Sadly I see this A LOT except for the fact the marines save up and get HA from 1 RT + kills then move out and kill everything.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Lightnint Blue i can tell HATES stalemates, if you were there that time in bast where the game lasted 3 LONNNG hours and LB gave aliens 5 min to finish it, we did well we pushed rines back fast working as a team but b4 we could finish them off he changed map =/
  • Corporal_Hicks1Corporal_Hicks1 Join Date: 2003-05-27 Member: 16762Members
    edited August 2003
    Lordy. You people spent over three hours in a stale mate situation? I gotta say that I would have lost my patience and left LONG before that point.
  • DraegerDraeger Join Date: 2002-11-06 Member: 7255Members
    I gotta agree.. Tanith seemes to get severely stalemated with 2.0, I've had it happen twice now where a quick and obvious win (rines down to 1 res node, one presence on map) could stretch out a game for hours.

    And yes, possibly with some really stellar teamwork and ability usage the aliens could have broken the spammage and turrets --- but answer me this, if we have a 7-1 res advantage and are fully teched (all hives), should it REALLY require stellar teamwork to kill a single marine base?
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    God, Tanith is one of the worst maps for lategame aliens in 2.0.

    You don't even have to necessarily relocate to a vent to have that.. Just relocate to waste handling. No Onos will be able to get in there without spending ages crawling through both of the low ceiling entrances.

    Caged is pretty awful too, especially around the ventilation-sewer area.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    <!--QuoteBegin--Corporal Hicks+Aug 9 2003, 08:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Corporal Hicks @ Aug 9 2003, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lordy. You people spent over three hours in a stale mate situation? I gotta say that I would have lost my patience and left LONG before that point. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I only remained to get the pics and to see how long it would last. We need some proofs to show how unfair nade spam is to show the vets/playtesters that there are serious problems with the nade launcher in 2.0. Their standard answer is use teamwork but i would like to see them do something in that situation.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    <!--QuoteBegin--Draeger+Aug 9 2003, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Draeger @ Aug 9 2003, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I gotta agree.. Tanith seemes to get severely stalemated with 2.0, I've had it happen twice now where a quick and obvious win (rines down to 1 res node, one presence on map) could stretch out a game for hours.

    And yes, possibly with some really stellar teamwork and ability usage the aliens could have broken the spammage and turrets --- but answer me this, if we have a 7-1 res advantage and are fully teched (all hives), should it REALLY require stellar teamwork to kill a single marine base? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They could not break in. Skulks and lerks are fragile and died due to the insane blast radius and fades need to crouch in the vent (that was full of marines trying to push out) making them move really slow -> nade kill. Onos cannot get up there and the only one that ever managed to enter our base was a blinking fade but due to grenade spam he was low on health and got instantly wasted by our turrets. We had 2 rines constantly shoot 2 nades into the vent then hump the armory once rinse and repeat for 3 hours. It was hell down that vent.
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