10 Categories/reasons Making Onos The Worst.

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">No reason left to fear.</div> 01- Res: It costs 100 res and takes ages to evolve.
02- Size: Its big, unable to fail, unable to hide, easy to get blocked or stuck.
03- Killing: Its easy to kill, especially witth redemption, you just need to run after it with 2 shootguns or simular wehn it tries to escape.
04- Defense: Its easy to block off with mines or 4 turrets with welders behind.
05- Regen: Healing an onos takes ages, shooting it down takes seconds.
06- Jetpacking: JPers simply laugth about onoses fliing around or past to block it from escaping.
07- Devouring: Devouring makes them slow and run away scared. In 2 of 3 cases devouring fails while the onos comes closer to its death.
08- Moving: Its slower than a gorge and cant climb walls. It cant reach everywere quickly and needs to crounch soo often.
09- Viewing: Its field of view is smaller than everything.
10- Comparing: Gorges can kill structures better, Fades can kill players better, Lerks can support better, Skulks can just can do everything. Oni just block the way, sometimes eating ONE ha while killing another one.

Comments

  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    You see, this is why the endgame against marines is so long: Onii aren't that useful against unafraid and alert marines with weapons. They are a HUGE target, and if they are entering the main base, everyone and their brother will be shooting at them, giving them about 5 seconds before they redeem, or 7 before they just plain die if the marines are the teamworking grunts they are supposed to be (Don't run away! Honestly, your weaon's making a differance in his health! That's how I got my onos knife kill!)

    Honestly, I have more fun with xenoing.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    <!--QuoteBegin--Ollj+Aug 5 2003, 07:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 5 2003, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 02- Size: Its big, **unable to fail**, unable to hide, easy to get blocked or stuck. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If theyre unable to fail, why are you pointing out so many problems?
    They infallible!
  • acer_racer_r Join Date: 2003-08-03 Member: 18784Banned
    <!--QuoteBegin--TheGlow+Aug 5 2003, 09:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGlow @ Aug 5 2003, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ollj+Aug 5 2003, 07:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Aug 5 2003, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 02- Size: Its big, **unable to fail**, unable to hide, easy to get blocked or stuck. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If theyre unable to fail, why are you pointing out so many problems?
    They infallible! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    just like the maginot line
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    It's not quite that bad, but I agree in principle.

    However, they do have a definate purpose: when you have a mixed force, an onos can soak bullets for the squishier evolutions. Charge into a base, get the turrets to target you (which aren't exactly all that scary to an onos), and let the gorge bilebomb them all. Sometimes the gorge has to get really close to do so, and it won't work well without the massive amount of time an onos can stand against a turret farm.

    Also, stomp is definately the onos' strongpoint. It actually places them in a strong support role, as a stomp gives plenty of time for a much more mobile skulk to do loads of damage.

    Health wise, the onos seems somewhat right. You have to be able to kill them, after all (double so now that you can get them so early). What really irks me sometimes is the mobility issue. They walk rediculously slow. With two hives, I often find celerity quite useful because of this (but charge is even better and really requires adren). I've only ever really had issue getting an onos through a room when a gorge blocks my path; that issue can be fixed with somewhat intelligent chamber placement.
  • TheFragTheFrag Join Date: 2003-07-04 Member: 17935Members
    onos are definently important later game. They are the best way to get HA. Its a whole lot easier when youve got lerks spraying umbra!
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    Onos is my least favorite species. They are a massive target that screams SHOOT ME!!!!!!111!!!1!!!!. However, I do like chargeing with an onos because the stupid rines concentrate their effort on him while I take out alf the force. Fade would be my favorite. Once, without celerity, I chased down a rine for almost 5 sec. before he turned around to see me stairing back at him <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> , but as I gave him the killing swipe, the server crashed and I didn't get the kill. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    Onos are the only answer to HA, get celerity, carapace and any SC upgrade if their available. Rush in, stomp, eat one, and charge out (if you have 3 hives, if not, just run, HA wont catch up). Your almost unstoppable with carapace, and the marine in your belly will gives you a little boost of health for your escape, and if you do this in tunnels or thin walkways, the rines wont be able to dodge your stomp, and then you can just use charge and whack right through them (killed 5 HA this way once eclipse between EC and CC, 4 by charge, 1 by devour). and with them all stunned you will sustain limited damage, usually enough for the devoured one to heal you, but in open area's, leave that for the fades. Onos is best in tunnel which are the same width as he is as you can simple walk right through the middle of the whole rine train and they cant do squat, if tourny mode is on all the better, only a few will be able to fire, but still, stomp keeps them busy for long enough.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited August 2003
    Frankly I hate onos the way some public players use them:

    Step 1: Sit still in the hive for an hour and don't move or build anything. Wait for your 25 starting res to turn into 100.
    Step 2: Go Onos, right in the middle of the brightest part of the hive, without even bothering to hide.
    Step 3: When you hear gunfire nearby, shout "Guard me! I'm going onos! Help I'm going onos! Onos onos onos!" into your mike.
    Step 4: When you finally hatch, go jump in my face and shout "Heal me heal me heal me gorge heal me" into your mike.
    Step 5: When the gorge heals you, proceed towards the marine base. Rush in and eat the most expensive marine you can find. Turrets will chisel away about 200 of your health.
    Step 6: Go bother the gorge building sensory and defs near the marine start. Jump in my face and shout "Heal me heal me heal me gorge heal me" into your mike.
    Step 7: Everybody else on the entire freaking alien team goes onos except for me.
    Step 8: When all the onoses redempt with a HA in their bellies, I will duck around the corner and try to take down some structures with Bile Bombs.
    Step 9: Block the corridor with your ungainly bodies so I can't retreat and watch me get shot up and die, still demanding me to heal you.
    Step 10: Repeat until all marines get sick of seeing your hemroids screen and leave the server, or the commander recycles the base.

    [Edit: I forgot to mention, it was not my idea to build Defs near the marine spawn. Yep! That's right! The Onoses put me up to it!]
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If you want a half hour endgame then by all means go Onos.

    I've been on marine teams where we've bounced them off for ridiculous lengths of time.

    When its endgame, go Skulk bomb and rush the marine base en masse. By that stage you should have another 100 res anyway, so you'll be able to go Onos to mop up if need be.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    onos are still the most effective way to deal with heavies and large outposts that are defended. Even without devour redemp which is one hit one kill on a heavy you can charge in take down something before being redeemed. There is nothing wrong with onos except devour redemp which is too powerful. Now people who save for onos from beginning esp when more than one person does it really pisses me off as I always gorge and drop res first thing. That early onos(1 hive) really sucks unless they have d chambers. They get much better with each ability and even moreso with d and mov. They may not be the tanks they once were but they are still very powerful.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    Onos are no longer tanks, but they are still bad ****. to be more specifice, they are seige bad ****. charge of the ono can rip most things a new one, if you charge into a tf and gore at the same time you can often kill it before redeeming. The biggest problem is getting there, its just plain touph manuvering that bulk around anything.

    and eating stuff is cool, i have only been saved from being digested once, i was a la weilding the ha train atackin a hive and a lerk managed to gas me out, i respawned and an onos was tring to put the chomp on our turit farmed base, so i ram him firing away, empty lmg and most of my pistal before he manages to devour me (im good at moving in a way that maked it dificult to devour) by the time he devours me the turrits redeem him, to the hive with the HA train i was weildn, they kill him and i step out at about 70 hp and start pickin off skulks.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I prefer fades, but onos still does have a purpose against HA/HMGers and sentry farms. I consider its ridicilously slow speed as the main downfall. Thats why I've found celerity/redemption absolutely necessary as onos furthering the need to go MC > DC > SC. You need celerity to be able to move and redemption to get away alive after you reach your target.

    SC upgrade/redemption = can't reach anything before redemption kicks in
    SC upgrade/celerity = can't get out alive even if you reach someone
    redemption/celerity = super-killer with a one-shot-to-kill weapon

    Just because you see SC > DC > MC everytime (and 3rd hive hardly ever comes until end game) and see onos die, doesn't mean it is too weak. The available upgrades for it suck. Same kinda applies to fades: I rarely see carapace/adrenaline fades which are just mad killers compared to SC upgrade/something...
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    While smashing outposts is Onos work, at endgame smashing base is NOT onos work. Onos are too big, too slow, and easy to grenade spam. Thats why endgame takes 20 minutes or longer.

    Onos are good but seriously, know your roles. At endgame its time to break out the skitters and go skulk bomb.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Those are very good reasons not to go Onos, but they miss out on Onos's BIG advantage. Shitloads of health and armor. The moral of the story is that combined arms is a good idea, and that Onos has alot of downsides.

    I totally agree, Onos is easy to hit. They are large, and when they are running around so their broad side is shown, they are REALLY easy to hit.
  • Deckard1Deckard1 Join Date: 2003-01-10 Member: 12127Members
    The only reason endgames last so long with onos is because ppl still have the 1.04 mindset that onos are game-ending invincible tanks. If the aliens actually bother to get a few lerks umbring the onoi (with a fade or two in the mix) the marines have no chance, but more often then not a lone onos or two think they can take the entire marine base by themselves...
  • DrowningDrowning Join Date: 2003-08-09 Member: 19219Members, Constellation
    Several problems with onos...I've seen a lot of people go onos before we even have a second hive, and of course some gorge dropped sensory when the res of the team wanted mcs/dcs, so without celerity/adren or regen the onos is practically useles. I've also seen people camp cloaked outside the marine base and yell for the gorges to lure people out so they can devour them then redeem, leaving the gorge to die.

    If you're a gorge, rush with something you know won't redempt on you. Alien endgame can be sped up so much faster by simply bile bomb + xeno. Both are way more effective at killing a marine base then onos. Skulks xeno, killing light armor. Gorge bile bombs, dealing very heavy damage to structures. Once gorge's ability bar runs down, he runs with celerity and waits for the marines to die again. A lerk 2 skulks and a gorge, if 3 hives are up, can be more effective against a marine base then 3 onos in my opinion, unless the onos aren't redempt onos...which probably won't happen.

    You're all right...onos are horrible at endgame
  • FirespiritFirespirit Join Date: 2003-05-05 Member: 16082Members
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> yea it has happened to me once, it was a two hour game in mineshaft, everyone went fade/onos and a gorg that built dc outside rine start, we had 3 hives i tried onos, fade lerk , gorge either i got killed or i decided to kill myself because i wasnt getting anywhere i finally decided to be a time bomb as a celerity skulk using xeno (as i call it kamikaze missle) and i practically took all the turrets, tf, the advanced armory and the arms lab with about 3 mins of xeno(including some heavy kills)

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    Silence/sof-onos, the best antirambo thingy. A marine runs around the map, you following him silently, and when he stops, *munch* and then the satisfying wth on the chat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Wow, one dead rambo.....


    While at the rine base your gorge friends (answering the "wth DC DC DC" spam) are getting totalled, allowing you to roll back in with your pwn0s and possibly hit the IP.

    I say possibly because in 90 percent of endgames I've yet to see the onos hit a TF or IP first. Usually its the turrets, or armoury, or equally pointless structure.

    IMHO the best thing to do if you're a gorge at base is to go Lerk and umbra/scream for all you're worth with adrenaline (spores if they're all light armour, and they should be after about a minute).

    Failing that skulk bomb. If you've other gorgeshaped friends, convince them to do the same. Concerted skulk bombs destroy any base.
  • DevilMayCryDevilMayCry Join Date: 2003-06-11 Member: 17284Members
    Of course if you are playing NS hear and the marines were stupid enough to relocate by their starting rt well.. Spike the structures to death while you have the onos just ready to take down any who OPPOSE YOU! MUWHAHHAHAHAHAHAHA
  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    I know its not nice to correct spelling, but its crouch not crounch... and i was wondering... are you european?
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    The reason endgame takes so long isn't because Onos are bad at it, it's because all the n00bs run in, stomp, devour, run out, repeat.

    "lolz. liek, i atezor j00!"

    If the short bus battalion would stop eating people and use charge and gore, bases would go down much quicker. Of course, marine cheese doesn't make it any easier. Turret and gl spam stop everything, not just Onii. Necrosis is also right about them going after crap like turrets while marines spawn in and pick up their old shotgun. TF and IPs take priority, then turrets/armory/arms lab/obs.
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