Rt Differences?

SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
<div class="IPBDescription">Should they be equalised?</div> Well if you played with the plugin that allows you to see structure HP you will have seen that

Alien RT have 2500 HP
and
Marine RT have 6000 HP with the electrical defence if upgraded

Should it really be like that? or do the healths sum up the correct times for it to be destroyed by each other team I.E skulks can do 75 dmg as marne can do 10 per shot, or 30 if they use knife?

Do ya think Alien RT should have an increase in HP or marine RT have a HP decrease?

Comments

  • bertbert Join Date: 2003-02-11 Member: 13433Members
    don't forget that alien rt's cost 15 and marine rts cost 20....

    plus aliens can plop down rt's right at the start and basically really quick...
    i think alien res towers should be easier to kill (imho).

    it might even a lot of things up.


    bert.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I think that they're fine.

    I don't like the electrical upgrade, but that's just because I love Skulks. The cost of a marine res w/ electric upgrade is a pretty good price tag. I'm certainly not used to Skulkproof TFs and RTs, but I'm learning to work around it. Once you hit 2 hives, they aren't too much of a problem anymore.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    It's fine, if anything, the 'rine res needs buffing... But that's more because electricity takes a tad too long, is a tad too expensive, and a tad too short a range (due to the exploit).

    Alien res' are cheap, and aliens are supposed to be more of an infestation, covering the map quickly and filling it with OCs. 'Rines have to leave most res towers with minimal if any defense (some mines, perhaps), at least until later in the game. Giving them some health allows the option of electrification to make them somewhat effective at defending themselves, as well as gives the slower marines time to respond (aliens respond in a hurry because they're fast!)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited August 2003
    Alien Rt costs 15 res. Marine rt costs 20.
    -> ns is unballanced. go play CS.
  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    edited August 2003
    <!--QuoteBegin--SinSpawn+Aug 9 2003, 07:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Aug 9 2003, 07:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well if you played with the plugin that allows you to see structure HP you will have seen that

    Alien RT have 2500 HP
    and
    Marine RT have 6000 HP with the electrical defence if upgraded

    Should it really be like that? or do the healths sum up the correct times for it to be destroyed by each other team I.E skulks can do 75 dmg as marne can do 10 per shot, or 30 if they use knife?

    Do ya think Alien RT should have an increase in HP or marine RT have a HP decrease? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Here I'll do the math for you...


    O Alien RT - 15 Resources

    O Marines RT - 20 Resources
    -- Electrical Defense - 30 Resources

    More Specifically:

    O Alien RT - 15 Resources

    O Fully Upgraded Marine RT - 50 Resources

    Now play more NS before posting on the forums, these posts are turning into mindless spam.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Also, don't forget that Alien res nodes can auto build and heal themselves. I'd like to see the marine res nodes do that. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, don't forget that Alien res nodes can auto build and heal themselves. I'd like to see the marine res nodes do that.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You're obviously using the OLD marine res towers! New ones auto build, heal, do the dishes, change 'rine diapers...
Sign In or Register to comment.