How To Stop Farming
Jean_Luc_Picard
Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Turret farms SUCK</div> Turret farms suck...
You should take a page out of cossacks! The more of a sturcture you have, the more it costs to make the next one of it!
So turrets should be like
#
1-2: 10 res
3-4: 12 res
5-6:14 res
7-8:16res
9-10: 18 res
11-15: 20 res per turret
16-20: 25 res per turret
20+: 30 res per turret
Now, this should only be per AREA! SO that if you had 25 turrets in your start, it would have cost like, 2000 res!
Same with offense chambers past the 8 chamber limit!
Just remove the limit to chambers per area, and there you go! A lot of the problems are solved in GL's and HMG's being weewhackers!
You should take a page out of cossacks! The more of a sturcture you have, the more it costs to make the next one of it!
So turrets should be like
#
1-2: 10 res
3-4: 12 res
5-6:14 res
7-8:16res
9-10: 18 res
11-15: 20 res per turret
16-20: 25 res per turret
20+: 30 res per turret
Now, this should only be per AREA! SO that if you had 25 turrets in your start, it would have cost like, 2000 res!
Same with offense chambers past the 8 chamber limit!
Just remove the limit to chambers per area, and there you go! A lot of the problems are solved in GL's and HMG's being weewhackers!
Comments
And sieges should NOT count to this, since aliens haven't got an equivilent.
Bile bomb is a counter, I agree, but with 25+ turrets there, even with umbra + carapace+5 DC's, you only get 1-2 shots off before you have to retreat to heal!
-Ollj
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
WTH!?!? Aliens can work as a TEAM!?!? You, sir, are in need of serious mental help!
Aliens working as a team . . . the very notion!
-Cpl. Hicks
2 lerks, one doing umbra, one doing spore
3 onos (all over the t-fac)
2 fades (after the 2nd t-fac)
1 gorge (healing or doing bile bomb ont eh turrets)
not a SINGLE MARINE was there, yet we only got the 1st t-fac to 25% before the onos all died, and the 2nd t-fac to 50%. The gorge was able to get away (he did one last bile bomb then got away with 4 HP) and the lerk too!
We did this SAME THIGN 3 times! Each time the commander jsut jumped out and welded the t-facs!
Then, we tried an 8 gorge bile rush! We got 13 turrets, but we all died, and only took 1 IP with us too! Again, when we came back, all the turrets were back!
We THEN tried a 7 onos 1 lerk rush. Again, all of us died, and only 2 t-facs died (the marines had 4 at this point)
As you can see, teamwork does NOT beat 25 turrets!!!
(I did manage to do somehting on my own though. I snuck behind the com chair as a fade and got it down... but the arse comm laid a 2nd right behind me and trapped be between it and some turrets!!! ARGH!)
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
I routenly play 2 TF and 6-8 (have placed 16-20 at double res, base or hive) Like the man said there money in the bank. Even if they dont pay for them selfs with killres they will allways kill more alien res then I will lose.
Here is where aliens get the shaft,.. The major alien Turret farm counter is (suppose to be) the gorge. But two problems need to be adresed for gorge to be a true counter (at least a counter to more then 3-4 turrets)
One: Bile bomb does no personal damage and a marine can weld a well spaced farm faster the even a team of gorges can kill them. With my fodder farms you can try having 2 lerks, a couple of oni and some gorges, they will STILL kill the aleins faster then they can kill turrets.
Two: Turrets hardly ever miss and with there excellent RoF, high damage (insain with lev3) and they are dirt cheap. If a turret kills one gorge and 3 skulks it has made me a profit.....
I feel that bile bomb should do MILD damage to marines. Not enough to kill them quickly But, enough so that if a marine is standing next to 3 turrets welding them 2-3 gorges should be able to kill him or at least force the Com to health spam him.
Another idea to go along with this is maby giveing the Bilebomb a modest damage, range and area of effect when the 3rd hive goes up. Im not talking any large boost, just enough to allow a couple of gorges to break open turret turtles.
If you ever played with gravity set to like, 100, you know what I mean!
Grenades and bile bombs become ROCKETS! IT ROCKS!!!!
They should try somethign like that!
2 onos charge in from the front, with celerity, run wildly around and attract turret fire
behind them, 3 gorges come in and bilebomb as much as possible with adrenaline. They can get about 4-5 bilebombs out each, that makes about 15 bilebombs all together. Now, that would definitely kill one turret. But since turrets are usually close together, you can count on at least a few going out. Now if you have the entire map covered, you'll have enough resources to do this over and over until you break through.
I am saying, that does NOT help when you have 25+ lvl 3 turrets in one HIVE AREA (aka, 25+ turrets in less than 5 game meters)
The onos hardly have room to MOVE! They die in like, 10 seconds! Gorges take abotu 1 shot from each turret and goes *whump* *dead*
The problem is hive lockdown bull. Turres need to cost more the more you set in one area! It's that simple!
Over all some thing has to be done. The onlt counter to MY fodder farms is to keep me from building them.....
....
not a SINGLE MARINE was there, yet we only got the 1st t-fac to 25% before the onos all died, and the 2nd t-fac to 50%. The gorge was able to get away (he did one last bile bomb then got away with 4 HP) and the lerk too!
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
... HAAA HAAA
why was that lerk sporing into nothing?
....
not a SINGLE MARINE was there, yet we only got the 1st t-fac to 25% before the onos all died, and the 2nd t-fac to 50%. The gorge was able to get away (he did one last bile bomb then got away with 4 HP) and the lerk too!
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
... HAAA HAAA
why was that lerk sporing into nothing? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
perhaps waiting for rines to phase in?
Since umbra doen's stack, it was a good idea! He got 2 kills after, when 2 guys phased back to weld! "hee hee, stupid marines"
When you get a turret farm in there with nade spammers covering both entrances, nothing you do will get anywhere. Well, it will, eventually, but it takes so long it becomes boring and pointless and I end up quitting after an hour or so. It's awful. Really the only major flaw in an otherwise terrific game.
A simple limit to the number of turrets in any one area would really fix this is in a hurry...
Just increase bile bomb range by 2x, and everything is fixed!
*endgame 2*
Scroll down JUST a bit, and you'll see REVENGE OF THE GORGE!
although it is quite funny <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
stop the farm!!! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
There should be a turret limit per area, or, a turret limit per TF, or, a maximum number of turrets on the whole map, or, make each TF/TF upgrade become more expensive the more TFs you have on the map [Perhaps make the turrets to go in these TFs area's more expensive as you gain more TFs too].
This IS off topic... its a balance suggestion when you shouldent be making one, and its in the wrong forum. (which is closed for a reason),
The more turrets you have, the more expensive they become, and thus you are not as likely to spam em all over!
Now, if you have 10 turrets in one hive, the first turret in the next hive will be the same cost, and so on. As long as they are not all in one room, you know...
Turret farm
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->