Is It Ns Or The Players
S_T_A_R_S_Barry
Join Date: 2003-03-17 Member: 14624Members
iv been reading alot about NS 2.0 as well as playing it to see what i could possible sujest to improve( when those damn forums come back online ) i have noticed there have been three major factions popping up in complaints, there are the ones that say NS may have made a few mistakes that what there have put in couldent possible have been meant to be included ( these guys are idiots ) theres the guys who say NS was once great but now its simply gone down the toilet( just shut up and get a job), and finally the NS veterins that think NS new major problem isent the few bugs needed to hammered out with an iron fist but the noobies. Ok marines are winning 33% of the time (aprently i thought it would way lower around 5%) and still thats a crap figer, ever noticed that people who go how i get a better gun and what this butten do BANG! oops, are always on the marine team these are the guys on TFC who ask (this is a genuine qout) "whys that guy running from our yard with a flag?" so it begins what can we do to combat the noobies a good start would be to enable us to kick more than once from the com chair i kick one nooibe from the chair only for anouther to jump in. Yes i know we were all noobies once but were we really that crap, i mean people who bother to DL a mod before its made famous seem to be the guys who have conquered every mod and were looking for a new chalenge found it and stayed with NS. This new breed of noobie all share one thing in common they join the marines. The marines are losing couse there getting 2 vets and 6 noobies while aliens are getting 10 vets (more people always join aliens). The problem is there no auto balancing anymore and if one person on marines presses F4 the damn game goues down the toilet. So i leave this to you what do you think is the problem with NS, The game, the noobies or your parents shouting that they want the ohone just after youve connected to your fav server which yoo have been wagiting to join for at least half an hour couse every one refuses to leave.
Comments
Apart from a few flaws (onos devour/redemption, too short range on electrified RT's allowing skulks to eat them safely), 2.0 will be pretty good once you get enough skilled commanders. Once that happens, the aliens have to shape up to win games.
However, the balance problem is in 6v6 clan games, where skilled aliens rule over skilled marines. IMO, this is due to the fairly fast res in small games making the marines loose the tech race.
For starters: Get node, defend node, fortify node, get next node. That's the basic strategy for both sides.
I do not see ONE single symbol of punctuation in Warpzone's post. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Wait... I think that's an apostrophe.
Monkeymaster, even though my post was right after yours, I wasn't addressing you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Your punctuation isn't perfect, but I've seen much... well, <i>less.</i>
I, personally, however, do believe there is a small inbalance in early game tech rate, well shown by the fact that, even with 2.01b slanted towards marines, the CAL tourney going on ASSUMES no one will win as 'rines, or very very few. However, it's not the horrible thing most downsayers argue (such as "OMG OMG AL GUYS @ 1 HIVE IS SO SUTPD!", and I doubt 99% of players could even see it if you told them where to look, simply because it's not something overt. So, mostly, it's the players, but 2.0 is slightly unbalanced. Plus, we want the client patch to make the new collision code in 2.01c work!
bump.