Armor piercing
Longtooth
Join Date: 2002-07-02 Member: 863Members
<div class="IPBDescription">Considered?</div>I was wondering if armor piercing is emulated in NS? For example a shogun in real life excels at destroying soft targets I.E. People, while .50 cal rifles and sabot rounds excel at destroying hard targets I.E. tanks and vehicles. Is this considered in NS for example an lmg and shotgun would be great at killing lvl1 and 3 because of thier little armor but they would do little agaisnt the thickly armored lvl5 or in NS are weapons simple "better" than others?
Comments
But I dont think Im the right person to answere this, not being a playtester or anything... If anyone knows, it would be Flayra or the playtesters...
And of course, all things I say may or may not be right <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> vs <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
-dio
All things like ammo types and locational damage seem to have been left out because it makes things to complicated... though now that I think about it I heard that different turrets are better at damaging different types. I dont know if thats just rate of fire and tracking speed, it might be ammo type though.
hmm, I didnt actually answer any questions there did I. I suggest you search the idea's forum for the answer to your questions.
In NS the units are real people and so can be expected to use their weapon to its best advantage. Whilst damage levels are largely fixed for the weapons, it is obviously easier to hit a small, fast moving target with a shotgun than it is with a rifle. A larger target may be better dealt with by a heavier weapon and so on. Various weapons have various characteristics that make them more useful in certain circumstances than others.
What is clear is that just like in an RTS, you will generally have more success if you mix and match. This means that marines REALLY need to stick together to be able to work effectively.
e.g.
1 <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> Vs 1 <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> = <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> Marine
<!--EDIT|Grendel|July 31 2002,04:42-->
And if you come near me with hostile intent, Bob will eviscerate you and -eat- various appendages of yours.
And yeah, Dekker is completely right about a single marine being able to take down a level five... I've done it, actually. Did it last playtest.
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
<!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
with all marine having shotties and HMGs then they've got a chance.
Meanie! <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
now think of what the leet players out there can achieve alone...
BTW, I brought this up in another topic, you thief! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Woo, simma dah nah! Think about it, if everyone tells you this is not a weapons mod then guess what - there's a good chance that this is not a weapons mod. I thought your question was 100% about the weapons. I dont think 'some weapons are better than others.' I think some weapons are better at killing other things than another weapon. IE - the Nade launcher might be a better choice when going agaist a lvl4/5 instead of the LMG. And like wise, the LMG might be better for attacking a Lvl1 instead of the nade launcher. (I dont know the blast range of the nade lacunher, so I dunno if that is true or not.)
But anywho, all marine weapons affect all aliens the same, dealing out the same damage to each, as long as they have the same upgrades.
<!--EDIT|Moleculor|July 31 2002,15:45-->
Btw, before ppl jump on me, the key part is "without giving a good reason". Keep that in mind when replying.
-dio
Anyways, back on topic. I think that larger aliens should take less damage from lower level weapons, however, i think that since the lvl 5 has considerably more health than a lvl 1 the weapons already have that kind of effectivity, making the idea of different ammo types somewhat redundant (not adding anything new to gameplay/strategies)
I too would like to knife kill a level 5, just once, that would make me feel sooooo s3hxy!
BTW: Why the hell aren't you using that avatar I made you rico?
As long as a lvl 5 has at least 1 lvl 1, he needn't fear about such evil things as hiding in vents with shottys.
Also, it is worth noting that the game is still being balanced, so My advice is to trust flay and know that he will prevent anything that might infringe on the spirit of NS.