Armor piercing

LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
<div class="IPBDescription">Considered?</div>I was wondering if armor piercing is emulated in NS?  For example a shogun in real life excels at destroying soft targets I.E. People, while .50 cal rifles and sabot rounds excel at destroying hard targets I.E. tanks and vehicles.  Is this considered in NS for example an lmg and shotgun would be great at killing lvl1 and 3 because of thier little armor but they would do little agaisnt the thickly armored lvl5 or in NS are weapons simple "better" than others?

Comments

  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    My guess based on the facts that this is not a weapons MOD are and that Flay strives for fun over realism is, either no or not to a large degree.
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    IF one more person tells me its not a weapons mod I will tear thier arms off and beat them to death with them.  The question I asked is important to gameplay and I think would be a nice touch.  If you don't care about the topic X don't post in it.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    I read somewhere that different weapons work better with different aliens. Dont remember where though...
    But I dont think Im the right person to answere this, not being a playtester or anything... If anyone knows, it would be Flayra or the playtesters...
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    I think I vaguely remember when something like this was mentioned, we may have (not sure of course though, i could be wrong, and probably am, just saying this so I don't start any stupid fights, I fear for my forum privelidge) already beat the crap out of a topic like this.  Try looking for it in the topic finding part of the forums, if you find anything you might find a thread or two discussing something like this, though I think maybe it was mostly about ammo types, which were, gunned down.

    And of course, all things I say may or may not be right  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> vs <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
  • Diogenes_DogDiogenes_Dog Join Date: 2002-05-13 Member: 610Members
    I think it would definitely be worthwhile to have certain weapons that are particularly good (or poor) at taking down certain aliens.  That kind of counterability is responsible for a lot of the depth in rts, and I don't see why it wouldn't work equally well in a hybrid like NS.


    -dio
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    I think most topics like this have been discussed in the ideas forum.
    All things like ammo types and locational damage seem to have been left out because it makes things to complicated... though now that I think about it I heard that different turrets are better at damaging different types. I dont know if thats just rate of fire and tracking speed, it might be ammo type though.


    hmm, I didnt actually answer any questions there did I. I suggest you search the idea's forum for the answer to your questions.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Because all units in an RTS use the same AI more or less (move within range, fire) and always hit (again more or less) that style of gameplay NEEDS target specific weaponry in order to add depth and playability.

    In NS the units are real people and so can be expected to use their weapon to its best advantage. Whilst damage levels are largely fixed for the weapons, it is obviously easier to hit a small, fast moving target with a shotgun than it is with a rifle. A larger target may be better dealt with by a heavier weapon and so on. Various weapons have various characteristics that make them more useful in certain circumstances than others.

    What is clear is that just like in an RTS, you will generally have more success if you mix and match. This means that marines REALLY need to stick together to be able to work effectively.

    e.g.

    1 <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> Vs 1  <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> =  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->  Marine



    <!--EDIT|Grendel|July 31 2002,04:42-->
  • DekkerDekker Join Date: 2002-07-06 Member: 887Members
    1 <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  Vs 1 <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->   =    Marine  <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo--> isnt always right, it depends also on skill of the marien and the circumstances such ads a upper position, which is pretty necessary, and i think the the weapons are good for different types of aliens, lety say it that way,just try killing a lvl5 which runs towards ja with a pistol, and try to do it with a hmg, i think the chance to survive is much bigger with it , at least if there still isnt a realy big chance indeed <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Sorry, this isn't a weapons or realism mod.

    And if you come near me with hostile intent, Bob will eviscerate you and -eat- various appendages of yours.

    And yeah, Dekker is completely right about a single marine being able to take down a level five... I've done it, actually. Did it last playtest.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I killed 3!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    Now with
    <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
    <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->        <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
    <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->

    with all marine having shotties and HMGs then they've got a chance.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--coil+July 31 2002,08:14--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ July 31 2002,08:14)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I killed 3!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Meanie!   <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • DarknessDarkness Join Date: 2002-05-05 Member: 583Members
    humm, the fact that a single marine can kill a lev5 is to me quite dumb, there had to be atleast 2 marines, and thats barely killing it, but 1 marine?  come on. its the aliens biggest meanes assaulter, and he gets killed by 1 marine now i will NEver ever play that class

    now think of what the leet players out there can achieve alone...
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    What the maker of this topic means is that will some weapons be able to penetrate the Tiny's armor? I remember, in Gloom, some of the aliens' armor had a chance of deflecting a bullet completely.

    BTW, I brought this up in another topic, you thief!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Longtooth+July 31 2002,00:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Longtooth @ July 31 2002,00:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->IF one more person tells me its not a weapons mod I will tear thier arms off and beat them to death with them.  The question I asked is important to gameplay and I think would be a nice touch.  If you don't care about the topic X don't post in it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Woo, simma dah nah!  Think about it, if everyone tells you this is not a weapons mod then guess what - there's a good chance that this is not a weapons mod.  I thought your question was 100% about the weapons.  I dont think 'some weapons are better than others.' I think some weapons are better at killing other things than another weapon.  IE - the Nade launcher might be a better choice when going agaist a lvl4/5 instead of the LMG.  And like wise, the LMG might be better for attacking a Lvl1 instead of the nade launcher.  (I dont know the blast range of the nade lacunher, so I dunno if that is true or not.)
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Well, realize with one marine killing a level five, it's in a still as yet not-completely balanced game. In the finished game a lone marine in the right spots and with a -ton- of ammo could still take out a level five, it just won't be as easy.

    But anywho, all marine weapons affect all aliens the same, dealing out the same damage to each, as long as they have the same upgrades.



    <!--EDIT|Moleculor|July 31 2002,15:45-->
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    Steve, I realize that its not a weapon MOD but my question wasnt "What is the official model name for the LMG and what is its manafacturer and its barrel grove count" my question actually concerned gameplay.  Just because a weapon name was included in the question dosen't mean I think it is a weapon MOD.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    What you're asking is are there certain weapons that will work against certain foes.  Seems like a weapons-related question to me.
  • Diogenes_DogDiogenes_Dog Join Date: 2002-05-13 Member: 610Members
    "Not a weapons mod" is kind of a meaningless phrase when you apply it to ALL weapons questions.  Different weapons have different gameplay.  That's all there is to it.  If you're going to be shutting down people who have legitimate questions about how weapons work without giving a good reason, then you might as well be saying "NS isn't a gameplay mod". :(

    Btw, before ppl jump on me, the key part is "without giving a good reason".  Keep that in mind when replying.


    -dio
  • horror_kidhorror_kid Join Date: 2002-06-14 Member: 765Members
    I would venture to guess that a single marine taking down a full-health lvl. 5 doesn't happen frequently. Plus terrain and positioning can make a huge difference in any battle. Notice that no-one said that the lvl. 5's they took down were fully armored on level ground. A marine who is located strategically should be able to take down a lvl. 5 considering the fact that, I believe, lvl. 5's have no projectile weapons.
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    Thank you for the support dog, that is exactly what I am talking about it seems like some people try to shut down any question with the word gun in it by saying "Its not a gun mod" it is not like I asked "what is the relative air speed velocity of an LMG and its exact unloaded weight" I asked a question that concerned gameplay,  and I think horror_kid posted in the wrong topic I do not see how his reply fits into this........
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    He was replying to Moleculor and the other guys who asked about 1 marine taking down a level 5.  Personally, the 1st thing im gonna try to do when NS is released is jump on top of a lvl 5 and knife it in the head like 1000 times, of course im gonna take a screenie of that...

    Anyways, back on topic. I think that larger aliens should take less damage from lower level weapons, however, i think that since the lvl 5 has considerably more health than a lvl 1 the weapons already have that kind of effectivity, making the idea of different ammo types somewhat redundant (not adding anything new to gameplay/strategies)
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    I am getting rather tired of people bringing up the idea of a lone marine bringing down a lvl5 it is getting quite redundant.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Rico nailed it head on.

    I too would like to knife kill a level 5, just once, that would make me feel sooooo s3hxy!

    BTW: Why the hell aren't you using that avatar I made you rico?
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    O.K., Im just gonna bury this whole "single marie killing lvl 5" thing once and for all. First of all, positioning is a huge thing. A person swimming in the water with a harpoon gun tries to kill a shark, he gets eaten. A person is in a shark cage. He can poke the silly thing with impunity. The thing is, the position a marime must be in in order to eliminate a level 5 is one that is raised, and most raised areas require crouching. Also, In order for a marine to kill a level 5 alone, he must probobly remain fixated on the level 5. Th very position that is advantageous for killing lvl 5s is vulnerable to the other classes. A marien trapped on a raised area has no where to run or back away to. A marine that has no where to run or back into is a marine who will be eaten by a bob, spiked by a lvl 3, or acid rocketed by a lvl 4.
        As long as a lvl 5 has at least 1 lvl 1, he needn't fear about such evil things as hiding in vents with shottys.
        Also, it is worth noting that the game is still being balanced, so My advice is to trust flay and know that he will prevent anything that might infringe on the spirit of NS.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=5;t=4438;hl=new;st=10" target="_blank">Freemantle's Thoughts</a>
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    Heh, ill add it tomorrow dont worry legion <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> thnx for the avatar <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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