Caged Mapping Problem
blobdole
Join Date: 2002-11-16 Member: 8942Members
<div class="IPBDescription">Wasn't quite sure where to post this.</div> Hey, now that alien abilities are kept in the ready room I was flying around Caged and noticed that there is a missing polygon on top of a pipe right near the marine team enterence. Hope this helps.
Blobdole
Edit: The missing polygon was in the ready room by the marine entrence, any lerk or skulk at the end of a match can get to it.
Blobdole
Edit: The missing polygon was in the ready room by the marine entrence, any lerk or skulk at the end of a match can get to it.
Comments
Before, it was impossible to see the top without some serious stacking of bodies, since the ready room didn't keep special abilities such as flight.
Now, anyone who ended the game as a lerk, skulk, or JP marine can get to it and see those amazing no-refresh missing poly lines.
It was the top of a pipe going sideways, a huge long rectangle, not a cap top that ends in a celing or another pipe.
Personally I use NULL in place of all AAAtrigger textures, and on all faces of brush objects that the player doesn't see, because although he can't see them they are still drawn when facing the player. For example, for vertical moving doors I put the NULL texture on the sides and top of the door brush.
Null has no effect whatsoever on plane counts.