Alien Siege

GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
siege in rts games is a weapon that can fire on its enemy from safety. like age of kings, it was trebuchets, they could take down any buildings, you HAD to send units out to kill it, your base defenses are useless against them.

Aliens have no such weapon. marines do. bile bomb is a building killer, but its not siege.

Siege forces the enemy to stop turtling and come out to fight. thats why turret farms work so good because they can't be sieged like alien fortifications.

Comments

  • PoofatPoofat Join Date: 2003-06-17 Member: 17434Members
    If aliens have a siege, marines would just siege that siege. Duh.

    There is a reason why games that try to make you not turtle by having mobile siege units more effective than standing fortifications are stupid.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    smart bomb style.

    The alien siege is 2 sensory chambers with onos milk in celery sauce with some gorge meat and umbra aroma.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    thats called siege wars, where you fight siege units vs siege units, its usualy totaly balanced too, except when aliens are controlling 9 out of 10 resource nodes, they can play the game of attrition.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    Horrible, horrible idea.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    dont post if you don't have anythign to say.
  • PathPath Join Date: 2003-06-28 Member: 17745Members
    Not both races NEED to the same. That said, aliens have no need for a siege, they have onos.
  • Mr_VeinMr_Vein Join Date: 2003-08-05 Member: 18992Members
    Don't post a reply to nothing, with nothing.
  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Maybe an alien building, but mobile sieges - no.
  • Malicious_DubMalicious_Dub Join Date: 2002-12-21 Member: 11279Members, Constellation
    edited August 2003
    This should be moved to suggestions and ideas forum where it can get ridiculous additions to make it even worse... or topic locked.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    <!--QuoteBegin--GoldenShadow+Aug 10 2003, 11:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoldenShadow @ Aug 10 2003, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dont post if you don't have anythign to say. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You didnt ask a question, you didnt ask for help, so what do you want people to post? Right what they think of your idea, and I think its a HORRIBLE idea. My opinion, dont like it? Put me on ignore or dont post idiotic ideas.
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    you just did NOT ask this question did you?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Marines have Siege. Aliens do not. That is good.

    The sides are supposed to be <i>as different as possible</i> while still being balanced, which is hard, but it has succeeded so far. Aliens do not need a siege. Marines have one.

    Oh, and one more thing: The Suggestions and Ideas forum is CLOSED for a REASON. Because they don't want newbies stomping in crying about these horrible things and suggesting more horrible things to counter them.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Here's an idea: replace all alien evolutions with Fade and allow a single Gorge to fill the comm role. Fades can build structures that the gorge drops and their abilities are as follows:

    Pistol / LMG / Shotgun / HMG / Nade Launcher

    The hive system will be removed and instead the gorge can research these abilities. Defense chambers will provide ammo when used and unlock Shotgun, and they can be upgraded for HMG or Nade Launcher. In addition, movement chambers allow the gorge to upgrade alien offense and defense, and sensory chambers allow the gorge to "ping" remote areas of the map and also research Scent of Fear for all aliens.

    What do you guys think?
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    No never! The siege is the weapon i hate most. No skill involved except building. I hoped that this noob cannon would have been taken out but its not. Well i can live with it but i certainly am against a siege for aliens. Games would end in siege wars every team turtling around their sieges hoping to take the enemy ones down before the own bites the dust. C´mon a weapon that can shoot through walls? I don´t know a single game except ns that has it and that´s for a reason. Its close to a cheat.
  • ScarletPhoenixScarletPhoenix Join Date: 2003-08-06 Member: 19133Members
    Sieges do require skill in placement and are a significant res expenditure. With the cheaper shottie, they're also being underutilized. There are some real easy to get to non-traditional siege spots that no one really uses when it could save the game (i.e. Marines F4, they have two hives and we don't even have upgrades OMG hax!!). Sieges are the counter to cheap (in res) alien structures and require either the comm's attention to ping or a marine to spot for it. So no, not hand-eye skill, but mental skill.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    edited August 2003
    Yeah your right on the placement skill sometimes there is some stealth involved like in the vent siege spots for engine and feedwater on bast. But its still unfair. A unupgraded lmg marine can sneak there place a siege for a total cost of 20? Tf + 10 siege upgrade + 15/30 siege/s = 45 (not totally sure about costs) and own hundreds of res spend in upgrade chambers, offence chambers, hive and maybe fades that get killed in the blast. I thought teamwork was encouraged and not ownage due to a single skilled sneaky rambo. Think of having bilebomb shoot through walls. Would that be fair? People would instantly bich about how lame and unbalanced it would be because their bases get biled from the next room with little to no risk. But we are already used to the siege so we just S T F U.
  • instantinstant Join Date: 2003-06-19 Member: 17500Members
    edited August 2003
    <!--QuoteBegin--||SemperFi||+Aug 11 2003, 02:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Aug 11 2003, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Horrible, horrible idea. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sums it up. <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->

    The gorge can already engage in this way. Perhaps we should rename the bilebomb to siege, to make you happy?
  • ScarletPhoenixScarletPhoenix Join Date: 2003-08-06 Member: 19133Members
    That single marine will get owned by any alien team with a mediocum of intelligence, who should hear the building going on even before it's completed, and there goes all that res. The analogy to bile bomb is poor because marine structures have more invested in them. A lone alien can gorge and place two self-building, fast chambers right from the get-go, or an RT, and place structures near them that will heal them automatically, whereas marines have to build and defend each one individually. Additionally, the only way to heal marine structures is the painfully slow welder, and one marine res>>one alien res.

    Actually, sieges aren't usually in siege range of 100's of res of chambers unless some extreme chamber whoring is going on. Even then, the fact that one of your chambers is getting attacked (which should happen first in any smart hive build-up) will alert you to the siege's existence before you even see it.

    So no, siege isn't cheap, and I would highly suggest getting more experience with it and the balance of the game before calling for the removal of a long-standing feature in NS. The lack of siege farms in competitive play (which favors individual weapons to skilled players) should clue you into the fact that it's not overwhelmingly unbalanced.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    the onos isn't strong enough to stand up to huge turret farms, he is a tank, not siege. also true siege is vulnerable to units and is only effective at driving enemies out of their fotifications, exactly like the siege guns in NS. that does not describe the onos.

    Here is something I thought up.. A new chamber type for gorges to drop, costs a hella lot of res and takes a long time to build up. it is totaly passive, it doesn't 'shoot' at the enemy building, instead it has an area of effect which disables all base turrets not siege guns though, only turrets which shoot units go offline until the chamber is killed.

    It keeps the aliens different from the marines while still providing a siege like tactic which draws marines out to kill your chamber which has disabled their turrets.

    the costs and range of such a chamber can be adjusted to fit a good balance, but something is needed.

    Maybe limit one of these type of chambers per active hive.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    <!--QuoteBegin--ScarletPhoenix+Aug 11 2003, 08:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ScarletPhoenix @ Aug 11 2003, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That single marine will get owned by any alien team with a mediocum of intelligence, who should hear the building going on even before it's completed, and there goes all that res. The analogy to bile bomb is poor because marine structures have more invested in them. A lone alien can gorge and place two self-building, fast chambers right from the get-go, or an RT, and place structures near them that will heal them automatically, whereas marines have to build and defend each one individually. Additionally, the only way to heal marine structures is the painfully slow welder, and one marine res>>one alien res.

    Actually, sieges aren't usually in siege range of 100's of res of chambers unless some extreme chamber whoring is going on. Even then, the fact that one of your chambers is getting attacked (which should happen first in any smart hive build-up) will alert you to the siege's existence before you even see it.

    So no, siege isn't cheap, and I would highly suggest getting more experience with it and the balance of the game before calling for the removal of a long-standing feature in NS. The lack of siege farms in competitive play (which favors individual weapons to skilled players) should clue you into the fact that it's not overwhelmingly unbalanced. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Build times are fast and sieging is even faster. You cant be everywhere and even if you have patrols they build so fast i dont make it in time to kill the outpost. Especially if theres some turrets too. As for the cost 45 res isn´t expensive. Marines get res very fast even on 1 node. On the other hand it takes forever to secure a hive. And once 2 sieges start to fire its only a question of about 30 secs till the hive is clear. So i still think its a noob cannon no matter what you say.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So i still think its a noob cannon no matter what you say. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    When will you realize that this is a game that mostly requires skill in teamwork, strategy and communication, and not so much individual hand-eye-coordination?

    No, the siege cannon is not a "noob cannon" -- it's a powerfull weapon, but it is hard to defend the siege from a determined mob of kharaas.
  • strangepIMPINstrangepIMPIN Join Date: 2003-03-30 Member: 15045Members
    Balancing sure does work with giving both teams SAME weapons. But wouldnt that be boring ? light machine gun versus light machine gun ? siege versus siege ? heavy armor versus heavy armor ? no it would be **** ! thats why aliens have no long rance sieging cannons. they need to work together, mixing some different classes together will do the job. (for example, 2-3 onoses can attract marine fire while a lerk uses umbra on them. gorges will bilebomb that siege. marines cannot weld such splash damage that fast ! maybe you will need more than one tries, but thats alien philosophy ! they are no organized squads like marines, theyre just a big hive horde <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • godzilla21godzilla21 Join Date: 2003-06-05 Member: 17022Members
    I dont think aliens need siege weapon. But I think they should have some kind of "anti-siege chamber".

    What is anti-siege chamber and what does it do? My idea is:

    -absorbs sonic wave from siege but does not attack anything
    -can be destroyed only by bullets/grenade
    -can be built when aliens have 3 Hives

    If a gorge build ant-siege chamber in a range of marine siege, the siege keeps attacking anti-siege chamber it can never destroy,
    no matter how many times comm does scan.

    This helps aliens to build def and off chamber very close to marine base and helps them end game quickly.

    I think this is fair to both teams. Especilally when marines are doing needless resistance after they lost everything but their base.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Gorge = Alien siege cannon
  • GoodpancakesGoodpancakes Join Date: 2003-08-10 Member: 19322Members
    I got an idea, lets completly nerf the marines and every single advantage they have in the game, as I see it they are winning what? 33% of the time? thats 33% too much! DOWN WITH SEIGE! It make me worry about my hive, and I can just have none of that!
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin--Jaml+Aug 11 2003, 01:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaml @ Aug 11 2003, 01:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No never! The siege is the weapon i hate most. No skill involved except building. I hoped that this noob cannon would have been taken out but its not. Well i can live with it but i certainly am against a siege for aliens. Games would end in siege wars every team turtling around their sieges hoping to take the enemy ones down before the own bites the dust. C´mon a weapon that can shoot through walls? I don´t know a single game except ns that has it and that´s for a reason. Its close to a cheat. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    noob gun? plz it takes alot of money time and luck to set up a good ASC base. If you wait to attack it after its got 20 senterys its your fault. And there are many games where you can shoot threw walls. And the backround for the ASC is well thought out and makes sence.
  • eve_playeroneeve_playerone Join Date: 2003-02-24 Member: 13929Members
    edited August 2003
    <a href='http://www.publicreview.net/calns/red-er.zip' target='_blank'>cal-pre-pre season semi finals</a>
    , watch ER on marine side and see what u think.
    (second file)
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    I think a lot of people are reacting negatively to this due to the time when everyone whinged about siege guns and the S&I forum had a suggestion for an alien version of siege everyweek. If you actually read the post, you'll notice he doesn't say that aliens need a weapon like marine siege, but that they need a siege weapon. Something that will destroy a marine base which the marines can't get out of, to speed up the game.

    I'd rather see the marine turtling problem solved in some other manner, though. Siege weaponry seems a bit of a dull way to win really.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    @Eidolan: Name a few games so i can avoid them like hell. i dont know of any.

    @tankefugl: Yes teamwork is good. Teamwork means getting 4-6 HA together and trash the hive. The siege just promotes ramboing to a undefended spot getting up 3 sieges scan hive once bye bye aliens. Good thing scent of fear works like a wallhack now. I´ve taken down many of those siege rambos only because SOF saved our alien ****. Its the weapon of the coward. Sit back and let the AI do the job instead of getting the players to do it. Sure as NS is now its needed but they could buff up the playable weapons instead of having a AI turret do all the job for you.
  • R7X3R7X3 Join Date: 2002-11-13 Member: 8395Members
    Personally the only thing I would change about 2.0's turrets, is putting a turret to room limit, it is NOT fun wandering into the marine start, and seeing a SEA of turrets, completely keeping you from even walking , and if you are an onos, as soon as you round the corner into the base, BAM you get sent back to the hive... if you are lucky, and any other alien? blam, instant death.

    Also I'd like to see a small fix on those turrets, sometimes they just seem to be shooting right through each other.

    but thats IT.

    (seriously, I've had to deal with 3 HOUR long games because the marines made the entire map into an ocean of those bloody things.)
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