Pistol Damage Vs. Lmg Damage...
JohnnySmash
Join Date: 2003-08-04 Member: 18870Members
(edit: matched them up with their correct values, although the pistol's rating is still 10 higher than the LMG's)
In the LMG description it says damage: 10. In the pistol description it says damage: 20.
Whaa???
It can't be per-bullet. Then unloading a clip of an LMG would deal 500 damage. Last time I checked I can't kill an Onos with one LMG clip. (Edit: I forgot to factor in armor- but then the Onos should be almost dead or redeemed after one clip. And we all know one clip from an LMG isn't gonna do that.)
It can't be an overall damage rating, since then it would be saying the pistol does damage faster. This obviously isn't the case. So why does it say 10 damage for the LMG and 20 for the Pistol?
-JohnnySmash
In the LMG description it says damage: 10. In the pistol description it says damage: 20.
Whaa???
It can't be per-bullet. Then unloading a clip of an LMG would deal 500 damage. Last time I checked I can't kill an Onos with one LMG clip. (Edit: I forgot to factor in armor- but then the Onos should be almost dead or redeemed after one clip. And we all know one clip from an LMG isn't gonna do that.)
It can't be an overall damage rating, since then it would be saying the pistol does damage faster. This obviously isn't the case. So why does it say 10 damage for the LMG and 20 for the Pistol?
-JohnnySmash
Comments
20 DMG with the pistol
and 30 DMG with the knife
-JohnnySmash
The HMG used to do 18 damage per shot. They increased it to 20 in version 2.0 so that that it wouldn't be weaker than the LMG against buildings (since it does half damage against structures).
If you stop to think about the marines weapons in terms of damage and clip sizes and damage per clip, they will seem to be over-powered. That's for the simple reason that they are overpowered. Marines weapons do ridiculus amounts of damage compared to aliens. The calculations are correct.
If you stop to think about the marines weapons in terms of damage and clip sizes and damage per clip, they will seem to be over-powered. That's for the simple reason that they are overpowered. Marines weapons do ridiculus amounts of damage compared to aliens. The calculations are correct. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, Marines aren't overpowered first of all <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ... By your logic the Skulk should be really good since it does 75 damage a bite.
And it can't be per-bullet. You're just guessing. If it was per-bullet then two Marines firing on an Onos would kill it before their first clip ran out. One-on-one against an Onos and it would be nearly dead after one clip. I KNOW I've unloaded more than one clip at a time accurately against an Onos and it still didn't kill it.
That's what led me to think it's just a rating for damage, but that makes no sense- then the pistol would deal damage faster than the LMG.
So what's the deal? Did they just mess up the descriptions?
-JohnnySmash
Onos has 500 150. Takes 10 dmg from LMG. 5 goes to armor, 5 goes to health, 50%(=2.5) of the damage dealt to armor is IGNORED, REMOVED, BALEETED, resulting in onos having 495 147.5(or if NS rounds damage like I think it does, 148.), rather than 495 145 or 500 140, or any other number that would make sense...
Then again, NS has alot of screwy upgrades, Heavy Armor for example has 95% absorption, which means 10 dmg= 0.5 to health, 9.5-50%=4.25 dmg to armor... I think this means 99 196 hp-ap. Oh wait, armor 1-3 upgrades... uh, I don't know really.
Onos has 500 150. Takes 10 dmg from LMG. 5 goes to armor, 5 goes to health, 50%(=2.5) of the damage dealt to armor is IGNORED, REMOVED, BALEETED, resulting in onos having 495 147.5(or if NS rounds damage like I think it does, 148.), rather than 495 145 or 500 140, or any other number that would make sense... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hmm... I've had plenty of occurences where I unloaded a couple clips on an Onos at close range. So it didn't die because I was missing and because of armor? I find that a little hard to believe, but it kinda makes sense. I didn't really think missing applied to Onoses. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
-JohnnySmash
I did notice that as an onos against a turret farm my health would stay quite high for a bit, but then it would start declining faster and faster, hence if you're not careful you end up a deados. (i.e, dead onos).
Try doing a test on a lan (if you can) where you injure the onos til all its armour is gone (by repeatedly injuring it then part healing it since healing does health before armour), THEN empty an lmg clip into it. An unarmoured onos would indeed die to a single LMG clip.
This also explains why 2.0 skulks seem far tougther, despite the fact that an extra 5 health and 10 armour doesn't look like much on paper.
Possibly an offos?
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Each SG fires 10 pellets, each pellet does 16 Dmg.
Thats doesn't seem like alot on its own but thats 160 dmg per point blank Shot.
640 Dmg in less than 3 seconds.
or 1600 Dmg in 10 rnds.
40 rounds would kill a Hive
4 ppl could kill a hive with out reloading.
But all my math is with 1.4 values.
I wish that Jeff Paris would up date the manual, I would love to see the new gun values.
[edit] I ment 16 DMG, not 6
Each SG fires 10 pellets, each pellet does 6 Dmg.
Thats doesn't seem like alot on its own but thats 160 dmg per point blank Shot.
640 Dmg in less than 3 seconds.
or 1600 Dmg in 10 rnds.
40 rounds would kill a Hive
4 ppl could kill a hive with out reloading.
But all my math is with 1.4 values.
I wish that Jeff Paris would up date the manual, I would love to see the new gun values. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Seems like your maths is wrong any way
6 * 10 is 60, not 160..
So, each shotgun "clip" does 600 damage...
which means that without armour, an onos is dead in 8 1/2 shots...
i dont know what hp hives have in 2.0, but in 1.04 they had 6000
that means it would take 100 shots to kill it....
unless of course you mean each pellet does 16 damage, which i find a little bit too overpowered... even for a shotgun
Seems like your maths is wrong any way
6 * 10 is 60, not 160..
unless of course you mean each pellet does 16 damage, which i find a little bit too overpowered... even for a shotgun
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, I think it was just a typo of 16.
Not related in any way of course, but I've noticed a huge difference in the models for the bullets...
Spray some LMG, then quickly switch and pop off a few pistol shots, and look down at the spent shell casings. The LMG casings are tiny, while the pistol casings may as well have come from an elephant gun. Kind of makes sense, since LMG spent casings will fly very often in comparison, it just looks a bit amusing to see them side by side now.
Attached is a bit of a screenshot. No, it's not normally that bright, I had to crank up the brightness and contrast because people were complaining that it was too dark to see.
As for the LMG -- when was the last time you survived against an Onos long enough to empty an entire clip into him AND hit with every bullet?
when you use your teammates as bodybags, more often than you'd think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
but as was stated above, armor is the key here. also note that the Carapace upgrade (and marine armor and HA for that matter) increases the amount of damage sent to armor (in addition to more), so higher carapace/marine armor upgrades results in more damage simply NULLIFIED in addition to damage reduced.
I for myself can say that I have greater respect for the marine who uses pistol long range, and that I die faster .. if they aim straight ! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
I dont rember who did it but i wish that guy/gal would release that table with all the gun and alien stats on it.....