what does it mean by stack ? do u mean the more you spray the more they get hurt ? or do u mean the more they spray does the same damage but does it faster?
.. if ur asking any of those i dont know the answer wither lolz. i would like to know also.
That's because they're always in the cloud. So, with 1 clowd, they could move away from it, but this time they stay there more because the area is increased. Also, as one clowd wears off, the other is still there, so it's doing continuous damage.
One cloud lasts for 10 seconds, therefore, if the damage did stack, marines would die in roughly 5 or 6 seconds in 2 sporeclouds provided they did not move out of the area of effect.
From the changelog: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rework spores to be able to hold off groups of T1 marines, but fall to HMGs even while defending a hive (currently they can hold off tier 2 marines with enough lerks) (Increased area of particle effect, to more accurately represent their area of effect spores do the same damage, but they do it more often, and they <b><i><u>never stack</b></i></u>).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ty, and good night! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Crash+Aug 11 2003, 09:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crash @ Aug 11 2003, 09:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Unknown" killed "Thread" with headshot from "func_quote" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Best post I've seen all day.
Comments
.. if ur asking any of those i dont know the answer wither lolz. i would like to know also.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Stacking damage means
1 SpC = Y damage per second
2 SpC = 2Y damage per second
3 SpC = 3Y damage per second (Etc)
seems it dont stack, you merely end up with another area of effect lastign for its own 10 seconds.
ish
Let's say you attack an area for 1 damage per second, and it lasts overtime.
1
Then you attack again
1
1
and again
1
1
1
although you're "attacK" is doing 1...previous attacks still there also do one, so the last attack ends up with a total of 3 damage.
stack: clouds damage overlaps with other clouds, like multipliers.
But when I have adrenaline, and I spray 4 spore clouds it seems that I can kill more marines.
One cloud lasts for 10 seconds, therefore, if the damage did stack, marines would die in roughly 5 or 6 seconds in 2 sporeclouds provided they did not move out of the area of effect.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rework spores to be able to hold off groups of T1 marines, but fall to HMGs even while defending a hive (currently they can hold off tier 2 marines with enough lerks) (Increased area of particle effect, to more accurately represent their area of effect spores do the same damage, but they do it more often, and they <b><i><u>never stack</b></i></u>).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ty, and good night! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Best post I've seen all day.