Quick Question
Ravlen
Join Date: 2002-11-08 Member: 7713Members
<div class="IPBDescription">about skulk bite</div> I stopped playing a month or two into 1.04, and came back for 2.0
I checked the changelog posted up top, and didn't see anything about skulk bite changing. After running around biting marines, it seems like it has changed? Like reduced range maybe? I find I have to be touching a marine to be able to bite, whereas in 1.04 I had a little more freedom. Is it just rust from not playing in a few months, or has it changed?
I know a few times where I was chomping a lone res node, and I had to rotate around it a bit until it started connecting. I was there with my little skulk face pressed into the node, and the hp wasn't going down, no sparks were flying. Rotate a bit, and then suddenly the hp drops and sparks fly. I find the same happens with marines, I *think* I'm more than close enough to be doing damage, but no blood shows, no damage taken. Spin around him a bit and attack from the side or something, and *then* he goes down.
This isn't a balance post or anything, just wondering how to improve my skulking.
Ravlen
I checked the changelog posted up top, and didn't see anything about skulk bite changing. After running around biting marines, it seems like it has changed? Like reduced range maybe? I find I have to be touching a marine to be able to bite, whereas in 1.04 I had a little more freedom. Is it just rust from not playing in a few months, or has it changed?
I know a few times where I was chomping a lone res node, and I had to rotate around it a bit until it started connecting. I was there with my little skulk face pressed into the node, and the hp wasn't going down, no sparks were flying. Rotate a bit, and then suddenly the hp drops and sparks fly. I find the same happens with marines, I *think* I'm more than close enough to be doing damage, but no blood shows, no damage taken. Spin around him a bit and attack from the side or something, and *then* he goes down.
This isn't a balance post or anything, just wondering how to improve my skulking.
Ravlen
Comments
tested in the vent near satcom.
marine stands half behind a corner. gorge spits at him.
sprite comes straight to the marines face, spit splats on the marine, spit causes 0 damage with the marine more than half visible behind the corner.
I know I have become a much better SKulk, the new levels of life and armor make being a Skulk much more fun!
Its not easy to be a skulk or even a marine!
If you have nothing but trouble playing as a skulk, maybe your button layout isn't suited for playing as a skulk, tryout a different layout for your controls, it can make a world of difference!
Most ppl use the same layout for every game they play, I know that sometimes you need a new layout for a different game! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
for the first couple weeks I hit crouch while trying to hit a crouching marine <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> . One thing I've noticed, if you're trying to hit a flying JP marine(especially if he's crouching) It works better if you're in the air also. I had trouble the first few weeks of NS2.0. I still run into situtations where I'm on top of his head biting down and it doesn't seem to do any good. I don't know. I've found it more difficult.
As a skulk, it would make sense that with a bigger fov, you would have to make sure the target you want to bite is more directly in front of you, than if the fov was smaller. I haven't tried it, but maybe shrinking your fov as a skulk would make the bite more like it was in 1.04. Not sure if that's considered an exploit or not...
As for the bite, it's one of the things that when you think it is working good, it's not and vice versa. I still have problems with bite sometimes, and other times it seems to be fine. It's very finicky, and it really shouldn't be considering it's the skulks only real weapon.
Regards,
Savant
There will be times I wonder how the heck I ever made that chomp, while other times I'm screaming at my screen wondering how the heck that dead on bite didn't hit.
Ollj, you probably shouldn't aim at the head anyway. There is no locational damage, so just aim for the biggest target. Hits in the torso seem to have no problem registering. If all you can see is the head... well I guess it'll be time to waddle that fatty out of there.
AHhhh, that's what I was looking for! That seems to be what I'm experiencing. As for the compensation thing, I don't think that's an issue... I only had to compensate when someone was in a vent. Often (in 1.04) I'd manage to pin a marine against a wall so that he wouldn't go flying off when I'd bite him, but it never seemed to do damage until I took a step back (as if I was biting the wall behind him), this would explain that perfectly.
I'll play with it some more and see if I can find any issues, or clarify it a bit. I'll also test that FOV90 thing, that sounds like it might help alot as well.
Ravlen
Max
Er by the way, wasn't bite throwback supposed to be removed? Why is it still here?
Ravlen
what, with the influx of new players who became interested in 2.0 <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
seriously though, with the new all and improved celerity, cloaking (or scent of fear) and regeneration, a Skulk is <b>lethal!</b> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->