Armor Vs Weapons
n4s7y
Join Date: 2003-04-18 Member: 15627Members
<div class="IPBDescription">Hmm...</div> For some reason, some of the best players (pubbies and clannies) all prefer weapon upgrades first. The fact that armor lets them live through one more skulk bite doesn't convince them. I've seen players upgrade weapon x3 and either ignore armor or upgrade it later. What's your upgrade order? Why?
Comments
If defense first, I'd go for weapons upgrades before armor. Not all three of course. Maybe w1, then w2, then a1, and then see what is needed when I'm finished.
If sensory or movement first I'd go for armor. Armor will allow a marine to take one more bite against a cloaked skulk. Same for the silence. So in these cases I usually go a1, w1, a2, and then work from there. You really need the weapons upgrade before you get the second armor in my opinion.
In combinations though it gets trickier. I don't prefer to upgrade weapons and leave armor alone.
sometimes i might suggest getting motion tracking first, than armour, but this is only sometimes (armour is less expesnive than motion tracking)
And, really, weapons are more useful in a lot of respects... Oni don't care about your armor, really. You're fast food no matter how you look at it. L3 shotties, on the other hand, that makes an oni go "HOLY!"
The fact is marines should ALWAYS be in a position where they will get a decent amount of shooting at any incoming aliens. Unless its really not possible which is rare, except with sens.
If people thought more about their environment they'd do alot better as marines. The amount of times I see two marines close together just asking for a skulk to eat them up. Even defending places people think that hopping in the middle of the room is the best place to stand, then a skulk leaps in and bites off their face. In a corner however is a different story...
So don't mess with the armor, man. It'll totally own you.
As for my opinions on this....
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Marines should always stay in a group. Generally there is enough safety in numbers to make the armor bonus less important than the weapon bonus. I always go with weapon first, usually going to two before even considering armor. However, i'm sure armor has its uses.
Whenever I command, I ask my marines which they would like more, after the first weapon upgrade.
If they go Def first, then you'll probably want better guns to counter. If they're exceptionally good aliens, you might want to armour up.
I'd be wary about asking the marines, more honestly I'd listen to their reports from the front and watch them die. If they die quickly, go def so they can live long enough to fire. And so on.
Asking them seems to be a sign of insecurity, at least until you get weapons and can ask preferences of HMG or GL.
Also, if upgrades affect knives (?), marines will be able to rip through rt's faster. Again, armor does nothing here.
In 2.0 however with the new stronger skulk (i.e. armour that lasts until the skulk runs our of life) lvl1 weapons dont recduce the skulks bullets to kill as it used to, whereas with lvl1 armour an ambushed marine (and lets face it most marines are ambushed these days) can have the time to react and kill the skulk. However regardless of the first upgrade be it lvl1 armour or lvl1 weapons, getting lvl2 weapons should be your next objective as this is 2.0's lvl1 weapon equiv and will make skulks much easier for your marines to kill (11 lmg to 9 for non carapace).
Edit: Not absolutly sure but i dont think weapons upgrades affect the knife damage (30). Weapon upgrades are very useful for turning pesky sentrys, into Onos killing Uber turrets though.
Attack = Movement chambers. - Weapon upgrades ...
Expand = Sensory chambers. - Protolab, phasegate, electrtify ....
Defend = Defense chambers. - Armor upgrades ...
simple theory.