Onii Overpowered?
Kid-A
Join Date: 2002-12-17 Member: 10908Members
<div class="IPBDescription">I think so...</div> Whenever I comm onii are the bane of my exisitence. Whether it be one early game onos or a pack of late game onii, there seems to be no possible counter.
Just got off comming a game on eclipse. We had 7 res but no hives so I made a base at south loop, then a mini base to seige maint. So far so good got maint down now with a view to taking CC. Then it becomes evident most the aliens were waiting for onos and they proceeded to <b>demolish</b> ALL the bases. This wasn't a pansy TF+ 4 turrets it was 2 TF's, ~15 turrets, 5 seiges, 2 PG's. But with 2-3 onos it went down in no time. All the guards got eaten so taken out the loop for ages, the rest got stomped and gored. They had shotguns + upgrades and the odd GL/HMG.
Early onii are just as bad, they can take down smaller bases faster than you can blink and your marines have to be extremely lucky and the onos pretty dumb for it to be taken down.
One problem is onii can stand ON PG's preventing people from phasing! This is very annoying.
Anyone have a successful way to kill onii, I have been told mines but I tried that another time and half my team died when they went off......
Just got off comming a game on eclipse. We had 7 res but no hives so I made a base at south loop, then a mini base to seige maint. So far so good got maint down now with a view to taking CC. Then it becomes evident most the aliens were waiting for onos and they proceeded to <b>demolish</b> ALL the bases. This wasn't a pansy TF+ 4 turrets it was 2 TF's, ~15 turrets, 5 seiges, 2 PG's. But with 2-3 onos it went down in no time. All the guards got eaten so taken out the loop for ages, the rest got stomped and gored. They had shotguns + upgrades and the odd GL/HMG.
Early onii are just as bad, they can take down smaller bases faster than you can blink and your marines have to be extremely lucky and the onos pretty dumb for it to be taken down.
One problem is onii can stand ON PG's preventing people from phasing! This is very annoying.
Anyone have a successful way to kill onii, I have been told mines but I tried that another time and half my team died when they went off......
Comments
Res=100 ,
Id still say a team of one HA HMG, One HA GL, and 1 rine with a shotgun welder, is gonna do more damage than one Onos will.
If you let them get early onos, and you dont hav upgrades/turrets by then, perhaps you deserve to lose.
FFS it takes like 10 of them to take down a marine base with turrets and two guys grenade spamming. Your wrong. Stop posting. I'm loosing patience with these kinds of posts, go whine in game!
Yeah, you are right. Onos can own a squad of HA that way. But that's not due to the onos being overpowered. It's due to the HA using poor tactics. A squad of disciplined HMG can own an onos any day.
Onos aren't overpowered. Pub players need to learn to stick together more.
I guess though it does take some practice to be able to take them out.
Res=100 ,
Id still say a team of one HA HMG, One HA GL, and 1 rine with a shotgun welder, is gonna do more damage than one Onos will.
If you let them get early onos, and you dont hav upgrades/turrets by then, perhaps you deserve to lose. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
sej and the antilogic of maximum strengths. why you no longer wear ur tag boy?
FFS it takes like 10 of them to take down a marine base with turrets and two guys grenade spamming. Your wrong. Stop posting. I'm loosing patience with these kinds of posts, go whine in game! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
10! then those are very poor onoii.
As an onii I can easily take out a base. You take celer, regen and SoF run out take out a turret, wait 30 secs. Do another repeat until 3 or less turrets. Then kill the marines. Oh yes they can keep spawning turrets but that costs res. And on pubs you rarely see a proper nade spam and to prevent the GL's dieing you'd need other marines. So now 1 alien teammember is taking the time of 3 marines and inflicting a res defecit. And what if godforbid there are two <i>in different locations!!!!!!</i> omg thats 4-6 marines occupied with 2 aliens.
Not to mention the conflicting messages everyone is saying on these forums. Some say I lose because I expand too slowly others are saying to stop onos you need to GL spam which is a defensive tactic that will not expand the marines.
And you can't compare HA to Onos reswise. It takes 115 res just to be allowed to buy HA not to mention the upg's you might want...
And if we are assuming teamplay for marines lets also assume it for aliens. With an adren lerk umbraing an onos you can quite happily chip away at a organized HA/HMG squad.
Almost all the counters people are presenting are limited at best.
Your 4 little teammates will run off in one direction, the Onos in another. You've just got pweened.
If you work as a team, you see the inherent flaws to lone Onii. I've LA Shotties annihilate Onii. I score two Onii kills today with the shotty.
Once you get used to killing them, you don't fear em so much, and begin to see their weaknesses, or more accurately your weaknesses against them.
Static defense is not going to stop Onos, you need to keep your marines informed about where the Onos are so they can get to whereever they are needed for defense.
FFS it takes like 10 of them to take down a marine base with turrets and two guys grenade spamming. Your wrong. Stop posting. I'm loosing patience with these kinds of posts, go whine in game! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
10! then those are very poor onoii.
As an onii I can easily take out a base. You take celer, regen and SoF run out take out a turret, wait 30 secs. Do another repeat until 3 or less turrets. Then kill the marines. Oh yes they can keep spawning turrets but that costs res. And on pubs you rarely see a proper nade spam and to prevent the GL's dieing you'd need other marines. So now 1 alien teammember is taking the time of 3 marines and inflicting a res defecit. And what if godforbid there are two <i>in different locations!!!!!!</i> omg thats 4-6 marines occupied with 2 aliens.
Not to mention the conflicting messages everyone is saying on these forums. Some say I lose because I expand too slowly others are saying to stop onos you need to GL spam which is a defensive tactic that will not expand the marines.
And you can't compare HA to Onos reswise. It takes 115 res just to be allowed to buy HA not to mention the upg's you might want...
And if we are assuming teamplay for marines lets also assume it for aliens. With an adren lerk umbraing an onos you can quite happily chip away at a organized HA/HMG squad.
Almost all the counters people are presenting are limited at best. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Awesome, and when your not full of crap, come show me. 10 is an exageration, but a large TF plus GL spam WILL stop onos even with health spray (because gorge just gets pwned)
I've had great success defending the base against that end of game rush with a shotgun as well. Those redeeming onos seem to take about three shots to redeem, and if other people are firing the Onos sometimes die before they redeem.
I have also heard that putting five mines in the same spot (stacking one on top of the other) will kill an onos instantly. I haven't really seen mines used, so I can't confirm or deny that this works. 10 resources to instantly kill a 100 resource creature stepping in the wrong spot sounds like a good deal to me.
Yes but who knows how to JP anymore, I've seen people fly into an onos's mouth before. JP's still have the rambo 'problem' where when you hand them out only 25% of you marines will follow orders again.
And Xzilen what do you mean by 'stop' an onos, if you mean kill them that would be a bad onos. If you mean 'occupy' yes it would occupy an onos for a long time. But it would occupy two marines just as long. And if they can stay alive long enough to get a 100 res then what did you actually accomplish?
i never wear my tag <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
oh and @ the person who said you took out a whole squad of (im presuming 5) HA HMG out by urself as an onos, if the HA HMG shot at you as u approached, youd redeem without devouring anyone.
And if you havnt got redeem, youd go pop.
Im thinking the HA HMG squad went round corners chasing you on their own.
HA HMG are great for defending forward positions but not so good at advancing themselves.
This is what I do: Get Regeneration, Celerity and Scent of Fear. Then you find the HA squad. Stomp a bit but not actually attack properly (take a little damage) then run behind a corner, almost always 1-2 of the HA marines will chase you. As you have SoF you can see when the first HA is coming around the corner. You stomp and devour him, usually he screams 'kill the onos hes eating me' so the another HA comes around the corner, stomp and gore one to death, you'll now be very hurt so run away (easy as you have celerity).
This is what a <b>good</b> onos would do, not charge marines down a really long corridor.
Sure ALL the HA could stay behind a turret farm and you'd never get to touch them, but then I'll just go and take out all the marines RT's.
But if they are a skilled Onos player they will reck havok. Whenever i play aliens I go gorge then straight to Onos. Cap res and build hives, then Drop 4 DCs and a SC next to marine bases as gorge. Turn to Onos... Onos w/ Carapace w/ DC next to them = Godly. In the hands of a skilled Onos player there isnt anything he cant do. Ive eaten JPers when they drop to the ground for a split second, stop eat, rinse and repeat.
But on the other hand if its an unskilled Onos, Ive killed some single handledly. Taken one out w/ JP and SG. And another time w/ just my lmg. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Barring "Acts of Rambo"
REDEMPTION IS WEAK!!! get it through your heads.
I'd have to disagree with jetpacks, depending on alien teamwork and on the map. If onos are running around alone, then by all means use a jetpack. But that generally is not the case, as you will have multiple lerks and gorges and such backing him up most of the time. You can <b>not</b> JP an onos with a few players supporting him. And some maps aren't so "tolerable" for JPs. Bast is the exception, but many maps have very low ceilings where JPs have a very hard time maneuvering around an onos enough to kill him. I think I might have researched jetpacks a total of 3 times in 2.0.
A squad of lvl3 shotguns is very tough.
And if we are assuming teamplay for marines lets also assume it for aliens. With an adren lerk umbraing an onos you can quite happily chip away at a organized HA/HMG squad.
Almost all the counters people are presenting are limited at best. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That's more of a specific Kharaa strat to solve a problem, rather than a general "overpowered" argument. In that case KidA, marines could change tactics and go JP to stay up, up and away from the onos and grab a GL to keep the Lerk at bay.
In my opinion, the best way to decide whether an onos is overpowered is to consider it objectively in terms of resources.
Uno Onos (100 res) against 2 marines with shotguns and 1 marine with Grenade Launchers and all 3 having Jet Packs (95) would be an onos slaughter.Granted it's tougher to rally those grunts to stick together, but if you do, they're nigh unstoppable. This is a simplified example, if you consider all the costs for tech upgrades, and chamber and hive costs it still works out.
I think the biggest reason that Onos , and kharaa in general, seem overpowered now is that we haven't changed our thinking on how to deal with them. Most of us (myself included) are still thinking in version 1.04 terms.