What's The Deal With Mines In 2.0?

ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
<div class="IPBDescription">...</div> Hey guys, I'm just curious to whether this is a bug or whether this sort of thing is supposed to happen:

I have been killed/seen fellow marines be killed by mines so many times in 2.0 its not funny. Say you're a meter or so away from a mine and an alien happens to come just a little too close, 99% of the time I find myself flying through the air with the screen fading to black. Bloody mines seem to take down more marines than aliens now. What's the deal with that? In the past you had to be pretty much standing right on top of a mine (as marine) to be killed by an alien setting it off somehow, but now the blast radius/damage seems to have increased tenfold. Also, no one gets the mine kill either. Is there a valid explanation for this, or is it just a bug?

Cheers.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    just stop using mines like in 1.04
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    That's really helpful mate, thanks.
  • MoosyMoosy Join Date: 2003-08-12 Member: 19469Members
    Well so far I've noticed almost zero mine usage in 2.0. In 1.4 they were the bomb-biggety. I never use em either.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    Yea, the mine-spam happy marines were always a pain back in 1.04. New mines teach them a lesson about that now.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Their cost should be reduced to 4 res, if you ask me. Make it so they pay off just as much as turrets. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TheFragTheFrag Join Date: 2003-07-04 Member: 17935Members
    They are to pricy anyway, it really makes more sense to turret farm.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    It wasn't really a question of how useful they are or how prevalent they are in 2.0, I was asking if anyone knew whether it was intended that they kill as many marines as aliens.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    In 1.04 only the marine that set the mine could be hurt by it, now all Marines (and structures) are hurt by it so it's become somewhat suicidal to place them in most cases.

    stack of mines + skulk = 3 dead HA and an Armory


    Now they are mainly used to kill redeeming onos. You just put 5-10 mines in the same spot (so it looks like one mine) where the onos will appear. Oh, and stay away from them.
  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
    <!--QuoteBegin--Stoneburg+Aug 11 2003, 10:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Aug 11 2003, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In 1.04 only the marine that set the mine could be hurt by it, now all Marines (and structures) are hurt by it so it's become somewhat suicidal to place them in most cases.

    stack of mines + skulk = 3 dead HA and an Armory


    Now they are mainly used to kill redeeming onos. You just put 5-10 mines in the same spot (so it looks like one mine) where the onos will appear. Oh, and stay away from them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    what are you talking about? have you never seen the mass fade mine death?
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    Heh I've seen the onos trap used quite a few times.. sometimes it works great, and other times .. well, as you said, can anyone say 155 res down the drain? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Mines were nerfed because of the lack of acid based weapons without a second hive. This meant that early mining of the game was uncounterable. As a result, they made it so that mines don't give res, and do harm to fellow marines. That way, it discourages the mine spam that made 1.04 so difficult with hive 1 aliens. So yes, it was intended as a kill-all in order to balance the game.

    And the no-kill-resources is intentional, since a pack of mines would pay for itself or earn a profit in resources otherwise.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    Fair enough, cheers for that.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    ah good old mine 2 hive lockdowns, how I hated them.
  • ClintClint Join Date: 2003-08-03 Member: 18816Members
    In my opinion.

    I think it would make quite a lot more sense for the marines just to turret farm, then blow eachother up with mines. Just a logical opinion though.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    ive probably seen maybe 2 packs of mines used within the past week of playing.... they definetley arent used as much as in 1.0x (w00t!!!) but personally, I think that marines need to learn to place them in vents to stop those pesky lerks/skulks from crawling around in there.... the vents are the BEST place to travel as those 2 cause

    1) Keeps you out of immediate danger of HA trains
    2) You can hide

    but.... stay away from shotties and GL's.... but think bout it when you take away vents they have to face u in coridors which sux for them.... (im still talkin bout lerks/skulks) so i would enjoy seeing them used more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    mines are still good if you use them sparingly, to soften fades and onos, or to kill skulks and lerks.

    my favorite is mines around corners leading all the way around the alien hive, if you happen to be out that way, it will slow the skulks considerably for a few minutes.

    i wondered about the not-giving-kills for a while till i realized that at 2 res per dead skulk, and ten res per pack of 5, youre in a pretty good position to forever mine spam! i mean, they would pay for themselves.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    They work wonders on oni. Well, they would if they were every dropped these days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    Um... what are the actual changes to mines? I haven't had enough experience with them to tell, and I don't recall reading anything about them in the changelogs.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    you may notice now they dont have lazers... they are all proximity, and the range is at least doubled from 1.04, in 1.04 ground mines were proximity, if you got within an inch or touched it you blew up, this made them easy to run in between. now they seem to have a two foot range, so you cant easily even hop over a mine anymore.
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    edited August 2003
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    I noticed that bile bomb will destroy mines with great ease. That combined with doing damage to marines and structures means mines have to stay away from fortifications.

    At first this lead me to believe mines were only good when placed randomly around the map (less chance of a gorge finding them, and more chance of an alien randomly running into one)

    or in vents (keep lerks and skulks from moving as freely. Gorge can't bilebomb).

    I never even thought of them as an Onos prevention system. Five stacked in one place would kill that redeeming onos nicely. I don't think you could use that trick more than a couple times before someone wised up and bilebombed as the marine was placing the mines. Has anyone else seen some unique uses for mines?
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    How much damage does one mine do?
  • RavenFireRavenFire Join Date: 2003-01-20 Member: 12504Members
    Something tells me mines would get used a lot more if they were more like claymores than bombs.

    Meaning that when they went off, they'd rip off two, maybe three shotgun shells worth of pellets in the direction they're facing.

    Be nice if they could be about a third of the size they are now, too. I thought the whole point of mines was to hide them so the enemy would run into them before they saw them.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Im sure if they have a use theyll make an appearancew eventually then for a small while itll be all anyone uses ever.
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    i kinda miss the lasers on the mines <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    the mines make a lot more sense now. putting mines right next to all your buildings was ridiculous. the noobs didn't understand what the hell we were doing and we had to shout at them to put the mines around the buildings coz that defied common sense.
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    I think mines need to be used more strategically and realistically to secure a few vents and what not.

    Not right in and around a marine base, which is just really stupid when you think about it.

    No idea on the question you're actually asking though Ape <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • pikeypikey Join Date: 2003-06-16 Member: 17406Members
    what happened with TSA Friendly Fire technology? isn't it supposed to protect against damage from mines? you should still go flying if you're close enough when a mine goes off but you and team structures shouldn't be taking damage due to TSAFF tech..
Sign In or Register to comment.