What's The Deal With Mines In 2.0?
Ape
Join Date: 2003-06-17 Member: 17448Members, Constellation
<div class="IPBDescription">...</div> Hey guys, I'm just curious to whether this is a bug or whether this sort of thing is supposed to happen:
I have been killed/seen fellow marines be killed by mines so many times in 2.0 its not funny. Say you're a meter or so away from a mine and an alien happens to come just a little too close, 99% of the time I find myself flying through the air with the screen fading to black. Bloody mines seem to take down more marines than aliens now. What's the deal with that? In the past you had to be pretty much standing right on top of a mine (as marine) to be killed by an alien setting it off somehow, but now the blast radius/damage seems to have increased tenfold. Also, no one gets the mine kill either. Is there a valid explanation for this, or is it just a bug?
Cheers.
I have been killed/seen fellow marines be killed by mines so many times in 2.0 its not funny. Say you're a meter or so away from a mine and an alien happens to come just a little too close, 99% of the time I find myself flying through the air with the screen fading to black. Bloody mines seem to take down more marines than aliens now. What's the deal with that? In the past you had to be pretty much standing right on top of a mine (as marine) to be killed by an alien setting it off somehow, but now the blast radius/damage seems to have increased tenfold. Also, no one gets the mine kill either. Is there a valid explanation for this, or is it just a bug?
Cheers.
Comments
stack of mines + skulk = 3 dead HA and an Armory
Now they are mainly used to kill redeeming onos. You just put 5-10 mines in the same spot (so it looks like one mine) where the onos will appear. Oh, and stay away from them.
stack of mines + skulk = 3 dead HA and an Armory
Now they are mainly used to kill redeeming onos. You just put 5-10 mines in the same spot (so it looks like one mine) where the onos will appear. Oh, and stay away from them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
what are you talking about? have you never seen the mass fade mine death?
And the no-kill-resources is intentional, since a pack of mines would pay for itself or earn a profit in resources otherwise.
I think it would make quite a lot more sense for the marines just to turret farm, then blow eachother up with mines. Just a logical opinion though.
1) Keeps you out of immediate danger of HA trains
2) You can hide
but.... stay away from shotties and GL's.... but think bout it when you take away vents they have to face u in coridors which sux for them.... (im still talkin bout lerks/skulks) so i would enjoy seeing them used more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
my favorite is mines around corners leading all the way around the alien hive, if you happen to be out that way, it will slow the skulks considerably for a few minutes.
i wondered about the not-giving-kills for a while till i realized that at 2 res per dead skulk, and ten res per pack of 5, youre in a pretty good position to forever mine spam! i mean, they would pay for themselves.
Um... what are the actual changes to mines? I haven't had enough experience with them to tell, and I don't recall reading anything about them in the changelogs.
At first this lead me to believe mines were only good when placed randomly around the map (less chance of a gorge finding them, and more chance of an alien randomly running into one)
or in vents (keep lerks and skulks from moving as freely. Gorge can't bilebomb).
I never even thought of them as an Onos prevention system. Five stacked in one place would kill that redeeming onos nicely. I don't think you could use that trick more than a couple times before someone wised up and bilebombed as the marine was placing the mines. Has anyone else seen some unique uses for mines?
Meaning that when they went off, they'd rip off two, maybe three shotgun shells worth of pellets in the direction they're facing.
Be nice if they could be about a third of the size they are now, too. I thought the whole point of mines was to hide them so the enemy would run into them before they saw them.
Not right in and around a marine base, which is just really stupid when you think about it.
No idea on the question you're actually asking though Ape <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->